Portal control scheme
DJ Omnimaga:
What Builderboy said. I agree 22.5 would have been nice, but we need to remain realistic in terms of calc hardware and language limitation. ALthough andrepd if you got a solution for Builderboy to make it faster (like Axe source code), feel free to share. :)
Builderboy:
Well the problem isnt speed of the language per say, but the fact that since you need to *release* the buttons to shoot a portal, it makes it much less precise in terms of shooting, and it makes it feel like there is a delay.
DJ Omnimaga:
aah yeah true. :S
Runer112:
It sounds like I might be a little late to be supporting 22.5, but what about extending the radius of keys detected around the "5" key to 2? So instead of having just the numbers 0-9, you'd have all the numbers, "x2", ",", "(", ")", etc. going all the way around.
Builderboy:
Hmm thats doesn't sound intuitive nor easy to program, not only is there a rough transition between the number pad and the operator keys, but it also uses the On key D: