Omnimaga: The Coders Of Tomorrow
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Author Topic: Block Dude 2: Trapped for TI-89 Titanium and TI-Nspire -  (Read 12170 times) Bookmark and Share
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DJ Omnimaga
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« Reply #30 on: 17 August, 2010, 17:37:20 »
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Pretty nice! What's that line of sprites to the complete rigth of the map, though?
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« Reply #31 on: 17 August, 2010, 17:44:22 »
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Great job!  I wish I had an Nspire to try it on, but at least I get to watch the screenie. Grin
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« Reply #32 on: 17 August, 2010, 19:15:05 »
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Pretty nice! What's that line of sprites to the complete rigth of the map, though?

A metal wall.  They cannot be destroyed by bombs like everything else.
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« Reply #33 on: 18 August, 2010, 03:29:07 »
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Aaah ok thanks ^^
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« Reply #34 on: 26 August, 2010, 01:03:09 »
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Just wanted to give a little update on the progress I have made and the things I have planned.

Implemented
Bombs and Gold Bombs
Metal Walls
Spikes

Top Priority
Ladders
Push Blocks
Rewrite Drawing engine for 68k version (should be very easy)

A Little Bit Later
Smooth Scrolling
New Graphics
Implement game engine in 68k version (should be very easy, as I will only have to change the key press tests, but I want to finish it first for the Nspire so I don't change something in one version and forget to change it in the other)

Still deciding if I will add...
Animated Pieces (like the bricks, spikes)
Level Editor/Loading of external levels

I forgot to install CalcCapture when setting up my development environment on this computer, so I can't post a screenshot, but I will try to post one soon.

I am hoping to have this project finished sometime before Jan/Feb of next year.
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« Reply #35 on: 26 August, 2010, 01:14:34 »
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I really recommend adding external levels. It's really easy (all you do is use a function to read the file into an array) especially since we have directory listing functions now Cheesy
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« Reply #36 on: 26 August, 2010, 02:21:59 »
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Awesome to see an update Smiley

External levels would be cool. Smooth scrolling as well. Smiley

Gonna setup a sub-forum for this soon.
« Last Edit: 26 August, 2010, 02:23:09 by DJ Omnimaga » Logged

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« Reply #37 on: 26 August, 2010, 02:53:15 »
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Animated Tiles would be cool if not difficult.  Whatever the case, keep up the good work!  I like where this is going.
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« Reply #38 on: 26 August, 2010, 15:41:12 »
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This all sounds really cool.  Good luck with your programing. Smiley  I think that you should make external levels, but animate tiles only if it's not too hard. Grin
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« Reply #39 on: 28 August, 2010, 03:13:25 »
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After a very long debugging process, I have finished the ladder drawing routine.  Here is a screenshot of the ladders in action:

Note:  For some reason, this screenshot runs much slower than The Game is on calc.  I will try to find out why this is happening soon.

EDIT:  Also, I have not done all of the new graphics yet (that is why the guy turns into a bomb when climbing a ladder and the ladder "disappears when the guy is in front of it. Tongue)

« Last Edit: 28 August, 2010, 03:17:17 by apcalc » Logged


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« Reply #40 on: 28 August, 2010, 03:14:50 »
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Nice to see you got it fixed. Btw, are you gonna add sprite masking for the little dude?
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« Reply #41 on: 29 August, 2010, 23:56:39 »
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New screenshot!

Added:
Ladder Graphics, Sprite Masking
Push Blocks

Again, this screenshot is much slower than the game runs on calc (I still don't know why Sad)

« Last Edit: 30 August, 2010, 00:00:59 by apcalc » Logged


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« Reply #42 on: 30 August, 2010, 01:43:14 »
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Saaaaaaaaaaaaaaay, that's a sweet screenshot! Cheesy
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« Reply #43 on: 30 August, 2010, 02:48:37 »
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Update!

I just released a beta of this game in the "Beta Releases" topic in this projects sub forum! Smiley
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« Reply #44 on: 30 August, 2010, 07:14:51 »
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Great! I'Ll try it out asap Smiley

And good luck on finding time to work on it. I hope you can find some. Good luck with school.
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