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Author Topic: Jump Code Explanation -  (Read 1756 times) Bookmark and Share
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parserp
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« Reply #15 on: 23 March, 2012, 22:48:18 »
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Basic? or Axe? do you want realistic gravity or no?
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« Reply #16 on: 18 April, 2012, 08:21:19 »
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This is an incredibly late reply, and probably has been answered by now. But there are a couple ways that I can think of off the top of my head. Depending on how you are storing your map data you can check the spots above and below in a check before falling or going up another spot. You could also have your sprites have a constant spot that is either taken or not, depending if it is a "solid" block or not that you check. Same concept though. Anyways...ya.
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« Reply #17 on: 03 May, 2012, 23:51:46 »
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i will try this when i get home
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