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Author Topic: [S.A.D.] The Battle of Calsiah--Testing the Campaign Mode -  (Read 2137 times) Bookmark and Share
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« on: 04 September, 2010, 00:12:31 »
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Hello, S.A.D. fans

Well, I decided that I should start being a lot more helpful to Matthias, since he's creating the campaign designer for S.A.D.  So now that I'm taking a break from the Z80 ASM Tutorials, I'm going to, as a side project, start coding the campaign part of S.A.D.  This will help me get that part of the engine ready, and it will help me to know for sure what to tell Matthias to write in his program.

Most of what I post will be various screenshots of bits and pieces of data that the campaign mode reads (It may be a cutscene, briefing screen, splash screen, text screen, etc.), but towards the end of next year I hope to have almost everything working.

This campaign will contain no spoilers, and you might be interested in finding out what happens before the actual campaign S.A.D. will have.  It should also help you to see what you will be able to do with the campaign designer.
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« Reply #1 on: 04 September, 2010, 00:21:55 »
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* DJ Omnimaga really can't wait to try the campaing mode o.o

Good luck to you and Matthias1992 on this. Smiley

Where did Matthias1992 go, though?
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« Reply #2 on: 04 September, 2010, 00:23:55 »
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He made a post today only an hour ago.  I can only assume he's been very busy because of school.
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« Reply #3 on: 04 September, 2010, 00:25:47 »
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Nvm I just saw now, lol, and he made a few a few days ago too. I guess he's just pretty busy x.x
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« Reply #4 on: 05 September, 2010, 14:12:02 »
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To answer your questions, yes I am  slightly occupied at the moment, but that doesn't matter S.A.D has a high priority now Wink
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« Reply #5 on: 05 September, 2010, 18:29:14 »
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I got the text-scrolling routine working, so I'll have a screenshot up tonight.  This might be a good time for me to say that don't take a look a screenshot and think to yourself, "That's ALL you can do in designing campaigns?"  Like S.A.D. itself, the campaign mode is in development, so you have a lot to look forward to.  Don't judge the campaign mode by early screenshots.
« Last Edit: 05 September, 2010, 18:33:17 by Hot_Dog » Logged

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« Reply #6 on: 05 September, 2010, 19:34:18 »
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Yeah I understand there will most likely be mostly text at first, considering the story needs to be added and stuff. Can't wait to see some of it in action, though, although I understand this might take a while before we can play an entire mission Tongue
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« Reply #7 on: 05 September, 2010, 20:23:21 »
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Yeah I understand there will most likely be mostly text at first, considering the story needs to be added and stuff.

Although just as a little reminder, this is a sample campaign, about what happens before S.A.D.  You can safely look at and play the previews here without any spoilers for the actual S.A.D. campaign.
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There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.

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« Reply #8 on: 05 September, 2010, 21:02:12 »
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Mhmm Idk what you mean sorry x.x
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« Reply #9 on: 05 September, 2010, 21:09:57 »
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Mhmm Idk what you mean sorry x.x

Oh, sorry about that.  S.A.D. has its own campaign for the campaign mode.  To test the campaign mode, however, I'm writing about what happens before the S.A.D. campaign.  What you will see in these screenshots is a story that is canonical, but is not going to appear in the S.A.D. game.
« Last Edit: 05 September, 2010, 21:11:11 by Hot_Dog » Logged

There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.

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« Reply #10 on: 06 September, 2010, 06:20:21 »
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Here's a demonstration of scrolling text.  Scrolling Text is used for the mission briefing screen and for cutscenes.  You can, of course, scroll the text using the arrow keys.


* oie_Screenshot_Basic_Scrolling_Text.gif (363.42 KB, 384x256 - viewed 126 times.)
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There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.

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« Reply #11 on: 07 September, 2010, 04:11:45 »
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How did you manage to calccapture a screenshot this large?? shocked

Looks nice, though. I wonder if this could eventually support smooth scrolling text?

Also when the text first appears, will there be a cursor at the end making it look like it is being typed?
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« Reply #12 on: 07 September, 2010, 05:55:05 »
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wow, a whole campaign. your alpha was great!, cant wait for the campaign
also there was a game on the omnimaga front page (some prison game) which had scrolling text...
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« Reply #13 on: 07 September, 2010, 09:44:45 »
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Oh that was Serenity. You can find it in the projects section. It's a TI-83+ BASIC game by Builderboy and an amazing one too (although I haven't played a lot).

I hope Hot Dog does some progress on SAD during his absence.
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« Reply #14 on: 13 September, 2010, 17:11:06 »
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How did you manage to calccapture a screenshot this large?? shocked

Looks nice, though. I wonder if this could eventually support smooth scrolling text?

Also when the text first appears, will there be a cursor at the end making it look like it is being typed?

For your first question, I used a gif program to enlarge the recorded GIF.  I'm doing this to make text on screenshots more readable.

I'm afraid I won't be able to include the two features you mentioned.  Some people like it this way, others like it the other way, and so I just picked the method I liked Smiley
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There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.

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