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Author Topic: Bomberman -  (Read 9166 times) Bookmark and Share
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yunhua98
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« Reply #45 on: 06 November, 2010, 05:40:16 »
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here's a screenie:


it doesn't really show it well at all though.  its kinda like a ripple effect where grey slanted rows of pixels scroll up on a black background.

you can try it out by downloading my program or by using the following code:

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:.AXE
:[Pic1->Pic1  (where Pic1 is basically a black screen)
:DiagnosticOff
:Repeat getkey(0)
:Pic1->Dispgraph
:End
« Last Edit: 06 November, 2010, 05:41:43 by yunhua98 » Logged


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Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
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« Reply #46 on: 06 November, 2010, 09:11:05 »
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And it's a beauty!
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« Reply #47 on: 06 November, 2010, 09:25:19 »
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This looks amazing, how did I just see this? lol


Also, just a tip, put your stuffs inside a [code] tag when it's inside a spoiler, else you'll get giant 1's and smiley faces. Tongue
« Last Edit: 06 November, 2010, 09:27:30 by Netham45 » Logged

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« Reply #48 on: 06 November, 2010, 09:52:36 »
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Wow, pretty amazing!
You should use Rect(0,63,96,1) or DrawInv : Rect(0,63,96,1) : DrawInv
to remove the random data from the last buffer line in the title screen.
Another way to fix it is ClrDraw : Copy (Titlescreen, buffer, 756).
« Last Edit: 06 November, 2010, 09:59:01 by Aichi » Logged
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« Reply #49 on: 06 November, 2010, 15:46:02 »
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oooh nice effect yunhua Smiley Looking forward to this game
« Last Edit: 06 November, 2010, 15:47:36 by squidgetx » Logged

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« Reply #50 on: 06 November, 2010, 15:52:35 »
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Looks great
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yunhua98
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« Reply #51 on: 06 November, 2010, 23:48:52 »
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This looks amazing, how did I just see this? lol


Also, just a tip, put your stuffs inside a [co<a>[/url]de] tag when it's inside a spoiler, else you'll get giant 1's and smiley faces. Tongue
that doesn't show up right in IE and Chrome, apparently.  Huh?  So I don't put it inside spoilers anymore.  Wink

thanks ScoutDavid
Wow, pretty amazing!
You should use Rect(0,63,96,1) or DrawInv : Rect(0,63,96,1) : DrawInv
to remove the random data from the last buffer line in the title screen.
Another way to fix it is ClrDraw : Copy (Titlescreen, buffer, 756).

thanks, will do.  Wink
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Spoiler for =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.

On hold for Contest.


Spoiler for ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
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« Reply #52 on: 06 November, 2010, 23:52:15 »
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It looks great. Are you planning on overlaying the character onto the background to that the space behind them isn't white?
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yunhua98
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« Reply #53 on: 06 November, 2010, 23:53:33 »
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Yes, but probably only on one column per sprite, since otherwise the guy looks messed up.  Tongue  but that also means I'm gonna have to shift the front and back sprites a bit.
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Spoiler for =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.

On hold for Contest.


Spoiler for ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11

squidgetx
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« Reply #54 on: 07 November, 2010, 00:28:41 »
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It looks great. Are you planning on overlaying the character onto the background to that the space behind them isn't white?

Pt-Mask() ?
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Read my webcomic! | My SoundCloud
Projects:

Check out the demo now!- Current progress: battle engine and stuff
Proud author of: Cuberunner | SpaceDash | The Psyche | XXEdit | AxeSynth | StickNinja | Gravity Guy | Embers:Phoenix | Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
yunhua98
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« Reply #55 on: 07 November, 2010, 00:29:45 »
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couldn't I just change the background in the actual sprite since the current background id the only one he is ever going to stand on?
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Spoiler for =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.

On hold for Contest.


Spoiler for ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11

squidgetx
Food.
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« Reply #56 on: 07 November, 2010, 00:32:19 »
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couldn't I just change the background in the actual sprite since the current background id the only one he is ever going to stand on?

Woops, right. Tongue I'm currently having a pt-mask phase right now; I don't think I've used a single normal Pt-On/Pt-Off anywhere in Ash lol
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Read my webcomic! | My SoundCloud
Projects:

Check out the demo now!- Current progress: battle engine and stuff
Proud author of: Cuberunner | SpaceDash | The Psyche | XXEdit | AxeSynth | StickNinja | Gravity Guy | Embers:Phoenix | Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
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« Reply #57 on: 07 November, 2010, 01:59:33 »
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Quote from: yunhua
you can try it out by downloading my program or by using the following code:
Code:

:.AXE
:[Pic1->Pic1  (where Pic1 is basically a black screen)
:DiagnosticOff
:Repeat getkey(0)
:Pic1->Dispgraph
:End
i might be missing something, but wouldn't that just turn the screen black and leave it that way???
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yunhua98
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« Reply #58 on: 07 November, 2010, 02:00:29 »
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no, it produces a ripple effect of grey scrolling up.  it has to do with the way TI calcs clear the screen i think.

EDIT:  777th post!
« Last Edit: 07 November, 2010, 02:00:44 by yunhua98 » Logged


Spoiler for =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.

On hold for Contest.


Spoiler for ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11

shmibs
bonsai bok choy wiseguy waterboy
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« Reply #59 on: 07 November, 2010, 02:36:20 »
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i guess that must have something to do with the way axe handles the ->DispGraph command, then.
in case anybody knows:does it clear the entire screen before it starts copying the data to the lcd? if not i'm sorely confused(it should just be copying black onto already black pixels, resulting in no change)
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