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Author Topic: Jumpman -  (Read 15854 times) Bookmark and Share
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Madskillz
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« Reply #30 on: 29 October, 2010, 18:46:24 »
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Man it looks good. Coming along quick.
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« Reply #31 on: 29 October, 2010, 18:48:05 »
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Wow, looks nice.  Great job so far!
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« Reply #32 on: 29 October, 2010, 22:26:18 »
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That looks great!  I wish I could play it though. Undecided
Wonderful job. Grin
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« Reply #33 on: 01 November, 2010, 06:52:24 »
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Here is the same level with collectible bombs implemented...


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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator.  Download available here.
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« Reply #34 on: 01 November, 2010, 07:01:33 »
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Nice Cheesy
* DJ Omnimaga wonders if they are nukes Tongue
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« Reply #35 on: 01 November, 2010, 07:05:32 »
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Nice Cheesy
* DJ Omnimaga wonders if they are nukes Tongue
Hmmm... No nukes. But then again, this is my remake so it could be possible.

There is a level called "Hotfoot" where every time you jump, you generate an explosion under your feet. The explosion causes damage to girders and ladders. Enough damage can render the girder and ladders useless. Pretty cool.
« Last Edit: 01 November, 2010, 07:06:20 by Ranman » Logged

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Bringing Randy Glover's Jumpman to the TI-89 calculator.  Download available here.
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« Reply #36 on: 01 November, 2010, 07:06:53 »
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I was kidding although this would be funny if there was one bomb that you must not touch easter egg and that bomb was a nuke Tongue. And that Hotfoot level seems interesting. I can't wait to try that game on my 89T when it comes out Smiley
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« Reply #37 on: 01 November, 2010, 22:14:04 »
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That looks great, and the "Hotfoot" level sounds pretty cool.  Keep up the great work. Grin
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« Reply #38 on: 03 November, 2010, 19:13:15 »
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Again... Here is the same level with scriptable collectible bombs implemented. You may notice that some of the ladders, girders, ropes, and chains are missing. Wink

When you pick up a scriptable bomb the script is executed. Scripts can make ladders, girders, ropes, and chains either visible or invisible as well as active or inactive.



Edit: The entire level is defined utilizing 420 bytes including the scripts.
« Last Edit: 03 November, 2010, 20:02:11 by Ranman » Logged

Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator.  Download available here.
ASHBAD_ALVIN
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« Reply #39 on: 03 November, 2010, 19:14:23 »
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oooh, that looks really cool and nice Cheesy

Keep up the great work! Cheesy Cheesy Cheesy

EDIT: If I had a 89T or even just a 89, I would SOO be wanting this game SOO bad...
« Last Edit: 03 November, 2010, 19:50:50 by ASHBAD_ALVIN » Logged
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« Reply #40 on: 03 November, 2010, 20:39:01 »
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Wow that is pretty cool. I like how it handles that scripting.
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Art_of_camelot
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« Reply #41 on: 03 November, 2010, 21:33:31 »
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For such a simple design, I must say this game looks really awesome! Speed appears to be excellent as well, nice job! Do all levels take place on a single screen?
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« Reply #42 on: 03 November, 2010, 23:04:03 »
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That is looking amazing! Is the occasional flicker due to the scripts or is that just an occasional side effect of the gray or something? I don't know how things work on a 89 so that's why I'm asking. Keep up the great work though, looking phenomenal Grin
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Madskillz
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« Reply #43 on: 03 November, 2010, 23:57:09 »
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I think the flicker is due to his screen capture software/emu. I was meaning to ask him if he knows how Lachprog gets his beautiful screenies.
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meishe91
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« Reply #44 on: 04 November, 2010, 00:14:50 »
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Ah ok, that was another of my theories but forgot to add it.
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