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Poll
Question: Which game is better overall?
Recoil by Nemo
Collision Course by FinaleTI

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Author Topic: Cage Match #1: Tunnel -  (Read 4608 times) Bookmark and Share
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Raylin
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« on: 25 October, 2010, 05:36:13 »
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Congrats to nemo who has won this Cage Match.

* Nemo.zip (25.87 KB - downloaded 111 times.)
* Collision Course.zip (911.96 KB - downloaded 129 times.)
« Last Edit: 27 October, 2010, 21:20:31 by Raylin » Logged

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Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
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« Reply #1 on: 25 October, 2010, 05:38:52 »
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um... should me and finaleTI upload our zip files? or are you going to edit your post with both of them attached?
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« Reply #2 on: 25 October, 2010, 05:39:53 »
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Where can I download The Games?
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« Reply #3 on: 25 October, 2010, 05:42:08 »
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Where can I download The Games?

i'm not sure. i don't want to upload mine to give myself an unfair headstart of finaleTI.

and i lost.
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« Reply #4 on: 25 October, 2010, 05:43:36 »
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Where can I download The Games?

and i lost.
Twice.

And yeah I understand. I hope Raylin post them soon Big frown
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« Reply #5 on: 25 October, 2010, 05:45:26 »
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Edited my first post.
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Phantom Sanctuary: Sins of the Savior [==........] 20%
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« Reply #6 on: 25 October, 2010, 05:55:48 »
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Wow both of those are great! Gonna be a bit hard to choose what to vote for.
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« Reply #7 on: 25 October, 2010, 05:59:00 »
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hmm, this is a tough one to decide on.
recoil:
i like the idea of tunnel with LAZORS, and the recharging is a cool feature, but it would be nice if there was something dynamic to actually shoot at. dying looks absolutely beautiful, by the way! otherwise, the graphics aren't anything special(though i did like the background specks and the incorporation of gray), but they fit together well. the highscore input is broken and makes things die...

collision course:
the graphics are absolutely delicious(i love the megaman type character and the custom text). however, they don't seem to have much to do with the game itself. the idea of delayed asplosions is a nice one(which is probably why i voted for this entry), but the controls are too sensitive, and the space the player has to travel through is very restrictive. the ability to move through the surrounding walls is a bit wonky as well

overall, i would like to see more development all around for these games. wonderful jobs on such short notice to the both of you, however.

as an aside, do you think we could do multiple cage matches at once, raylin? with all the new people who signed up, im afraid that i won't be taking part in one for a long time yet.
« Last Edit: 25 October, 2010, 06:01:39 by shmibs » Logged



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« Reply #8 on: 25 October, 2010, 06:20:53 »
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shmibs, the highscore input being broken and making things die is an axe problem(or rather, a TIOS problem). nothing i can do about it.
« Last Edit: 25 October, 2010, 06:22:54 by nemo » Logged


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« Reply #9 on: 25 October, 2010, 06:25:50 »
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Yeah it's an axe glitch. The only way to get around it is to write your own input routine.

Btw I think I'll go with Collision Course, I loved both games a lot but I loved how in FinaleTI's when hitting stuff you didn't die and you just slowed down. There aren,t a lot of 83+ games like that. I liked how we could shoot stuff in Nemo's game.

Btw are you planning to upload in download section once they are finished? (if not already) I really need to announce the section addition in November x.x. I also need to finish fixing things in it.
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« Reply #10 on: 25 October, 2010, 06:30:10 »
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Collision course: I love the graphics and that bounce feature. Excellent job. On the other hand, the ship doesn't look very good and the timings in the game are a bit fast, both in the menu and in the game itself. The file size is huge though.

Graphics: 9/10
Gameplay: 8/10
Originality: 9/10
Design: 10/10
Overall:8/10

Recoil: The graphics are good (particularly the menu) and the ship looks nice. I really like the laser aspect. There's one big bug with it though. Crashing will exit the program, generate a bunch of random text that takes some work to clear, and occasionally generate programs of random hex code, one of which crashed WabbitEmu to the point that I had to restart my computer to get it working again.

Graphics: 8/10
Gameplay: 9/10
Originality: 9/10
Design: 9/10
Overall: 5/10

The overall score is almost entirely a result of the bug. Otherwise it's a 9/10 for me.



EDIT: You can't see what happens when I click on the file because WabbitEmu apparently stopped recording after that. Basically, the whole thing crashes, the screen goes blank, and after much effort, I finally get a RAM clear.
« Last Edit: 25 October, 2010, 06:36:53 by Qwerty.55 » Logged

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« Reply #11 on: 25 October, 2010, 06:34:37 »
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uh... can i request submitting a new entry with the high score input issue resolved? i've never had a trouble with input on my calculators or my version of wabbit.
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« Reply #12 on: 25 October, 2010, 06:36:39 »
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if things are exploding after you dye then the issue is the input routine. i could have sworn quigibo had found a fix for that, but i guess one hasn't been implemented.
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DJ Omnimaga
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« Reply #13 on: 25 October, 2010, 06:40:01 »
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Input works on some calcs but not others?

Offtopic: Nemo's post right above is this year 60000th post on the Omnimaga forums.
« Last Edit: 25 October, 2010, 06:40:33 by DJ Omnimaga » Logged

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« Reply #14 on: 25 October, 2010, 06:41:34 »
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idk. input has always worked fine for me. you enter your string. then you press enter. if you go anywhere else (like apps, prgm menu etc), then you're just asking for your calculator to be put in pain. i'm feverishly working on a new input routine if i can use it..
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