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Poll
Question: Which game is better overall?
Recoil by Nemo
Collision Course by FinaleTI

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« Reply #30 on: 25 October, 2010, 22:33:41 »
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Multiplayer could just be a 15 MHz mode
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« Reply #31 on: 25 October, 2010, 22:34:37 »
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that reminds me, i'm curious. those who thought recoil was too easy, did you play on a 6mhz or 15mhz calc?
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« Reply #32 on: 25 October, 2010, 22:35:47 »
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I thought it was easy on my 15mHz calc, so it might need to be faster or have smaller tunnels or something.
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« Reply #33 on: 25 October, 2010, 22:40:15 »
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that reminds me, i'm curious. those who thought recoil was too easy, did you play on a 6mhz or 15mhz calc?

15 MHz. It could have been a bit more difficult.
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« Reply #34 on: 25 October, 2010, 22:42:00 »
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what sort of high scores did you guys get?

edit: fixed version in a .zip format for ztrumpet attached

* NemoFixedZip.zip (5.86 KB - downloaded 43 times.)
« Last Edit: 25 October, 2010, 22:45:09 by nemo » Logged


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« Reply #35 on: 25 October, 2010, 22:45:56 »
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Both of these games are incredible and they will each be going on my calc.
When's voting closing?  I'm going to wait until after I've played them each on my calc before making a decision. Smiley

Wonderful job Nemo and Finale! Grin
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« Reply #36 on: 25 October, 2010, 22:48:36 »
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that reminds me, i'm curious. those who thought recoil was too easy, did you play on a 6mhz or 15mhz calc?
I personally only played on a 15 MHz calc, I thought it was fine.
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« Reply #37 on: 26 October, 2010, 02:35:19 »
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Here are my thoughts:

Recoil by Nemo:
I really liked this game; it had about all you could want in a tunnel, plus lasers.  It may start out easy, but it gets much harder as the game goes on.  Excellent game.

Collision Course by FinaleTI:
Fun game, but really frustrating.  It took my 35 losses before I finally won one, and 20 more losses before I won another.  Though I think the concept and speed were better than Recoil, the brutal difficulty made it hard to play.  It had superior graphics and I really liked the Stats. Smiley  Great game.

Verdict:
This was really, really close.  I'm enjoying both of them.  Unfortunately, I had to pick one, so due to the difficulty of Collision Course, I choose Recoil. Smiley
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« Reply #38 on: 26 October, 2010, 07:33:19 »
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I pretty much mirror Ztrumpets thoughts exactly, loved the quality and the speed of both games but collision course was just too difficult for my liking Sad
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« Reply #39 on: 26 October, 2010, 18:02:22 »
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One more day of judging.
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« Reply #40 on: 26 October, 2010, 20:50:44 »
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Wow. I didn't expect Collision Course to be that hard... I'll have to add an easier difficulty in.
As a question though, those who found Collision Course extremely hard, did you play in Wabbit or on real hardware? I'm just wondering, because I don't think it's too fast on hardware (but then again, I made it, so...), but on Wabbit, I have to slow it down to play easily.
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So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
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« Reply #41 on: 26 October, 2010, 21:45:54 »
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Wow. I didn't expect Collision Course to be that hard... I'll have to add an easier difficulty in.
As a question though, those who found Collision Course extremely hard, did you play in Wabbit or on real hardware? I'm just wondering, because I don't think it's too fast on hardware (but then again, I made it, so...), but on Wabbit, I have to slow it down to play easily.

I only played on wabbit. I retract all my comments about the speed being too hard...on hardware it's fine Smiley
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« Reply #42 on: 26 October, 2010, 21:58:06 »
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I tried on hardware and it was still fast for me Sad
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« Reply #43 on: 26 October, 2010, 22:00:42 »
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Kay. I'll most likely be adding an easier difficulty, which will probably slow it down a little and make the tunnel bigger. Plus, if I do add multiplayer, it'll probably end up being slower, just cause it needs to swap variables.
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So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
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« Reply #44 on: 26 October, 2010, 22:01:51 »
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Maybe multiple difficulties would work? that way we can try on easy till we get the hang of it Smiley
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