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Author Topic: Ash: Phoenix -  (Read 20437 times) Bookmark and Share
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turiqwalrus
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« Reply #330 on: 06 October, 2012, 14:10:20 »
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which happens to remove the turn-based battles and has a distinctively different feel to it, though...
I'd love to see A:P continue.
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« Reply #331 on: 06 October, 2012, 14:11:37 »
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I hope this isn't dead. It looked great and I would like to see it finished at one point Big frown
Me too Cry
Well if you want, there is Embers: Phoenix Wink
I know it. I finished it and really enjoyed it but it's really short (it was for a contest so it's supposed to), and I really would like to play this one since the demo was awesome.

which happens to remove the turn-based battles and has a distinctively different feel to it, though...
I'd love to see A:P continue.
I second this.
« Last Edit: 06 October, 2012, 14:12:22 by Streetwalker » Logged

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« Reply #332 on: 06 October, 2012, 23:17:36 »
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Yeah Embers was kinda short and had some weird bugs, although it was great. I wish Squidgetx didn't stop this though (IIRC it was due to speed reasons, although maybe he could just get rid of grayscale).

Did you try the demo by the way? I was sure there was one from Jan 1st 2011 or maybe even more recent files.
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« Reply #333 on: 07 October, 2012, 07:30:18 »
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Yeah, I noticed the bugs in Embers too. And I tired the latest demo, which was totally awesome. I also read this entire thread and noticed the overall progress was far more advanced than the demo. I hate it when people drop projects w/o leaving the source and doc to the community or another person so they can take over it. <_< I think the reboot was there for optimizing, but it seems dead too.

Edit : Wow, that's a lot of calcs you got here, DJ. When I think my friends laugh at me 'cause I have three...

Edit 2 : And if I had the sources and knew what Squid had in mind for the story, I could finnish it myself. That  is, after my current projects are done. Cool
« Last Edit: 07 October, 2012, 07:41:08 by Streetwalker » Logged

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« Reply #334 on: 07 October, 2012, 18:14:41 »
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Lol...hi.
* squidgetx looks around.

It makes me happy to see that people are excited/want this to continue, and apologize for the lifeless state the project has been in over the past year or so. I've been pretty busy lately though so I don't know if I will be able to reliably work on it... So here's what I'm going to do: I'm going to dig up all the doc I can find from the old version, post it, start a reboot round 2 completely open source, and if it dies again it can be taken over Smiley Deal?

Edit: The reason why the old version died/was scrapped for a reboot was because of bugs with the game's structural integrity; ie couldn't be fixed without rewriting the whole thing anyway
« Last Edit: 07 October, 2012, 18:25:21 by squidgetx » Logged

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« Reply #335 on: 07 October, 2012, 18:58:34 »
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DEAL!
good luck =D
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« Reply #336 on: 07 October, 2012, 20:30:18 »
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Sounds good, however, I hope *you* are able to finish it. Smiley
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« Reply #337 on: 07 October, 2012, 20:51:50 »
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That's great! Both this game and Embers are the two games i'm most excited about Cheesy
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« Reply #338 on: 09 October, 2012, 12:00:09 »
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Deal?
Absolutely.  Grin
« Last Edit: 09 October, 2012, 12:00:39 by Streetwalker » Logged

Quote from: Alblaka
If virtual fame reaches RL, you win :3
Check out HammerIDE !
Be paid for your links !

Spoiler for Prides and shames:


My calcs : TI-80, TI-84 Plus, TI-83 Plus Silver Edition "Guinea Pig", HP40G (broken, might repair it sometime)

I'm an orange lobster now !
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