Omnimaga: The Coders Of Tomorrow
Welcome, Guest. Please login or register.
 
Omnimaga: The Coders Of Tomorrow
24 May, 2013, 22:40:15 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   home   news downloads projects tutorials misc forums rules new posts irc about Login Register  
+-OmnomIRC

You must Register, be logged in and have at least 40 posts to use this shout-box! If it still doesn't show up afterward, it might be that OmnomIRC is disabled for your group or under maintenance.

Note: You can also use an IRC client like mIRC, X-Chat or Mibbit to connect to an EFnet server and #omnimaga.

Pages: 1 [2] 3 4 ... 15   Go Down
  Print  
Author Topic: Contra -  (Read 15735 times) Bookmark and Share
0 Members and 1 Guest are viewing this topic.
yunhua98
You won't this read sentence right.
LV11 Super Veteran (Next: 3000)
***********
Offline Offline

Gender: Male
Last Login: 14 May, 2012, 03:06:37
Date Registered: 26 May, 2010, 22:58:45
Location: Somewhere in Deep Space.
Posts: 2717


Total Post Ratings: +199

View Profile
« Reply #15 on: 07 November, 2010, 01:16:38 »
0

I'm very interested to see how this progresses. I am a bit concerned about speed though, because Contra can have ALOT of objects on the screen at once.

if BASIC can do it, so can Axe.  Wink
Logged


Spoiler for =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.

On hold for Contest.


Spoiler for ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11

AngelFish
This is my custom title
Administrator
LV12 Extreme Poster (Next: 5000)
*
Offline Offline

Gender: Male
Last Login: Yesterday at 08:17:37
Date Registered: 15 August, 2010, 09:18:54
Posts: 3190


Total Post Ratings: +220

View Profile
« Reply #16 on: 07 November, 2010, 01:20:31 »
0

I'm very interested to see how this progresses. I am a bit concerned about speed though, because Contra can have ALOT of objects on the screen at once.

If he manages the tilemap engine correctly, the game shouldn't have to do much more than record keypresses in addition to the object movement at any given time. So even moving all of the object could still run at a reasonable speed, especially compared to BASIC.
« Last Edit: 07 November, 2010, 01:21:17 by Qwerty.55 » Logged

∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ
Art_of_camelot
The matrix has you.. ಠ_ಠ
Support Staff
LV12 Extreme Poster (Next: 5000)
*
Offline Offline

Last Login: Today at 14:25:22
Date Registered: 30 August, 2008, 04:55:55
Location: Dr. Light's Laboratory
Posts: 4405


Total Post Ratings: +152

View Profile WWW
« Reply #17 on: 07 November, 2010, 01:28:12 »
0

@Yunahua:
Well, the BASIC version of contra was very bare bones. It really wasn't very Contra-like at all honestly. You can't really make a comparison to what this version intends to be. Contra is a challenging project, but I am hopeful that Deepthought will come up with some awesome ideas and really make this an amazing game. =)
« Last Edit: 07 November, 2010, 01:30:26 by Art_of_camelot » Logged

Projects:
TBA! Coming to an 83+ near you!

NerdTests.com says I'm a Cool Nerd King.  Click here to take the Nerd Test, get nerdy images and jokes, and write on the nerd forum!


meishe91
Super Ninja
Members
LV11 Super Veteran (Next: 3000)
***********
Offline Offline

Gender: Male
Last Login: 02 May, 2013, 23:54:14
Date Registered: 05 March, 2010, 05:39:48
Posts: 2965


Total Post Ratings: +102

View Profile WWW
« Reply #18 on: 07 November, 2010, 01:38:37 »
0

YAY Contra for calculator, I used to play that in a browser NES emulator Smiley

You do know there already is a Contra game written in TI-BASIC right?

And this sounds really cool, I wish you luck on this Smiley
Logged





For the 51st time, that is not my card! (Magic Joke)
ASHBAD_ALVIN
Guest
« Reply #19 on: 07 November, 2010, 03:58:17 »
0

The one in TI-BASIC is so fun to cheat on...

I made my range 30 before and gave myself 999 of everything and put myself on the last boss (tricky to beat though)
Logged
DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Offline Offline

Gender: Male
Last Login: Today at 19:10:11
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50232


Total Post Ratings: +2615

View Profile WWW
« Reply #20 on: 07 November, 2010, 09:01:52 »
0

I did not play the original much because I was more into Metroid series, but is the shooting complex like Touhou/CaDan? Hopefully he should be able to handle it, or he could just make a simplified version of Contra that is still more complex than the BASIC version (which was very good, btw).
Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
Art_of_camelot
The matrix has you.. ಠ_ಠ
Support Staff
LV12 Extreme Poster (Next: 5000)
*
Offline Offline

Last Login: Today at 14:25:22
Date Registered: 30 August, 2008, 04:55:55
Location: Dr. Light's Laboratory
Posts: 4405


Total Post Ratings: +152

View Profile WWW
« Reply #21 on: 07 November, 2010, 13:38:36 »
0

@Omni: It is side scrolling and considered "bullet hell" like Tohou/CaDaN, but the amount of bullets wasn't quite that extreme. There weren't any pretty patterns either. Tohou is a space shooter though and Contra is more Run and gun style action. Contra is primarily side scrolling, but there were some "first person" type levels, and also some top down perspective levels(I don't remember if the original had these). Contra is also know for it's Ginormous bosses and it's epic boss battles. =D
Logged

Projects:
TBA! Coming to an 83+ near you!

NerdTests.com says I'm a Cool Nerd King.  Click here to take the Nerd Test, get nerdy images and jokes, and write on the nerd forum!


shmibs
bonsai bok choy wiseguy waterboy
Administrator
LV10 31337 u53r (Next: 2000)
*
Online Online

Last Login: Today at 22:11:06
Date Registered: 11 June, 2010, 19:36:15
Location: 89B6
Posts: 1853


Total Post Ratings: +239

View Profile
« Reply #22 on: 07 November, 2010, 17:57:50 »
0

/\during the boss battles the number of bullets was certainly high enough to match any other game out there. think "moving maze in which a single touch to any wall is an instant death"
Logged



We're not human, are we?
DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Offline Offline

Gender: Male
Last Login: Today at 19:10:11
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50232


Total Post Ratings: +2615

View Profile WWW
« Reply #23 on: 07 November, 2010, 20:24:20 »
0

Ah right, I see. Hopefully he can manage it without too much speed loss.
« Last Edit: 07 November, 2010, 21:35:59 by DJ Omnimaga » Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
Deep Thought
So much to do, so much time, so little motivation
Administrator
LV13 Extreme Addict (Next: 9001)
*
Offline Offline

Gender: Male
Last Login: Today at 21:00:41
Date Registered: 19 May, 2009, 08:00:00
Location: The Universe
Posts: 7813


Topic starter
Total Post Ratings: +706

View Profile WWW
« Reply #24 on: 07 November, 2010, 21:15:42 »
0

sounds fun!
how are you going to manage 9*9 tiles?

I was wondering that too....x.x Ash's 12x12 tiles are actually masked 16x16 where the extra parts are transparent, but I don't think that'll be practical for this

I'm just going to use Horizontal -/Horizontal -r for scrolling. Contra only scrolls in one direction, anyway (thankfully Cheesy). I'm planning to use Bitmap( for only the rightmost column, so it shouldn't be too slow.
Logged




Builderboy
Physics Guru
LV13 Extreme Addict (Next: 9001)
*************
Offline Offline

Gender: Male
Last Login: Today at 22:02:57
Date Registered: 20 April, 2009, 00:28:53
Location: Ravenholm
Posts: 5642


Total Post Ratings: +589

View Profile
« Reply #25 on: 07 November, 2010, 21:25:09 »
0

i would recommend staying away from bitmap at all costs.  I believe it has the corresponding speed of 200+ sprite displays, even at the smallest size since its a TiOS routine.  I would recommend writing your own column filling routine for the scrolling.  I can help you out there if you need it, i wrote one a while back and they can be a little tricky, although the fact that you are only scrolling in one direction makes it a lot easier ^^

(only one direction?  Up and down now going to happen?)
Logged

Deep Thought
So much to do, so much time, so little motivation
Administrator
LV13 Extreme Addict (Next: 9001)
*
Offline Offline

Gender: Male
Last Login: Today at 21:00:41
Date Registered: 19 May, 2009, 08:00:00
Location: The Universe
Posts: 7813


Topic starter
Total Post Ratings: +706

View Profile WWW
« Reply #26 on: 07 November, 2010, 21:33:24 »
0

i would recommend staying away from bitmap at all costs.  I believe it has the corresponding speed of 200+ sprite displays, even at the smallest size since its a TiOS routine.  I would recommend writing your own column filling routine for the scrolling.  I can help you out there if you need it, i wrote one a while back and they can be a little tricky, although the fact that you are only scrolling in one direction makes it a lot easier ^^

(only one direction?  Up and down now going to happen?)

Darn, didn't know it was that slow. Oh well, there are other ways Smiley How does your routine work? Does it load bytes straight to Lj6? I might end up doing that...

And yeah, one direction. No up or down in the original Contra, anyway (or as far as I can tell from this clone).
« Last Edit: 07 November, 2010, 21:56:20 by Deep Thought » Logged




Builderboy
Physics Guru
LV13 Extreme Addict (Next: 9001)
*************
Offline Offline

Gender: Male
Last Login: Today at 22:02:57
Date Registered: 20 April, 2009, 00:28:53
Location: Ravenholm
Posts: 5642


Total Post Ratings: +589

View Profile
« Reply #27 on: 07 November, 2010, 21:34:43 »
0

It just displays 8 sprites at the edge that fill in the empty space generated by shifting the screen Smiley The tricky part is determining which sprites to display and at what X offset.

And is 8 sprite height sufficient to port Contra?
Logged

Deep Thought
So much to do, so much time, so little motivation
Administrator
LV13 Extreme Addict (Next: 9001)
*
Offline Offline

Gender: Male
Last Login: Today at 21:00:41
Date Registered: 19 May, 2009, 08:00:00
Location: The Universe
Posts: 7813


Topic starter
Total Post Ratings: +706

View Profile WWW
« Reply #28 on: 07 November, 2010, 21:36:35 »
0

And is 8 sprite height sufficient to port Contra?

I might end up doing that too. It would leave me with a convenient blank line to put all the stats in, at least.
Logged




Builderboy
Physics Guru
LV13 Extreme Addict (Next: 9001)
*************
Offline Offline

Gender: Male
Last Login: Today at 22:02:57
Date Registered: 20 April, 2009, 00:28:53
Location: Ravenholm
Posts: 5642


Total Post Ratings: +589

View Profile
« Reply #29 on: 07 November, 2010, 21:39:39 »
0

What?  o.O *Builderboy is confused*
Logged

Pages: 1 [2] 3 4 ... 15   Go Up
  Print  
 
Jump to:  

Powered by EzPortal
Powered by MySQL Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Powered by PHP
Page created in 0.357 seconds with 31 queries.
Skin by DJ Omnimaga edited from SMF default theme with the help of tr1p1ea.
All programs, games and songs avaliable on this website are property of their respective owners.
Best viewed in Opera, Firefox, Chrome and Safari with a resolution of 1024x768 or above.