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Author Topic: Metroid Chozo Mission -  (Read 18070 times) Bookmark and Share
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Munchor
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« Reply #195 on: 10 December, 2010, 17:11:32 »
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[offtopic]
Well, I see Ti-DKS that you almost exclusively post in your topic, I think you could check the rest of the website too, very interesting.

I mean, if you have time, if you don't it's OK, but really find some time Cheesy
[/offtopic]

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Ti-DkS
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« Reply #196 on: 10 December, 2010, 19:40:50 »
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You don't looked as well Smiley I sometimes post in others topics but I havn't too much time Sad
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« Reply #197 on: 10 December, 2010, 19:48:47 »
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You don't looked as well Smiley I sometimes post in others topics but I havn't too much time Sad

I know you do, but rarely. yes, I deduced you didn't have much time 'cos you're a nice person Smiley
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« Reply #198 on: 10 December, 2010, 23:41:56 »
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Thanks ! I think you too Grin

MCM : finished coding a map creator/compiler !
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« Reply #199 on: 10 December, 2010, 23:44:23 »
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Thanks ! I think you too Grin

MCM : finished coding a map creator/compiler !

That'll make it much faster. Screenshots someday?
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Builderboy
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« Reply #200 on: 10 December, 2010, 23:50:32 »
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Screenshots someday?

Im sure he will make us screenshots when he has the time, I for one would prefer progress to screenshots every day of the week ^^
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« Reply #201 on: 11 December, 2010, 09:38:48 »
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Nice to see more updates! Cheesy

Hopefully the map editor will speed up your development considerably. Smiley
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« Reply #202 on: 11 December, 2010, 13:21:47 »
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Yes it will !! It's why I coded it (like my own sprite-to-hew prog. Grin )
I made a 40x20 tiles room (16x16 px by tile) to fix bugs remaining and I'm now working on it !
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« Reply #203 on: 11 December, 2010, 20:37:47 »
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Wow that's a big room! How large is it in memory? Do you have a lot of free RAM left while running the game?
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« Reply #204 on: 11 December, 2010, 23:41:07 »
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It takes 800 bytes (uncompressed) and I will probably code a compression algorithm later (maybe rle...). In my game, room size is unlimited and don't make the game slower if they are big anyways Smiley Because of it is an app I don't think it takes so many RAM. My engine currently weights 8000bytes and my rooms (4) weights around 1000bytes...  Cheesy But it remains loads of work on the engine Sad : there are many physics bugs I'm trying to fix !
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Calculators owned : Casio fx-92, Casio Graph 35+, Ti-84+,Ti-Nspire Cx CAS
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« Reply #205 on: 12 December, 2010, 10:34:52 »
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Ah, doesn't seem too large, then. You're putting map data into appvars, right? Also sorry to hear about the bugs. You might want to ask Builderboy or check his physics tutorial if you need some additional help on those, as he is pretty good at them and might be able to help a lot, if you cannot solve the issues. Physics can be a pain, sometimes. X.x
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« Reply #206 on: 12 December, 2010, 13:11:08 »
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Yeah I know for physics Wink and at the moment my map is compiled with the engine but I will put them in an appvar when the engine will work !
And yes I know about Builder's physics knowledge but I will try to fix that by myself before disturbing him if it doesn't work Smiley

Edit : A little screenshot because I know it is better than lines and lines of text Smiley It's the today's screenshot so don't worry about all strange things you could see (I've removed left/right collision because caused many bugs and I'm trying to fix it with other little things Grin). Because I had'nt had much time, it's a map with an only room but room transition works perfectly and items too ! I will post a screenie of that later Wink


* metrogif10.gif (1366.05 KB, 192x128 - viewed 115 times.)
« Last Edit: 14 December, 2010, 19:12:05 by Ti-DkS » Logged





Calculators owned : Casio fx-92, Casio Graph 35+, Ti-84+,Ti-Nspire Cx CAS
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Languages known : Java, PhP, SQl, Js, Css, Html, LUA, C, C++, Python, ASM, GML, As3, Axe, Ti Basic 1980, Microsoft Basic 1983, casio basic, ti basic 84,  nspire basic, VB, pascal (a little), and some other i don't remember probably because I used them one times or two only ^^
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« Reply #207 on: 14 December, 2010, 20:42:03 »
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This looks great. I hope you can manage to fix the collision detection issues soon.

On a side note when it has been a long while you can actually bump the topic (or delete previous post then repost it with edit), especially when there are screenshots and updates involved.
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DJ Omnimaga
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« Reply #208 on: 18 January, 2011, 22:50:52 »
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Hey any progress on this? I hope you did not quit calc stuff or something Sad
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Munchor
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« Reply #209 on: 19 January, 2011, 18:00:27 »
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I had a dream about this game! I dreamt about this game and then though ("Woah, there haven't been updates in a while"). It's real, it happened!

Then, I decided to post here and ask what DJ asked, but I was ninja'd it seems.
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