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Author Topic: Metroid Chozo Mission -  (Read 18096 times) Bookmark and Share
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DJ Omnimaga
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« Reply #225 on: 27 January, 2011, 07:53:02 »
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Yeah sub-programs can help a lot for that. Scrolling through 14 KB of code is no fun X.x. Also they can make it easier to copy code or other things.

Good luck with the game and congrats for the sub-forum Cheesy . Technically it should have happened a while ago but I was waiting until Christmas break ends because some people never return from it.
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« Reply #226 on: 27 January, 2011, 21:28:35 »
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I see Smiley I fixed the hatches orientation problem today and I'm waiting for Builders' advices about my physics system and Ashbad'ones about ennemies. However I'm still implementing some other stuff Wink
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« Reply #227 on: 29 January, 2011, 21:18:51 »
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Alright, so the physics you have are already actually pretty advanced in terms of what they are capable of, with just a few simple changes, you should be able to get realistic jumping physics Cheesy Do you have any desire to have different physics when you move left and right?  You already have a working system so if you don't want to change i'll be more than understanding
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« Reply #228 on: 30 January, 2011, 19:35:06 »
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Okay... So I wanted the more realistic I can do : fix the friction,add a gravity value and fix collision detection system Wink it's all !
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« Reply #229 on: 30 January, 2011, 22:14:59 »
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hey, you!
i went through the code you sent me (specifically the file labelled as the .proper code) and i found a few optimisations and such. would you like me to send them?
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« Reply #230 on: 31 January, 2011, 13:33:49 »
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Yep Grin If you want I've updated the (more proper) code at the same address I gave you. I cut I many subprograms to make it more lisible Smiley
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« Reply #231 on: 01 February, 2011, 06:26:42 »
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Glad to hear some people are helping. This game will really pwn when it comes out Cheesy
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« Reply #232 on: 11 February, 2011, 16:51:19 »
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Thanks DJ Grin I've updated some stuff and I fixed some bugs Wink

Changed :
¤ Samus' coordinates are now absolute,
¤ Adding missiles (not working properly at the moment but the main part is added),
¤ Jump routine revised,
¤ New camera system
¤ speed increased, because I no longer draw blank tiles

Added :
¤ background support,
¤ Some sprites Wink

You can see the screenie below :


* metrogif15.gif (1157.57 KB, 192x128 - viewed 140 times.)
« Last Edit: 11 February, 2011, 16:52:30 by Ti-DkS » Logged





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« Reply #233 on: 11 February, 2011, 16:52:45 »
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Looking pretty good TI-Dks? Do you use a level editor?

The game seems pretty complex and detailed, marvellous!
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« Reply #234 on: 11 February, 2011, 16:55:28 »
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Yep I'm using a Ti-Basic level editor I written with X-lib Wink I'm implementing some tiles now and I'll try to add some background elements (like crates or windows), maybe animated... I'll see that Grin
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« Reply #235 on: 11 February, 2011, 16:57:05 »
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Looks awesome. Glad to see progress is being made.

A walking animation would give this >9000% more professional-looking-ness.

(Wow, I really hate the structure of that last sentence.)
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« Reply #236 on: 11 February, 2011, 16:59:57 »
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Looks awesome. Glad to see progress is being made.

A walking animation would give this >9000% more professional-looking-ness.

(Wow, I really hate the structure of that last sentence.)

Oh yeah I also noticed some lack of walking animation. It would be so cool!
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« Reply #237 on: 11 February, 2011, 17:01:52 »
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I know for the walking animation Wink I'm drawing this on photoshop but to manage to have the better precision with only 24*24px 4lvl-GS is a little tricky, so there is progress in that way, but not very fast ! I promise that it will be animations soon Smiley
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« Reply #238 on: 11 February, 2011, 19:14:23 »
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*LOVE* the new camera system Cheesy you really made it implement well! And i think it looks very smooth :]  I have to say, this game is looking totally epic!  Graphics and everything ^^ Have you gotten any ideas for story or whatnot?  whats the gameplay going to be like?
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« Reply #239 on: 11 February, 2011, 23:03:57 »
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Don't worry it will be a story, I've many ideas Smiley I think gameplay will look like Metroid fusion/Metroid zero mission ones because I inspiring me of that games. And I *LOVE* the new camera system too Wink
For the story I'll try to implement some known bosses, like Ridley because they must be there but I'm waiting for Ashbad's advices about the ennemy's moving system to continue coding in that way. Mainly it remains to me to code ennemies and to convert sprites to hex and I'll have done Grin
Speaking of sprites, does anybody know a on-pc tiles to hex converter ? It could be more convenient that on-calc one I made, what is very long...
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Calculators owned : Casio fx-92, Casio Graph 35+, Ti-84+,Ti-Nspire Cx CAS
Old Computers owned : Canon X-07, Ti 99-4a
Languages known : Java, PhP, SQl, Js, Css, Html, LUA, C, C++, Python, ASM, GML, As3, Axe, Ti Basic 1980, Microsoft Basic 1983, casio basic, ti basic 84,  nspire basic, VB, pascal (a little), and some other i don't remember probably because I used them one times or two only ^^
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