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Author Topic: Metroid Chozo Mission -  (Read 18281 times) Bookmark and Share
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Ti-DkS
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« Reply #210 on: 19 January, 2011, 18:58:36 »
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Don't worry !! I'm still here ;-) I will resume the development of my Metroid I stopped during christmas hollydays because I thought about resuming it after back to school but there was loads of work since. I think I will find the time now Grin I apologize but during hollydays I found the time to fix some bugs and I lost my progress : I have now the previous version (these I shown to you last, so it isn't a big problem).

You could have seen I connected to omnimaga before and I have a question : Is a mode 7 engine source code released yet ? Because I looked on the web and on omnimaga and I found F-zero's one, what is very impressive, but without the source...


* happynewyearomni.png (85.2 KB, 500x150 - viewed 175 times.)
« Last Edit: 19 January, 2011, 19:01:19 by Ti-DkS » Logged





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« Reply #211 on: 19 January, 2011, 19:30:41 »
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Don't worry !! I'm still here ;-) I will resume the development of my Metroid I stopped during christmas hollydays because I thought about resuming it after back to school but there was loads of work since. I think I will find the time now Grin I apologize but during hollydays I found the time to fix some bugs and I lost my progress : I have now the previous version (these I shown to you last, so it isn't a big problem).

You could have seen I connected to omnimaga before and I have a question : Is a mode 7 engine source code released yet ? Because I looked on the web and on omnimaga and I found F-zero's one, what is very impressive, but without the source...

Lol, nice image!

I have no idea about Mode 7.

It's nice to see you're here Grin
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« Reply #212 on: 21 January, 2011, 02:47:11 »
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I see, glad you're back now Cheesy

Sorry to hear about the data loss, though. I'm glad you had a backup, though. Good luck! As for Mode 7 you would have to ask Calc84maniac or Quigibo.
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« Reply #213 on: 22 January, 2011, 02:55:29 »
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I see, glad you're back now Cheesy

Sorry to hear about the data loss, though. I'm glad you had a backup, though. Good luck! As for Mode 7 you would have to ask Calc84maniac or Quigibo.

I never even heard about Mode 7 before this post Sad
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« Reply #214 on: 23 January, 2011, 15:10:59 »
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Okay... Then I'm looking for people interested in working on the Metroid Chozo Mission project Grin. I wanted to find :
- a good physics programmer to fix the remaining bugs,
- a programmer to help me finish the engine (mainly ennemies movement),
- a graphic designer to help me finish samus' sprites and some others,
because I have not the time I had had before to code Undecided and I wanted to achieve it for those who wanted to play it Cheesy

It remains to do :
- maps,
- ennemies movings,
- some animations,
- some sprites,
- the menu,
- some bugs to fix !

Is anybody interested ?
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« Reply #215 on: 23 January, 2011, 19:50:58 »
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BuilderBoy is a damn physics expert, but not sure if he can, I'm not him Big smile

I can't help you with any of those, I'm afraid.
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« Reply #216 on: 23 January, 2011, 20:39:56 »
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damn physics expert

Big frown I hope you meant damn [positive adjetive] physics expert? Tongue

I can definitely help out with the physics Smiley
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« Reply #217 on: 23 January, 2011, 20:55:53 »
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i would definitely be willing to look through your source and see if i can find any bugs/optimisations. beyond that, however, i may not be much help, as i am not particularly consistent in my resolve to work(which you may have noticed Big smile).
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« Reply #218 on: 23 January, 2011, 21:18:04 »
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I hope it doesn't mean you are no longer working on it. Are you still planning to contribute a bit? I hope other people can help, though, so it gets finished.
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« Reply #219 on: 23 January, 2011, 21:54:28 »
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damn physics expert

Big frown I hope you meant damn [positive adjetive] physics expert? Tongue

I can definitely help out with the physics Smiley

Of course, super positive in fact Cheesy
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« Reply #220 on: 23 January, 2011, 21:58:30 »
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I'm sure I could get dynamically moving enemies working pretty fast and efficiently
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« Reply #221 on: 23 January, 2011, 23:06:01 »
+1

I hope it doesn't mean you are no longer working on it. Are you still planning to contribute a bit? I hope other people can help, though, so it gets finished.

Don't worry I will help but with the time it remains to me with my school work and my other projects I think if people bring directly their own knowldege it can be finished faster Cheesy

Quote from: Builderboy
I can definitely help out with the physics Smiley

Every people I asked about physics said you are the best I can find and I'm glad to see you can help me Cheesy

Quote from: Ashbad
I'm sure I could get dynamically moving enemies working pretty fast and efficiently

I remember you already spoken about your ennemies movings skills Grin Thank you for helping me Smiley

Quote from: shmibs
i would definitely be willing to look through your source and see if i can find any bugs/optimisations. beyond that, however, i may not be much help, as i am not particularly consistent in my resolve to work(which you may have noticed Big smile).

Okay I will send you the source too Smiley and I will PM to all of you soon a link to download the source, I think it will be better to post it when the game will be finished, right ?
« Last Edit: 23 January, 2011, 23:10:56 by Ti-DkS » Logged





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« Reply #222 on: 24 January, 2011, 01:13:52 »
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Every people I asked about physics said you are the best I can find and I'm glad to see you can help me Cheesy

Awww I feel all warm and fuzzy :]
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« Reply #223 on: 24 January, 2011, 08:12:54 »
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Lol when I worked on Supersonic Ball the first person I went to to get help directly on physics was Builderboy I think. Tongue
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« Reply #224 on: 25 January, 2011, 21:23:27 »
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Smiley And thanks for moving me in this section Cheesy I've no longer reasons to avoid hardworking on it now Smiley

EDIT : splitted my program into many sub programs each doing an unique thing to make me coding easier (and it does !!)

Another edit : 100th post Cheesy
« Last Edit: 26 January, 2011, 21:27:26 by Ti-DkS » Logged





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Languages known : Java, PhP, SQl, Js, Css, Html, LUA, C, C++, Python, ASM, GML, As3, Axe, Ti Basic 1980, Microsoft Basic 1983, casio basic, ti basic 84,  nspire basic, VB, pascal (a little), and some other i don't remember probably because I used them one times or two only ^^
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