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Author Topic: Metroid Chozo Mission -  (Read 18276 times) Bookmark and Share
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shmibs
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« Reply #15 on: 11 November, 2010, 23:36:59 »
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mrr... i went through all the work of making a quick mockup of how well a metroid sprite could still look at 32 pixels tall and then you guys have to go and convince him to resize everything without me...
anyways
Ti-DkS: when i saw you wanted 24*24's i quickly resized the samus in the pic i made to fit that. i could do the others if you want(although there are several people here more qualified for that type of thing than i am). good luck on this project!


* samus24.PNG (1.19 KB, 192x128 - viewed 243 times.)
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« Reply #16 on: 11 November, 2010, 23:38:30 »
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mrr... i went through all the work of making a quick mockup of how well a metroid sprite could still look at 32 pixels tall and then you guys have to go and convince him to resize everything without me...
anyways
Ti-DkS: when i saw you wanted 24*24's i quickly resized the samus in the pic i made to fit that. i could do the others if you want(although there are several people here more qualified for that type of thing than i am). good luck on this project!

Nice job with Samus, I just don't like the head (is there a head?)
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SirCmpwn
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« Reply #17 on: 11 November, 2010, 23:48:29 »
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If you want, I can make you an animated gif.  Email me a binary to [insert my username here]@gmail.com
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« Reply #18 on: 11 November, 2010, 23:49:24 »
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mrr... i went through all the work of making a quick mockup of how well a metroid sprite could still look at 32 pixels tall and then you guys have to go and convince him to resize everything without me...
anyways
Ti-DkS: when i saw you wanted 24*24's i quickly resized the samus in the pic i made to fit that. i could do the others if you want(although there are several people here more qualified for that type of thing than i am). good luck on this project!

Nice job with Samus, I just don't like the head (is there a head?)

I think it's supposed to look like that.  Wink
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shmibs
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« Reply #19 on: 11 November, 2010, 23:49:41 »
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Quote from: scoutdavid
Nice job with Samus, I just don't like the head (is there a head?)
well it is a bit wonky and lacks shading because i made it in 3 minutes. thanks, though.
« Last Edit: 11 November, 2010, 23:50:51 by shmibs » Logged



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« Reply #20 on: 12 November, 2010, 00:04:17 »
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Nice job shmibs ! There is no problem if you want to draw the others Wink but I can't demand you to do that Smiley However it is a great conversion because I've ever found pretty hard to reduce gb/gba sprites which are already smallest as possible keeping max quality !
« Last Edit: 12 November, 2010, 00:06:22 by Ti-DkS » Logged





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« Reply #21 on: 12 November, 2010, 04:11:28 »
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@MRide: sorry but I've an issue with animated gif on wabbit : it makes me gif 3 times slower than the real game Sad but if you really want it I can post one here
That might be your internet browser. In IE and Chrome gifs are capped at 10 images per second. It might look fine in Firefox and Opera.

Btw looks like an interesting project. I'm a bit worried that it will be hard to know where you are jumping/falling, though with a sprite this large. Regardless, good luck. Maybe you will find a solution. Maybe use Shmibs sprite?

Also ScoutDavid I think it's supposed to look like that.
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« Reply #22 on: 12 November, 2010, 04:16:21 »
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@MRide: sorry but I've an issue with animated gif on wabbit : it makes me gif 3 times slower than the real game Sad but if you really want it I can post one here
That might be your internet browser. In IE and Chrome gifs are capped at 10 images per second. It might look fine in Firefox and Opera.

Btw looks like an interesting project. I'm a bit worried that it will be hard to know where you are jumping/falling, though with a sprite this large. Regardless, good luck. Maybe you will find a solution. Maybe use Shmibs sprite?

Also ScoutDavid I think it's supposed to look like that.

Or lowering the frame rate inside of Wabbit might fix the problem too.

Looks great though, can't wait to see how this turns out Smiley
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« Reply #23 on: 12 November, 2010, 09:37:38 »
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Yes I will use shmibs sprites because they are great Grin but about wabbit's issue maybe it is because I'm using the "Full" command...
« Last Edit: 12 November, 2010, 09:40:14 by Ti-DkS » Logged





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« Reply #24 on: 12 November, 2010, 10:55:33 »
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Hmm strange. Could you maybe report the issue at http://www.omnimaga.org/index.php?topic=2257.0 ?
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« Reply #25 on: 12 November, 2010, 19:08:14 »
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Yes I will probably report this but because of the fact I've an old version of wabbit, I will test it with a newer version before reporting this bug Wink
Else I've some problems with my firing system (there are bullets flying sometimes but I dunno of where they come Smiley ) and I don't understand how I can do acceleration with Axe (because the equation uses a time factor and also because it is difficult for me to use floats and/or signed numbers )
« Last Edit: 13 November, 2010, 00:18:59 by Ti-DkS » Logged





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« Reply #26 on: 13 November, 2010, 03:00:59 »
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If you need help with physics engines Builder might be able to help you. He is VERY good at them Smiley
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« Reply #27 on: 13 November, 2010, 18:54:25 »
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Okay, I will ask him about that Smiley
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« Reply #28 on: 13 November, 2010, 19:27:30 »
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Is this from the emulator or PC made, really wanna know :S
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« Reply #29 on: 13 November, 2010, 19:49:54 »
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This picture is an idea of what the game could look like to, with a 24x24 Samus sprite... But the game already look like that but instead of using the shmibs' samus sprite, it is replaced by a black filled rectangle in the real game Smiley The only thing which was not in the real game is the samus sprite, other stuff already been coded Grin
« Last Edit: 13 November, 2010, 22:34:00 by Ti-DkS » Logged





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