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Author Topic: Beta Releases and Bug Reports -  (Read 3073 times) Bookmark and Share
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yunhua98
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« on: 14 November, 2010, 06:40:30 »
+1

First time the game has any difficulty at all.  Cheesy

Axe Bomberman Beta:
BOMBBAK8 is the source
BOMBRMAN is the Game
Your gonna need Pic1 to compile.  Wink

EDIT:  go for updated version here: http://www.omnimaga.org/index.php?topic=5312.msg87306#msg87306


* BOMBBAK8-thegame.8xp (2.57 KB - downloaded 53 times.)
* BOMBRMANthegame.8xp (4.8 KB - downloaded 64 times.)
* thegamescreen.8XI (0.82 KB - downloaded 67 times.)
« Last Edit: 15 November, 2010, 03:16:03 by yunhua98 » Logged


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« Reply #1 on: 14 November, 2010, 11:02:44 »
0

I tried it and it seems nice so far, but for some reasons the title screen seems glitchy Huh?



* bmbrman.gif (85.6 KB, 192x128 - viewed 297 times.)
« Last Edit: 15 November, 2010, 03:16:15 by yunhua98 » Logged

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« Reply #2 on: 15 November, 2010, 02:31:01 »
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hmm...  odd, I could've sworn I added the pic in, did you compile it yourself?

EDIT:  oh, well, I re-compiled.  Wink  also, I fixed the bug for the enemy.  now, as intended, every time you progress a level, it takes one more hit to kill the enemy.  also, if you beat level 255, your calc will crash, but I'm not gonna bother fixing that, because if you have enough free time to kill the ghost 31110 times without dying, you deserve it.  Tongue  Also, on the screenie it shows how if you move the cursor at the title screen down, it doesn't clear the bomb on the top, but that doesn't happen on the real calc.  Wink

anyways, heres a screenie and an updated version.  Wink

also, the edits were for the title, which was originally just Beta Releases.  Wink

* AXEBOMB2.8xp (2.59 KB - downloaded 62 times.)
* BOMBRMAN2.8xp (4.84 KB - downloaded 65 times.)

* bombrgame.gif (1236.36 KB, 192x128 - viewed 308 times.)
« Last Edit: 15 November, 2010, 03:17:03 by yunhua98 » Logged


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Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
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« Reply #3 on: 15 November, 2010, 03:37:10 »
0

Idk if you want to change this, but I think inverting the text on the level advance screen would make it look a little better at the cost of a few bytes
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« Reply #4 on: 15 November, 2010, 03:42:45 »
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no, I'm gonna replace it with a better one later on.  my policy has always been Do it now, spice it up later.  Wink
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Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
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« Reply #5 on: 15 November, 2010, 03:46:14 »
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no, I'm gonna replace it with a better one later on.  my policy has always been Do it now, spice it up later.  Wink
That's a nice policy Smiley I do that to some extent but never in between updates/releases. (for example the transition effect in Ash wasn't there for a while and I only just added it a couple hours ago Tongue)
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Check out the demo now!- Current progress: battle engine and stuff
Proud author of: Cuberunner | SpaceDash | The Psyche | XXEdit | AxeSynth | StickNinja | Gravity Guy | Embers:Phoenix | Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
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« Reply #6 on: 15 November, 2010, 08:34:07 »
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Nice update. By the way I did not really notice but what will be the difficulty increase after each level?
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« Reply #7 on: 15 November, 2010, 18:39:07 »
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The ghost takes one more hit to dies.  Wink
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Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
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To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11

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« Reply #8 on: 15 November, 2010, 19:17:18 »
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Ah ok. I thought about maybe more obstacles and indestructible blocks or something, or maybe some traps
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« Reply #9 on: 15 November, 2010, 19:48:00 »
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Ah ok. I thought about maybe more obstacles and indestructible blocks or something, or maybe some traps
that's a pretty good idea.  Wink
btw, should I add cheat codes?
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Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
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To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
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« Reply #10 on: 15 November, 2010, 21:22:45 »
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Cheat codes maybe Tongue If you do, don't document them.  Make people look for them Smiley
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Projects:

Check out the demo now!- Current progress: battle engine and stuff
Proud author of: Cuberunner | SpaceDash | The Psyche | XXEdit | AxeSynth | StickNinja | Gravity Guy | Embers:Phoenix | Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
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« Reply #11 on: 16 November, 2010, 01:13:47 »
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where would I hide the codes though?  any ideas?
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Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
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« Reply #12 on: 16 November, 2010, 01:15:33 »
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Yunhua, you already have a *brilliant* piece of pseudo-SMC on your calc written specifically for cheat codes  Wink
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« Reply #13 on: 16 November, 2010, 01:18:09 »
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lol, I if it would work with Axe?  I'm gonna go check, but how would the user find the codes?  since Axe doesn't show the source anyway?
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Spoiler for =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.

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Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
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« Reply #14 on: 16 November, 2010, 01:25:31 »
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no, I'm gonna replace it with a better one later on.  my policy has always been Do it now, spice it up later.  Wink

Nice, I wish I could stick with that. I always lose motivation to code pretty quickly.

It looks really good! For cheat codes, I'd suggest storing the code as [] hex in some random place in the prgm Cheesy
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