Omnimaga: The Coders Of Tomorrow
Welcome, Guest. Please login or register.
 
Omnimaga: The Coders Of Tomorrow
18 May, 2013, 13:02:53 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   home   news downloads projects tutorials misc forums rules new posts irc about Login Register  
+-OmnomIRC

You must Register, be logged in and have at least 40 posts to use this shout-box! If it still doesn't show up afterward, it might be that OmnomIRC is disabled for your group or under maintenance.

Note: You can also use an IRC client like mIRC, X-Chat or Mibbit to connect to an EFnet server and #omnimaga.

Pages: 1 2 [3] 4 5 6   Go Down
  Print  
Author Topic: Nostalgia Origins - Sky's Story -  (Read 5760 times) Bookmark and Share
0 Members and 1 Guest are viewing this topic.
FinaleTI
Believe in the pony that believes in you!
Coder Of Tomorrow
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Gender: Male
Last Login: 03 May, 2013, 16:35:01
Date Registered: 04 June, 2010, 00:34:27
Location: Alteria
Posts: 1818


Topic starter
Total Post Ratings: +118

View Profile WWW
« Reply #30 on: 24 November, 2010, 03:14:02 »
0

I kinda want to make a series of it, but again, this and Nostalgia have first priority.
Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
squidgetx
Food.
Coder Of Tomorrow
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Gender: Male
Last Login: 28 April, 2013, 23:50:38
Date Registered: 30 May, 2010, 19:54:18
Location: eating somewhere
Posts: 1829


Total Post Ratings: +476

View Profile
« Reply #31 on: 24 November, 2010, 03:14:08 »
0

man, I have like almost no story for A:P.....I should get on that. Yours is very well thought out, I like it Wink And a series would be epic. I think that once you get the first one done, the others become easier (like DJ said with Illusiat and stuff) since you can just reuse a lot of code.
« Last Edit: 24 November, 2010, 03:15:05 by squidgetx » Logged

Read my webcomic! | My SoundCloud
Projects:

Check out the demo now!- Current progress: battle engine and stuff
Proud author of: Cuberunner | SpaceDash | The Psyche | XXEdit | AxeSynth | StickNinja | Gravity Guy | Embers:Phoenix | Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
FinaleTI
Believe in the pony that believes in you!
Coder Of Tomorrow
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Gender: Male
Last Login: 03 May, 2013, 16:35:01
Date Registered: 04 June, 2010, 00:34:27
Location: Alteria
Posts: 1818


Topic starter
Total Post Ratings: +118

View Profile WWW
« Reply #32 on: 24 November, 2010, 03:15:19 »
0

man, I have like almost no story for A:P.....I should get on that. Yours is very well thought out, I like it Wink
Thanks. Smiley
Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
yunhua98
You won't this read sentence right.
LV11 Super Veteran (Next: 3000)
***********
Offline Offline

Gender: Male
Last Login: 14 May, 2012, 03:06:37
Date Registered: 26 May, 2010, 22:58:45
Location: Somewhere in Deep Space.
Posts: 2717


Total Post Ratings: +199

View Profile
« Reply #33 on: 24 November, 2010, 03:15:22 »
0

*cough*make it based in the future of this storyline?*cough*  you don't have to though, just a suggestion.  Wink  it'll probably limit your freedom on creativity a bit, but you'll still be able to make stuff up yourself.  Wink
Logged


Spoiler for =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.

On hold for Contest.


Spoiler for ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11

FinaleTI
Believe in the pony that believes in you!
Coder Of Tomorrow
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Gender: Male
Last Login: 03 May, 2013, 16:35:01
Date Registered: 04 June, 2010, 00:34:27
Location: Alteria
Posts: 1818


Topic starter
Total Post Ratings: +118

View Profile WWW
« Reply #34 on: 24 November, 2010, 03:17:29 »
0

If you wanted to borrow a few elements from what of my storyline I've posted, feel free.
Just don't steal, or I'll Hadoken you into nothingness.
Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
shmibs
bonsai bok choy wiseguy waterboy
Administrator
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Last Login: Today at 07:07:51
Date Registered: 11 June, 2010, 19:36:15
Location: 89B6
Posts: 1839


Total Post Ratings: +227

View Profile
« Reply #35 on: 24 November, 2010, 04:45:05 »
0

sounds awesome! you should finish the first one before starting on a series, though Tongue
Logged



We're not human, are we?
DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Offline Offline

Gender: Male
Last Login: Today at 10:41:03
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50196


Total Post Ratings: +2610

View Profile WWW
« Reply #36 on: 24 November, 2010, 10:06:20 »
0

I like the battle layout so far as well as the game concept. Smiley

And yeah pxl-test collision is pretty fast. To open doors or talk to NPCs, you should have an action key, no checking if there's a NPC or something while walking. Hopefully you should be able to get as much speed as possible that way, especially that you're using 4 level grayscale. Smiley
Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
FinaleTI
Believe in the pony that believes in you!
Coder Of Tomorrow
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Gender: Male
Last Login: 03 May, 2013, 16:35:01
Date Registered: 04 June, 2010, 00:34:27
Location: Alteria
Posts: 1818


Topic starter
Total Post Ratings: +118

View Profile WWW
« Reply #37 on: 24 November, 2010, 18:45:40 »
0

I like the battle layout so far as well as the game concept. Smiley

And yeah pxl-test collision is pretty fast. To open doors or talk to NPCs, you should have an action key, no checking if there's a NPC or something while walking. Hopefully you should be able to get as much speed as possible that way, especially that you're using 4 level grayscale. Smiley
Yep, I planned on 2nd being the action key. I had planned on checking for NPCs after pressing it, but checking for doors or other objects sounds like a great idea.
I've been working on setting up the battle engine, but I think I'm gonna try and finish up the map engine today.
I'm gonna leave the current map onscreen at 8x7 because it's already flickery enough.

Actually, although you can't tell from the screen shot, I used two different ways of getting 4-level grey.
The map uses Nitacku's method, and Sky uses an overwrite method I found on ticalc that works great for smaller sprites, plus it made masking a heck of a lot easier.
Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
Munchor
LV13 Extreme Addict (Next: 9001)
*************
Offline Offline

Gender: Male
Last Login: 07 May, 2013, 22:49:01
Date Registered: 16 October, 2010, 15:39:13
Location: Position
Posts: 6209


Total Post Ratings: +174

View Profile
« Reply #38 on: 24 November, 2010, 19:02:58 »
0

Quote
Nostalgia Origins: Sky's Story - 3%
  - Map engine: 80%
  - Battle engine: 2%
  - Menus: 0%
  - Titlescreen: Started

This is your signature. I recommend finishing map and battle engine first, but I'm sure you already know that. Good Luck!
Logged
DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Offline Offline

Gender: Male
Last Login: Today at 10:41:03
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50196


Total Post Ratings: +2610

View Profile WWW
« Reply #39 on: 25 November, 2010, 01:29:14 »
0

I would say get the battle engine done, then the walking engine, but make sure to make the menu as soon as possible too.

Also I see about the grayscale. It seems to work pretty well me thinks. Also I think it's fine if the map isn't full screen, it seems pretty easy to view and you can see your stats. Smiley
Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
ASHBAD_ALVIN
Guest
« Reply #40 on: 25 November, 2010, 01:30:34 »
0

Quote
Nostalgia Origins: Sky's Story - 3%
  - Map engine: 80%
  - Battle engine: 2%
  - Menus: 0%
  - Titlescreen: Started

This is your signature. I recommend finishing map and battle engine first, but I'm sure you already know that. Good Luck!


i think that is what he's doing Tongue
Logged
DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Offline Offline

Gender: Male
Last Login: Today at 10:41:03
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50196


Total Post Ratings: +2610

View Profile WWW
« Reply #41 on: 25 November, 2010, 01:32:18 »
0

Another thing about the char going out of the map: I think that if when exiting the map you clear that area completly, just clearing the area earlier would prevent you from having to check if the char is drawn outside. It's gonna be cleared so fast that it will hardly be noticeable.
Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
FinaleTI
Believe in the pony that believes in you!
Coder Of Tomorrow
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Gender: Male
Last Login: 03 May, 2013, 16:35:01
Date Registered: 04 June, 2010, 00:34:27
Location: Alteria
Posts: 1818


Topic starter
Total Post Ratings: +118

View Profile WWW
« Reply #42 on: 25 November, 2010, 02:19:32 »
0

Another thing about the char going out of the map: I think that if when exiting the map you clear that area completly, just clearing the area earlier would prevent you from having to check if the char is drawn outside. It's gonna be cleared so fast that it will hardly be noticeable.
I've fixed that issue by not updating the LCD if he's gonna overwrite the GUI, then I real(0 the screen.
I'm gonna eventually make the GUI a pic or something, so I don't have to constantly re-render it every time I switch screens.

Quote
Nostalgia Origins: Sky's Story - 3%
  - Map engine: 80%
  - Battle engine: 2%
  - Menus: 0%
  - Titlescreen: Started

This is your signature. I recommend finishing map and battle engine first, but I'm sure you already know that. Good Luck!


i think that is what he's doing Tongue
Yep. That's exactly what I'm doing.
Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
shmibs
bonsai bok choy wiseguy waterboy
Administrator
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Last Login: Today at 07:07:51
Date Registered: 11 June, 2010, 19:36:15
Location: 89B6
Posts: 1839


Total Post Ratings: +227

View Profile
« Reply #43 on: 25 November, 2010, 03:17:33 »
0

you could make the gui a tilemap(if it isnt one already)
Logged



We're not human, are we?
FinaleTI
Believe in the pony that believes in you!
Coder Of Tomorrow
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Gender: Male
Last Login: 03 May, 2013, 16:35:01
Date Registered: 04 June, 2010, 00:34:27
Location: Alteria
Posts: 1818


Topic starter
Total Post Ratings: +118

View Profile WWW
« Reply #44 on: 25 November, 2010, 03:20:02 »
0

Currently it's rectangles and text.
It wouldn't be smart to make it a tilemap, because xLib tile-mapping uses matrices, which are necessarily large. Celtic does have a string tile-mapping feature, but I could never get it to work.
Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
Pages: 1 2 [3] 4 5 6   Go Up
  Print  
 
Jump to:  

Powered by EzPortal
Powered by MySQL Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Powered by PHP
Page created in 0.295 seconds with 32 queries.
Skin by DJ Omnimaga edited from SMF default theme with the help of tr1p1ea.
All programs, games and songs avaliable on this website are property of their respective owners.
Best viewed in Opera, Firefox, Chrome and Safari with a resolution of 1024x768 or above.