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Author Topic: YAMGT - Yet Another Minigames thread  (Read 27474 times) Bookmark and Share
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FinaleTI
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« Reply #15 on: 24 November, 2010, 20:00:03 »
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There's an 8xp below the screenshot.
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« Reply #16 on: 24 November, 2010, 20:00:59 »
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There's an 8xp below the screenshot.

Oooh sorry didn't see it, NOW I CAN PLAY!
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« Reply #17 on: 24 November, 2010, 20:12:21 »
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Okay, that would be the wrong post Tongue
Will edit the poll and post screenies for the poll.

I've been doing some graphic work.
Two options...

...see poll

The gameplay's exactly the same for both, it's just the bar that's different.
And btw I can easily take out/add the dots in the middle of it.

I feel like I'd better clarify about what the bar does.
It's split into the value of the number of balls (so if there's 4 balls, it's split into 4 parts, each ball having one part).
Black balls are on the left of the meter, white balls on the right.  You can probably tell where the division is.
From the side to the division (normally in the middle, but it chooses at random so more than likely it will be off to one side or another), it shows the number of balls that are correct by varying the length.
« Last Edit: 24 November, 2010, 20:47:28 by Darl181 » Logged




 
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« Reply #18 on: 24 November, 2010, 23:25:49 »
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it looks like the one on the right is better, and I very much agree too.

Just tried game, very fun, very hard, a bit addicting
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« Reply #19 on: 25 November, 2010, 04:19:18 »
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I like the right one better, although it took me a while to understand it for some reasons. Nice, though!
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« Reply #20 on: 25 November, 2010, 04:41:51 »
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i like the one on the left better, just because it's a bit less chaotic and more intuitive.
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« Reply #21 on: 25 November, 2010, 05:53:48 »
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Oh wow, I didn't even realize that's what it was actually called. Tongue

Fun game though!  One idea (but it would be a hard difficulty) is to have a vertical and horizontal slider, so 4 regions and 4 colors/shapes of balls.
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« Reply #22 on: 25 November, 2010, 08:15:08 »
+1

One idea (but it would be a hard difficulty) is to have a vertical and horizontal slider, so 4 regions and 4 colors/shapes of balls.
I actually had an idea like that at first, maybe if I add menus it could be an extreme mode or something Wink
I would probably have to take out the bar on top, and I would need four types of balls Tongue 4-level grayscale makes this possible, but still...time for me to learn about Pt-Mask(


Wow, 4-4 votes...maybe I'll just upload both Tongue

VAR 1 and VAR 2 are the two variations, in the order of the screenies in the poll.

* MAXWELLS DEMON.zip (5.68 KB - downloaded 40 times.)
« Last Edit: 25 November, 2010, 08:19:14 by Darl181 » Logged




 
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« Reply #23 on: 25 November, 2010, 08:44:40 »
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Cool I'Ll try it when I have more free time Smiley
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« Reply #24 on: 25 November, 2010, 21:10:30 »
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I'm already trying. Great, a new update!
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« Reply #25 on: 26 November, 2010, 01:20:41 »
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Planned for next update: a menu, hopefully with some options (hole can go off the field, two walls going through the middle, ability for full speed mode)

If I get really into this, I might also do power-ups or something Wink
« Last Edit: 26 November, 2010, 01:21:03 by Darl181 » Logged




 
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You'll understand / It's not a shame / To be always / Losing the game / Burma-Shave
"Dynamic userbars!"
Omnimaga radio
Our World of Text
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Haxball: MMO soccer/air hockey game
  Draw with sand.  Yay?
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« Reply #26 on: 26 November, 2010, 05:58:40 »
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Cool, power ups would be nice Cheesy
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« Reply #27 on: 27 November, 2010, 13:43:42 »
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Planned for next update: a menu, hopefully with some options (hole can go off the field, two walls going through the middle, ability for full speed mode)

If I get really into this, I might also do power-ups or something Wink

Hum.. Have you thought about an option to make balls colide with each other?

That would be interesting too Smiley
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« Reply #28 on: 27 November, 2010, 20:29:44 »
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THat would actually be cool. I wonder how hard it would be to implement?
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« Reply #29 on: 27 November, 2010, 20:41:45 »
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THat would actually be cool. I wonder how hard it would be to implement?

I think a collison code wouldn't be hard, but make an option that turns it on or off could be harder. Even though, I'd like it because it would make the game slightly harder Cheesy
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