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Author Topic: Powder Game -  (Read 11323 times) Bookmark and Share
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DJ Omnimaga
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« Reply #30 on: 04 December, 2010, 08:40:14 »
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Would it be like at the bottom of the list, but there would be nothing displayed there? (Kinda like how we selected 1000% zoom in Paint)
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« Reply #31 on: 04 December, 2010, 09:09:59 »
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I found a menu glitch during debugging where if the boundary conditions aren't properly set, clicking on a certain part of the screen won't draw the selection box but it will register a selection event. I fixed it, but if it's useful...  Grin

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« Reply #32 on: 04 December, 2010, 14:57:57 »
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I found a menu glitch during debugging where if the boundary conditions aren't properly set, clicking on a certain part of the screen won't draw the selection box but it will register a selection event. I fixed it, but if it's useful...  Grin


What are the buttons on the left of the screen in your screenie?
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« Reply #33 on: 04 December, 2010, 23:28:35 »
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I see, hopefully you can turn the bug into feature without too much issues. Tongue
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« Reply #34 on: 04 December, 2010, 23:30:19 »
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Me too, it's cool you are trying to make the powder game, I love that game a lot!

good luck~!
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« Reply #35 on: 04 December, 2010, 23:30:56 »
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Are you using DCS libs?
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« Reply #36 on: 04 December, 2010, 23:31:39 »
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Axe
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Ashbad
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« Reply #37 on: 04 December, 2010, 23:31:46 »
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I think it's in axe actually, the cursor he stole just to make it look like it was similar to the comp version.

EDIT: ninja'd by a one word response, that's like, totally unfair girlfriend (valley girl accent is creepy)  Blah
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« Reply #38 on: 04 December, 2010, 23:56:11 »
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I think it's in axe actually, the cursor he stole just to make it look like it was similar to the comp version.

EDIT: ninja'd by a one word response, that's like, totally unfair girlfriend (valley girl accent is creepy)  Blah

Yes, DoorsCS sprite was used but it is Axe. By the way, it's a nice cursor.
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« Reply #39 on: 05 December, 2010, 00:25:32 »
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How are you differentiating between all of the different elements with so few colors possible on the calc?
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Ashbad
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« Reply #40 on: 05 December, 2010, 00:26:49 »
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^ well, I guess he could use grayscale, but then, it's hard to show more than 3...
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« Reply #41 on: 05 December, 2010, 00:47:33 »
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I'm planning 4 lvl greyscale and hoping that the users have some imagination  Tongue

The Prizm port should be better.

Also, I'm a fan of mouse cursors. They're so easy to use. But it'd suck if that's the one thing people like about the game.
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« Reply #42 on: 05 December, 2010, 00:48:22 »
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I'm planning 4 lvl greyscale and hoping that the users have some imagination  Tongue

The Prizm port should be better.

Also, I'm a fan of mouse cursors. They're so easy to use. But it'd suck if that's the one thing people like about the game.

Qwerty, do you mind if I use your cursor engine in a program I'm making?

I need to borrow all the cursor's code :S
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« Reply #43 on: 05 December, 2010, 01:16:03 »
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Sure, you can have it. Here's the code for the monochrome version. If you're doing a greyscale program, you'll have to use Copy( in place of the StorePic and Recallpic commands.

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:.This is the sprite
:[80C0A09088D0A818]→Pic1
:While 1
:.Store the screen to the back buffer
:StorePic
:.Display Sprite
:Pt-On(X,Y,Pic1
:DispGraph
:.Erase Sprite
:Pt-Change(X,Y,Pic1
:.Replace the part of the image erased by the Sprite
:RecallPic
:.I used conditionals because the boundary conditions are important
:.Replace with X+getKey(3)-getKey(2)→X if they aren't important.
:If getKey(3) and (X<92)
:X+1→X
:End
:If getKey(55) and (X<72)
:Pt-On(X,Y,Pic1+8
:End
:If getKey(2) and (X>2)
:X-1→X
:End
:If getKey(1) and (Y<60)
:Y+1→Y
:End
:If getKey(4) and (Y>2)
:Y-1→Y
:End
:End
« Last Edit: 05 December, 2010, 01:18:05 by Qwerty.55 » Logged

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« Reply #44 on: 05 December, 2010, 01:16:54 »
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Sure, you can have it. Here's the monochrome code:


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:.This is the sprite
:[80C0A09088D0A818]→Pic1
:While 1
:.Store the screen to the back buffer
:StorePic
:.Display Sprite
:Pt-On(X,Y,Pic1
:DispGraph
:.Erase Sprite
:Pt-Change(X,Y,Pic1
:.Replace the part of the image erased by the Sprite
:RecallPic
:.I used conditionals because the boundary conditions are important
:.Replace with X+getKey(3)-getKey(2)→X if they aren't important.
:If getKey(3) and (X<92)
:X+1→X
:End
:If getKey(55) and (X<72)
:Pt-On(X,Y,Pic1+8
:End
:If getKey(2) and (X>2)
:X-1→X
:End
:If getKey(1) and (Y<60)
:Y+1→Y
:End
:If getKey(4) and (Y>2)
:Y-1→Y
:End

Want me to credit you?
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