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Author Topic: Powder Game -  (Read 11333 times) Bookmark and Share
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AngelFish
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« on: 03 December, 2010, 07:10:56 »
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This thread will be for the development of my port of Powder Game to the 83+ series. For those who are not familiar with it, the original game can be found here.

Here is the GUI and the basic method of drawing Blocks.



This is how fast the interface is without being in Full mode.

« Last Edit: 03 December, 2010, 07:14:18 by Qwerty.55 » Logged

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« Reply #1 on: 03 December, 2010, 07:18:07 »
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Nice, but what do the letters on the right stand for?
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« Reply #2 on: 03 December, 2010, 07:18:35 »
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Looks cool! Good luck implementing it; there's a lot to do. Smiley
Michael: probably just for testing
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« Reply #3 on: 03 December, 2010, 07:18:42 »
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Oh great! Is this in ASM using Doors CS routines? I notice the mouse cursor is similar. Can't wait to see the powder and other substances in action. Smiley
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« Reply #4 on: 03 December, 2010, 07:19:47 »
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I always seem to assume Axe for new projects Tongue
However, the cursor does look similar. Which is it, Qwerty?
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« Reply #5 on: 03 December, 2010, 07:21:09 »
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Maybe Kerm updated Doors mouse routine to be usable externally in Axe programs?
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« Reply #6 on: 03 December, 2010, 07:23:52 »
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This is in Axe. The cursor routine was written independently (although I stole the sprite itself from Doors because it's better than anything I've managed to make  Tongue).

@Michael: The letters were for testing. The numbers describe outputs of the item selection routine. I've already replaced them with legible contractions in the development version. This wasn't taken with the most recent copy.
« Last Edit: 03 December, 2010, 07:29:27 by Qwerty.55 » Logged

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« Reply #7 on: 03 December, 2010, 07:42:22 »
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Ah, I see then Cheesy
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« Reply #8 on: 03 December, 2010, 08:11:49 »
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Quote from: qwerty
For those who are not familiar with it, the original game can be found here.
i prefer this one http://powdertoy.co.uk/

looking good so far. have fun implementing physics!
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« Reply #9 on: 03 December, 2010, 08:48:59 »
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Quote from: qwerty
For those who are not familiar with it, the original game can be found here.
i prefer this one http://powdertoy.co.uk/

looking good so far. have fun implementing physics!
Wow that one is even cooler than the Java one, thanks for the link! shocked
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« Reply #10 on: 03 December, 2010, 09:00:23 »
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* Darl181 Love s it

If and when this is done, I can spread powder toy around my Algebra II class as well as my programming class!

About the desktop one.  Anybody try any of the online thingys yet?
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« Reply #11 on: 03 December, 2010, 09:26:51 »
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Eureka!  Grin

Also, I lost The Game because of  You just lost the game. Thank you DJ.

EDIT: Frustrated Sand physics

It's working, but only on startup.
« Last Edit: 03 December, 2010, 11:15:21 by Qwerty.55 » Logged

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« Reply #12 on: 03 December, 2010, 16:42:11 »
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Sorry to hear Big frown, I hope you can get it fixed soon. What type of powder/gas/liquid/solid will there be?
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« Reply #13 on: 03 December, 2010, 17:29:21 »
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please include nitro in there..
I wanna see some stuffs blowing up. Grin
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« Reply #14 on: 03 December, 2010, 20:34:19 »
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Nitro is uncertain at this point. I think I have a way to do it, but it would take a lot of memory and I'm not sure that I'll have enough allocated space without making another large Appvar for it.

@DJ: The menu currently includes Water, Sand, Metal, Spark, Oil, and Fire. At least I think it does. I'm having trouble reading it because of a rather odd/completely unexpected glitch in the water routine. It what's preventing me from posting a screenshot today.
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