epic7
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Reply #30 on: 24 October, 2011, 02:26:11 »
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So if you say PtOn(40,30,Pic1) Would the pic1 go to a buffer and when you say dispgraph, would it copy to the screen? Or something like that?
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Current Projects:
Title Language Progress Status DrillMiner C (ndless) 35% Active ? C (ndless) 0% Unconfirmed
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Deep Thought
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Reply #31 on: 24 October, 2011, 02:28:52 »
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Exactly
EDIT: Suggestion for Eeems if you read this: Could you put the PDF online as well? I think it would be useful
« Last Edit: 25 October, 2011, 03:56:14 by Deep Thought »
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0phoff
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Reply #32 on: 02 November, 2011, 13:51:10 »
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can someone explain me how the Bitmap works?? cuz i dont understand it and i would like to know if this could automatically display a tilemap on your graphscreen.. thnx
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Hayleia
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Reply #33 on: 14 December, 2011, 20:17:17 »
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can someone explain me how the Bitmap works?? cuz i dont understand it and i would like to know if this could automatically display a tilemap on your graphscreen.. thnx
Bitmap has nothing to do with tilemapping.
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Yeong
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Reply #34 on: 14 December, 2011, 20:19:03 »
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unless you make a 96x64 bitmap and display it on the screen.
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Hayleia
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Reply #35 on: 14 December, 2011, 20:20:12 »
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unless you make a 96x64 bitmap and display it on the screen.
Then DispGraph(<Buffer>) is faster
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Quigibo
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Reply #36 on: 14 December, 2011, 21:19:58 »
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You can tilemap with the Bitmap command, but its a memory hog unless the map is so detailed that it can't be split into tiles of any size. The bitmap command supports sprites up to 160x192. So for instance, you could have a 120x120 bit tilemap stored as a bitmap and saved to a pointer. (This is already 120*120/8 = 1800 bytes by the way!). The upper left corner is 0,0 so if you want to draw your tilemap some distance dx to the right and dy down, just use Bitmap(-dx,-dy,Pic1). In other words, you need to store the negative offsets of your tilemap somewhere, lets say X = -dx and Y = -dy. Edge detection is as simple as X >=>= 0 for left, X + 24 << 0 for right, Y >=>= 0 for top, and Y + 56 << 0 for the bottom.
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___Axe_Parser___ Today the calculator, tomorrow the world!
Eeems
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Reply #37 on: 05 October, 2012, 23:08:49 »
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New short url to get to the command index
http://axe.eeems.ca/Commands.html
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Eeems
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Reply #39 on: 06 October, 2012, 02:28:31 »
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Nice
Btw, axe.eeems.ca contains all these files:
ACTUALLY READ ME.txt
Auto Opts.txt
ChangeLog.txt
Commands.html
Documentation.pdf
keycodes.png
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