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Author Topic: Correlation Instruction Manual -  (Read 1224 times) Bookmark and Share
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Hot_Dog
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« on: 24 December, 2010, 04:44:35 »
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Correlation

Since Correlation is coming out for testing in January, I know there's a lot of "eager beavers" wanting to start on some projects.  So here's the manual for those of you who want to do some early reading!  There's also a table that you will need to look at.

http://www.omnimaga.org/index.php?action=dlattach;topic=5750.0;attach=5242
http://www.omnimaga.org/index.php?action=dlattach;topic=5750.0;attach=5243

Please let me know in the comments if there's anything you don't understand.  In addition, let me know if your name is in the credits and you would like to go by a different name--or by both your real name and your online name.  (I'll need to know your real name if you choose that option Cheesy)
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There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.

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« Reply #1 on: 24 December, 2010, 05:15:30 »
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... Whoa. That is simply amazing. I hope that eventually, we can have a program included that allows us to do pixel art?
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« Reply #2 on: 24 December, 2010, 05:21:27 »
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Do you mind if I point out typographical/grammatical/factual errors that you could potentially fix?
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« Reply #3 on: 24 December, 2010, 06:51:58 »
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Do you mind if I point out typographical/grammatical/factual errors that you could potentially fix?

That would be nice!  But unless it's "stupid" to call tokens "characters," that's the one thing I'm not going to fix
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There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.

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« Reply #4 on: 24 December, 2010, 16:30:55 »
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I hope that eventually, we can have a program included that allows us to do pixel art?

Eh, I'm sadly not going to be the one to make it 0_0
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There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.

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« Reply #5 on: 24 December, 2010, 17:22:55 »
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This looks great, Hot_Dog.  I like the formatting on the pdf, too! Smiley
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« Reply #6 on: 24 December, 2010, 18:23:28 »
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I hope that eventually, we can have a program included that allows us to do pixel art?

Eh, I'm sadly not going to be the one to make it 0_0
I wish there was a way to say go through and click on the character that it was originally (say A) and change the sprite for it.  In this program, that is.
« Last Edit: 24 December, 2010, 18:23:39 by graphmastur » Logged

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« Reply #7 on: 24 December, 2010, 18:51:33 »
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This looks great.  I didn't ever bother to find out what correlation was by reading through 100's of posts.

I shall be using this.
I can see many ti-basic games being redone using this.
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« Reply #8 on: 25 December, 2010, 02:36:34 »
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I really like the way you formatted the manual, pretty logical. And I can't wait for a demo to try Cheesy
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« Reply #9 on: 25 December, 2010, 05:44:40 »
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AMAZING.  Printed out a copy of manual and table and put it in a binder along with the Axe Commands list and documentation.  Wink
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« Reply #10 on: 25 December, 2010, 08:41:03 »
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Huh that's odd, I could swear I edited my previous post with the errors I found when I read it thoroughly, but apparently not. After a quick look through the manual again, I rediscovered the following errors, which I hope are all of them:

  • Multiple pages: I think "Ti" generally goes by "TI" Tongue
  • Page 12: "straight forward" is really one word, "straightforward"
  • Page 13: Regarding the 6x8 font, I think you meant 16 characters across
  • Page 14: You forgot a word: "16 pixels wide and 16 pixels high"
  • Page 18: "compiling" should be "compile"
  • Page 19: Same as page 12
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« Reply #11 on: 25 December, 2010, 17:44:17 »
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Runer112, thanks for catching those!  I'll edit those in.

I also noticed a bunch of important error messages I missed, so I need to add those.  For instance, I'm sure the user would rather see an "error message" rather than a bunch of garbage for forgetting to select a font Grin
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« Reply #12 on: 26 December, 2010, 20:14:05 »
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Gave this a read, and I have to say... Grin
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« Reply #13 on: 26 December, 2010, 23:05:01 »
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I noticed another error: on page 15, "at the bottom of page twelve" should be "at the top of page 14". But other than that, I think this manual is well-written and easy to understand!  Grin

EDIT: Also, some spelling errors in the last sentence of the first paragraph of page 18.

EDIT 2: Page 22, 2nd complete paragraph, last sentence, I think you mean e^( instead of Text(.
« Last Edit: 26 December, 2010, 23:31:15 by program4 » Logged
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« Reply #14 on: 26 December, 2010, 23:07:22 »
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I swear I posted here last night, I guess I didn't or I posted elsewhere. I saw parts of the manual and it seemed nice. I haven't read it all yet, though. Nice job so far!
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