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Author Topic: The Blue Platform Rebooted, Revamped, and just plain better! -  (Read 11359 times) Bookmark and Share
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Eeems
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« Reply #150 on: 13 April, 2011, 23:19:56 »
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Ah ok, well I usually upload to removedfromgame due to not having issues with naming. I guess I'll upload a few later if rfg goes totally down.
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DJ Omnimaga
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« Reply #151 on: 13 April, 2011, 23:21:02 »
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Ah ok. Well it might be permanently down for some people if it happens to be IP bans. This is 1and1 we're talking about here anyway.
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« Reply #152 on: 14 April, 2011, 00:32:50 »
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Have you tried checking multiple sites hosted by 1and1?
This is really strange Undecided
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DJ Omnimaga
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« Reply #153 on: 14 April, 2011, 00:36:01 »
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Only this one seems to do it. TIMGUL works fine. TI-Freakware is friggin slow, though.

I had this happen several times with TIMGUL and Omni when Omni was still hosted there. I had to contact 1and1 to get myself unbanned so I wouldn't be able to access Omni for a few days without a proxy. In Omni case this was usually when I failed too often to connect to FTP.
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« Reply #154 on: 14 April, 2011, 00:40:49 »
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Ah Undecided well this seems like it would be a possible plan, contact them and ask them if they have ip banned you etc. It sucks though that they are so quick to ip ban Undecided
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« Reply #155 on: 14 April, 2011, 00:42:35 »
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Yeah, except that rfg is not my site. {AP} would have to contact them. However if it's because I'm using too much bandwidth (which is likely, since I visit the site often, same for Scout), then this might happen again in the future. After all, there are a lot of hotlinked images from there on Omni.
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« Reply #156 on: 14 April, 2011, 12:05:29 »
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Yeah, except that rfg is not my site. {AP} would have to contact them. However if it's because I'm using too much bandwidth (which is likely, since I visit the site often, same for Scout), then this might happen again in the future. After all, there are a lot of hotlinked images from there on Omni.

A lot of Omnimaga posts/topics/userbars have images hosted at RFG. It would be a nightmare if it went down forever.

[/OFFTOPIC]
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« Reply #157 on: 14 April, 2011, 13:02:21 »
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I is not down afaik, I can see all the userbars and so.
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If something above sounds rude, feel free to vote it down, it was not meant to be rude<<lolol
--Always stay relAXEd!--


Spoiler for Hidden:


[







Spoiler for Still Alive:
This was a triumph.
I'm making a note here: HUGE SUCCESS.
It's hard to overstate my satisfaction.

Aperture Science:
We do what we must because we can.
For the good of all of us
Except the ones who are dead.

But there's no sense crying over every mistake
You just keep on trying till you run out of cake
And the science gets done and you make a neat gun
For the people who are still alive.

I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart and killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because
I was so happy for you.

Now these points of data make a beautiful line
And we're out of beta we're releasing on time.
So I'm GLaD I got burned think of all the things we learned
For the people who are still alive.

Go ahead and leave me.
I think I prefer to stay inside.
Maybe you'll find someone else to help you.
Maybe Black Mesa -
THAT WAS A JOKE. HA HA, FAT CHANCE.
Anyway, this cake is great:
It's so delicious and moist.

Look at me still talking when there's science to do.
When I look out there it makes me GLaD I'm not you.
I've experiments to run there is research to be done
On the people who are still alive

And believe me I am still alive.
I'm doing science and I'm still alive.
I feel FANTASTIC and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.

Still alive
Still alive
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« Reply #158 on: 14 April, 2011, 13:11:05 »
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I is not down afaik, I can see all the userbars and so.

And avatars too Cheesy
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« Reply #159 on: 14 April, 2011, 16:27:27 »
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It runs via DCS to get around the size issue that TIOS creates.
shocked
DCS gets around the 8811 byte size limit?!?!?!?
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The Slime: On Hold, preparing to add dynamic tiles

Axe Eitrix: DONE

Betafreak Games: Fun filled games for XBox and PC. Check it out at http://www.betafreak.com


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« Reply #160 on: 14 April, 2011, 23:26:11 »
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Any shell gets around the size issue that TIOS gives, now you can run anything that will fit in the space given, which is...I can't remember...
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« Reply #161 on: 14 April, 2011, 23:30:18 »
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* Compynerd255 does a happy victory dance.

So that means I don't have to worry about Eitrix overrunning the 8811 byte limit, just as long as I compile for Mirage or Doors (so people can't use Asm()

I think that the space we have is actually the size of usermem, which is around 24000 bytes (we've got nearly a page's worth up to F000).
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The Slime: On Hold, preparing to add dynamic tiles

Axe Eitrix: DONE

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« Reply #162 on: 14 April, 2011, 23:32:27 »
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24000 sounds about right. The biggest program I've been able to run was around that. Can't remember what it was...
So yes, if you compile for a shell you don't have to worry about the 8811 limit.

[/offtopic]

I might get some work in today, although I have to study for a unit test tonight so maybe not.
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« Reply #163 on: 14 April, 2011, 23:44:11 »
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If you compile for a shell, you don't have to worry about the 8100 limit.  The 8811 limit is always there, and cannot be bypassed.  Fortunately the 8811 limit is only for code and not data.  The 8100 limit is OS imposed and counts for both code and data
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Eeems
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« Reply #164 on: 18 April, 2011, 23:00:37 »
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Just to let you all know, The Black Mage is a ninja as well Tongue
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