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Author Topic: The Blue Platform Rebooted, Revamped, and just plain better! -  (Read 11514 times) Bookmark and Share
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DJ Omnimaga
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« Reply #30 on: 01 January, 2011, 03:15:04 »
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Cool, cursor movement seems a bit fast, though, is there a key delay when you start holding down the arrow key?
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« Reply #31 on: 01 January, 2011, 03:17:27 »
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Yes there is, I just overshot it from pressing too many times x.x
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« Reply #32 on: 01 January, 2011, 03:23:22 »
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Oh ok Tongue, because the sensitive key problem plagues a lot of Axe games it seems. X.x
« Last Edit: 01 January, 2011, 03:23:53 by DJ Omnimaga » Logged

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« Reply #33 on: 01 January, 2011, 03:29:26 »
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Eeems, the menu looks nice Smiley
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« Reply #34 on: 01 January, 2011, 04:19:14 »
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Thanks Scout Smiley

Oh ok Tongue, because the sensitive key problem plagues a lot of Axe games it seems. X.x
Yeah I know x.x For my menu's I'm using b_call _getCSC which has that slight delay after a keypress before it starts quickly repeating so it's usually pretty safe to use for menus.
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« Reply #35 on: 02 January, 2011, 02:38:17 »
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Smiley

EDIT: yes I know it says 5 char limit, it should say 8
« Last Edit: 02 January, 2011, 02:39:16 by Eeems » Logged

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« Reply #36 on: 02 January, 2011, 02:53:31 »
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Nice, but why are there no space between char 4 and 5? Huh?
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« Reply #37 on: 02 January, 2011, 03:26:57 »
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It's monospaced, so m takes up more space. each character is 6 spaces and m takes up the full amount so it gives the illusion of no space between 4 and 5 even though there is the same amount of space between them. Most characters only take up 3 pixels.
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« Reply #38 on: 02 January, 2011, 08:11:15 »
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Oh I didn't notice that part, I always forget some chars are wider. My bad.

(This is why I never used small font lowercases on graph screen)
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« Reply #39 on: 02 January, 2011, 08:40:16 »
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Hey that's no problem Smiley
Yeah I know it can be annoying Undecided

EDIT: oh and before I forget;

Smiley 11 character limit Smiley
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« Reply #40 on: 03 January, 2011, 07:49:11 »
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Smiley
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« Reply #41 on: 03 January, 2011, 08:44:34 »
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WOW now that is a fancy looking overlay if i do say so myself! Is that going to be used ingame or in a menu or what? Cheesy
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« Reply #42 on: 03 January, 2011, 09:52:00 »
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Thanks Smiley
Battle screen Smiley bottom left will have the black Mage and top right the enemy. The stuff that fades off is also the bars shijg how much is left of stuff. It's hard to describe but I'll show it to you when I'm done making the display routine Smiley
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« Reply #43 on: 03 January, 2011, 14:47:00 »
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dang, you've made quite a bit of progress while i was out of town. very shiny!
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« Reply #44 on: 03 January, 2011, 17:52:33 »
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Smiley thanks Smiley
I'm intending to get a lot of work done soon, hopefully I'll be able to release a playable demo during this month

EDIT: some good news, I'll be able to work on this during my first block (computers) for marks Cheesy so I might get a lot more done then initially thought during the school weeks.
« Last Edit: 03 January, 2011, 18:29:19 by Eeems » Logged

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