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Author Topic: The Blue Platform Rebooted, Revamped, and just plain better! -  (Read 11352 times) Bookmark and Share
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Builderboy
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« Reply #180 on: 24 October, 2011, 10:28:41 »
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Yay Cheesy  w00t what do you still need to work on?
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Eeems
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« Reply #181 on: 24 October, 2011, 10:30:44 »
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Yay Cheesy  w00t what do you still need to work on?
Battle engine, adding in support for more then one map, items, dialog with npc's. Random encounters.
Pretty much most of the meat, so far graphics and game engine is all I've worked on. Well the main menu's too.
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« Reply #182 on: 24 October, 2011, 10:32:02 »
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Sounds like you have a lot on your plate, good luck getting it all finished Smiley
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« Reply #183 on: 24 October, 2011, 10:34:25 »
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Yeah the game is far from finished. The engine is pretty far along though, although I might do a major revamp to actually understand how it all works again Tongue

EDIT: if anybody wants to make a screenshot of the game for me feel free http://dl.dropbox.com/u/763272/TBP/TBP.8xp I haven't really gotten my dev environment completely setup
« Last Edit: 24 October, 2011, 10:36:30 by Eeems » Logged

Art_of_camelot
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« Reply #184 on: 24 October, 2011, 11:17:35 »
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\o/ More progress soon! ^^
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« Reply #185 on: 24 October, 2011, 15:24:33 »
+1

It's giving me ERR:INVALID Huh?
EDIT:nvm I tryed with DCS7 and it worked.
EDIT2:Screenshot.


* test.gif (195.98 KB, 192x128 - viewed 111 times.)
« Last Edit: 24 October, 2011, 15:26:59 by yeongJIN_COOL » Logged

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« Reply #186 on: 25 October, 2011, 10:53:45 »
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Yeah I forgot to mention, this is going to be a DCS7 program due to the fact that I'm using some of DCS's routines. I might be able to switch to MOS though, I can't remember.
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« Reply #187 on: 25 October, 2011, 10:58:58 »
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I'm happy to see this alive again. Will it use Crabcake?

the game

I lost
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« Reply #188 on: 25 October, 2011, 11:00:31 »
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Isn't crabcake an axe only thing?
If I need the extra space I'll probably just go with that port trick or something. I'm not entirely sure since I haven't reached that point yet.
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« Reply #189 on: 25 October, 2011, 22:04:59 »
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Nah it has an ASM version too. Both bypasses the 8 KB limit. I guess if you use the port trick it works too though. Good luck whatever you decide.
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« Reply #190 on: 25 October, 2011, 23:01:13 »
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* Art_of_camelot thought it was going to be an App for some reason...
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« Reply #191 on: 26 October, 2011, 01:51:31 »
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Nah it has an ASM version too. Both bypasses the 8 KB limit. I guess if you use the port trick it works too though. Good luck whatever you decide.
Ah ok, well if I need to bypass the 8KB limit I'll keep it in mind.
* Art_of_camelot thought it was going to be an App for some reason...
Lol, no I'm going for a program, although if the maps get too big I'll probably move to an app.
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« Reply #192 on: 26 October, 2011, 05:37:18 »
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wtf spambot?
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Completed Projects:
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Talk to me if you need help with Axe coding.


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Eeems
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« Reply #193 on: 26 October, 2011, 05:38:03 »
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wtf spambot?
already gone Smiley
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LincolnB
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« Reply #194 on: 26 October, 2011, 05:41:33 »
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thank you.
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Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler for Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)


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