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Author Topic: nDOOM - Work in progress -  (Read 20034 times) Bookmark and Share
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critor
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Date Registered: 14 July, 2009, 23:57:37
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« Reply #30 on: 02 January, 2011, 15:47:08 »
0

Mrakoplaz ->

You might let the user set the LCD contrast while playing.
You just need to read/write to 0x900F0020.

Sadly, the LCD blur is normal with the Nspire.

I think there is some bug with the wall textures...
Although floor and ceiling textures seem to be rendered properly, wall textures look just as if the tile was not scanning the full texture image, and was allways returning the same column...


Can we have your best build up to now?
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