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Author Topic: Inferno: Valani's Promise- A new RPG project -  (Read 6190 times) Bookmark and Share
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c.sprinkle
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« Reply #75 on: 29 March, 2011, 00:05:15 »
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Don't make a screenie. There's very little to see.  Tongue
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c.sprinkle
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« Reply #76 on: 29 March, 2011, 16:51:47 »
+2

Now there is. I have a working map editor and a new demo in-game menu accessible by pressing Y=-GRAPH. (Quit exits program, others return to game)

Run the BASIC program IVPEDITR to run the editor. It in turn runs the Axe editor and replaces the random tokens with commas.

In the editor, 2ND changes a pixel, I inverts, and ENTER exports into Str1.

* IVPEDITR TI-84 Plus Silver Edition.8xp (0.14 KB - downloaded 31 times.)
* MAPEDITR TI-84 Plus Silver Edition.8xp (0.83 KB - downloaded 22 times.)
* IVP GAME.8xp (2.86 KB - downloaded 34 times.)
* IVP SRC.8xp (2.1 KB - downloaded 27 times.)
« Last Edit: 29 March, 2011, 22:52:03 by c.sprinkle » Logged

Munchor
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« Reply #77 on: 29 March, 2011, 23:39:43 »
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Now there is. I have a working map editor and a new demo in-game menu accessible by pressing Y=-GRAPH. (Quit exits program, others return to game)

Run the BASIC program IVPEDITR to run the editor. It in turn runs the Axe editor and replaces the random tokens with commas.

In the editor, 2ND changes a pixel, I inverts, and ENTER exports into Str1.

The updates seem cool, what about a screenshot? Cheesy
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c.sprinkle
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« Reply #78 on: 30 March, 2011, 01:35:20 »
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I can't make one. (stupid Mac Angry) Wabbit is glitchy on my computer.
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meishe91
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« Reply #79 on: 30 March, 2011, 01:49:46 »
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Is it possible to load the map from the editor or is the only way to edit the source? Also, it exports it to Str0, not Str1, just so you know.

Edit:
I think something is wrong with the map editor unless I'm doing something wrong.

« Last Edit: 30 March, 2011, 03:25:51 by meishe91 » Logged





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c.sprinkle
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« Reply #80 on: 30 March, 2011, 18:21:24 »
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Oh darn. Yeah, there probably is something wrong. I'll have to fix it. And yes, for now you do have to edit the source. Thanks for finding the error.
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Ashbad
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« Reply #81 on: 30 March, 2011, 19:12:36 »
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this is looking awesome Grin can't wait until you add enemies and special tiles!

This will be one cool dungeon crawler, maybe the best in the history of the 8x platform!
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c.sprinkle
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« Reply #82 on: 30 March, 2011, 19:31:17 »
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Here's the code for the I:VP bar:


1
[url=http://www.omnimaga.org/index.php?topic=6070][img]http://www.userbars.com/i/551974.png[/img][/url]
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Ashbad
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« Reply #83 on: 30 March, 2011, 19:39:05 »
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I'll wear that Wink
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meishe91
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« Reply #84 on: 30 March, 2011, 23:47:58 »
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Hey, just thought I'd help you out and create a quick map editor in TI-BASIC. It's really basic, no pun intended, and only has basic features (turn on/off pixels) and exports the string into Ans.



[2ND] - Turn on/off pixel.
→↑←↓ - Move the cursor.
[ENTER] - Exports the string.

* MapEdit.8xp (0.23 KB - downloaded 35 times.)
« Last Edit: 30 March, 2011, 23:48:15 by meishe91 » Logged





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« Reply #85 on: 01 April, 2011, 06:50:05 »
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Here's the fixed Axe version. However, thanks for helping, meishe.

Same as before; exports into Str1.

* IVPEDITR fix.8xp (0.14 KB - downloaded 26 times.)
* MAPEDITR fix.8xp (0.83 KB - downloaded 36 times.)
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« Reply #86 on: 01 April, 2011, 06:52:44 »
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Just curious but what does the Axe version do exactly? The only thing I noticed between my version and yours is that yours uses grayscale.
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c.sprinkle
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« Reply #87 on: 01 April, 2011, 06:55:27 »
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Just faster.  Tongue And my first BASIC version was hard to see your location on.
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« Reply #88 on: 06 April, 2011, 01:27:33 »
+1

Update: I have been working on a SWEET title screen for a couple days (before I got the flu Tongue Tongue Tongue) and it is officially done now.

Here is the program; it would be excellent if someone made a screenshot. Feedback would be great.

* IVP title screen.8xp (2.94 KB - downloaded 29 times.)
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Darl181
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« Reply #89 on: 06 April, 2011, 01:32:58 »
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Screenie.  And that's a pretty cool menu.


* infernoValanisPromiseMenu.gif (2.4 KB, 192x128 - viewed 416 times.)
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