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Author Topic: notepad for the nspire -  (Read 7653 times) Bookmark and Share
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Silver Shadow
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« Reply #30 on: 15 January, 2011, 17:14:01 »
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I can use nspire-emu, but sometimes it's just plain incovenient to do so. Sometimes, using the calc is just quicker than setting up the emu correctly Tongue
I don't like setting up the emu either. I just test my programs on physical hardware.
I can't use NCubate, so a screenshot would be much faster for me too.
Why are you always answering inside quotes? Tongue
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« Reply #31 on: 16 January, 2011, 05:18:19 »
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On my iPod i sometimes forget to scroll all the way to the bottom of th text boxes, so sometimes it happens:P
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Deep Thought
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« Reply #32 on: 16 January, 2011, 22:09:51 »
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Nice, just saw the screenshot, and it looks great! And glad to know it's ANSI. So basically, you can open it up on any comp too?

As for the GTK+ emu, I think it's this: http://www.unitedti.org/forum/index.php?showtopic=8191&st=720
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« Reply #33 on: 16 January, 2011, 22:28:23 »
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Nice, just saw the screenshot, and it looks great! And glad to know it's ANSI. So basically, you can open it up on any comp too?

As for the GTK+ emu, I think it's this: http://www.unitedti.org/forum/index.php?showtopic=8191&st=720
The GTK+ emu doesn't support file transfer with OSes 2.0 and 2.1 because it was based on the v0.26 :
http://ti.bank.free.fr/index.php?mod=archives&ac=voir&id=1730
Don't forget that nspire_emu 0.41 works both on linux (with wine) and windows with all OSes.
I you're lasy to open a terminal, don't forget that I've made a pack here (in french and english) :  
http://ti.bank.free.fr/index.php?mod=archives&ac=voir&id=2099
« Last Edit: 16 January, 2011, 22:30:08 by Levak » Logged

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« Reply #34 on: 16 January, 2011, 23:59:52 »
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Ok I think I have it far enough now to call it beta.

to summarise:

-every character of Windows-1252(ansi) is defined and may (if there is no key for it) be written per entering his hex-value while pressing ENTER.
-exeption are control characters, only \t \r \n are defined. (I'm not sure if the others are needed actually)
-you can store up to 900 characters. (if you write more than fits on the screen it's going to look as if he would overwrite the first characters but that doesn't really happen)
-speaking of storing, you can either store it temporary or in a file called "nwriter.txt.tns".
-this file, you can also write on your Pc. Then you have to save it in the same directory as nwriter.tns (hasn't any more to be the root directory)
-by pressing CAT (the key with the book on it) you can invert the color of the screen.

If you write a .txt file on your Pc make sure that your text editor uses \r\n for "enter". (the ones on windows do it "most" of the time)

Tomorrow I will see if my screen recorder still works but for today I'm to tired.

* nwriter_beta_0x0.0x1.0x1.zip (23.15 KB - downloaded 47 times.)
« Last Edit: 17 January, 2011, 22:54:42 by shrear » Logged
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« Reply #35 on: 17 January, 2011, 23:34:04 »
+1

Well here is the promised screen record

<a href="http://www.youtube.com/watch?v=IOVkpSQ4Vmc" target="_blank">http://www.youtube.com/watch?v=IOVkpSQ4Vmc</a>

Ok I'm not good at recording...
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« Reply #36 on: 19 January, 2011, 21:08:41 »
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Nice Cheesy I just noticed this updated and good job so far. Cheesy
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« Reply #37 on: 19 January, 2011, 22:23:20 »
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Cool!

An idea that might make multiple names easier: Keep using the nwriter.txt.tns name internally, but a small loop during opening and closing the program copies and renames the program. Opening copies the chosen txt file to nwriter.txt, closing copies nwriter.txt to another txt file.

Not sure how hard that is in pure c though Tongue
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« Reply #38 on: 19 January, 2011, 22:59:14 »
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Cool!

An idea that might make multiple names easier: Keep using the nwriter.txt.tns name internally, but a small loop during opening and closing the program copies and renames the program. Opening copies the chosen txt file to nwriter.txt, closing copies nwriter.txt to another txt file.
Thanks for the advice.
Not sure how hard that is in pure c though Tongue
There is a single problem with it: internally I use a variable called "path" already, since using the "name string" would require, as far as my C goes(that doesn't mean much...) to hard code it every time I use it, witch would not allow any dynamic naming, witch is the opposite of what I want.
But again thanks for trying to help Smiley
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« Reply #39 on: 23 January, 2011, 10:35:42 »
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I didn't notice that it's for ndless 2.0... So i always get reboot when i run it under ndless 1.7...
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« Reply #40 on: 23 January, 2011, 11:54:59 »
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OK that's strange, could you try with os 2.0 please, since what runs on 2.0 or 2.1 should also run on 1.7...

EDIT: is your ndless binary 115kb or 113kb big?
« Last Edit: 23 January, 2011, 16:22:38 by shrear » Logged
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« Reply #41 on: 13 February, 2011, 18:23:47 »
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nwriter is now on nspforge: http://nspforge.unsads.com/p/nwriter Smiley
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« Reply #42 on: 13 February, 2011, 21:08:45 »
+1

New version.

what's new:

   -executable is about 20 times smaller  Shocked

   -font data is in a separate file so one could use another without recompiling

   -you can change the file which is written to or from which you load existing text
   (default one is still "nwriter.txt.tns" which is set always when you start the program)

   -fixed the little issue that you had to press two times delete to delete a "return"

   -maximum of characters is now 0xFFFF
   (but it you can still not navigate in the text so that isn't going to make much difference)



Now I hope that there is no bug I didn't see.
Constructive critic is always welcome.

download nwriter here
the source is available at nspireforge

EDIT: forgot to add the font file to the download... well fixed now.
« Last Edit: 13 February, 2011, 21:29:51 by shrear » Logged
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« Reply #43 on: 13 February, 2011, 21:14:18 »
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Well here is the promised screen record

<a href="http://www.youtube.com/watch?v=IOVkpSQ4Vmc" target="_blank">http://www.youtube.com/watch?v=IOVkpSQ4Vmc</a>

Ok I'm not good at recording...

Looks pretty cool! Grin
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DJ Omnimaga
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« Reply #44 on: 14 February, 2011, 07:56:00 »
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Nice to see this is still being updated. Smiley
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