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Author Topic: Documentation of the Speed and Size of (Almost) Every Axe Command -  (Read 5899 times) Bookmark and Share
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Runer112
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« Reply #45 on: 29 May, 2011, 02:22:09 »
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Updated for Axe 0.5.3b. As usual, the updated command information document is attached to the first post.


Changelog:
[NEW] denotes new Axe commands, [CHG] denotes changed Axe commands, and [FIX] denotes Axe commands that haven't changed but have changed/corrected information. Red denotes a bug. Green denotes a change that I deem to be awesome.

  • [CHG] All bugs mentioned in the 0.5.3 changelog fixed
  • [FIX] Changed the notes for the trivial comparisons ≥0, >65535, ≤65535, <0
« Last Edit: 29 May, 2011, 02:22:18 by Runer112 » Logged
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« Reply #46 on: 29 September, 2011, 02:28:07 »
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bump
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« Reply #47 on: 29 September, 2011, 02:39:33 »
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Whoops, I guess I've sort of let my documentation fall behind since Axe left 0.X.X versions. A good deal of the information is still accurate, but I guess it's missing some changes and some additions.
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Happybobjr
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« Reply #48 on: 29 September, 2011, 03:32:29 »
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helped me save about 2000 cycles per frame.  thanks much
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« Reply #49 on: 03 October, 2011, 08:46:17 »
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Keep in mind that the new peephole optimizations make most of the speed/size data for individual atoms of the language inaccurate without context.  But this is still a good guide for general optimization.
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« Reply #50 on: 03 October, 2011, 16:33:46 »
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How about the ? operators?
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« Reply #51 on: 26 October, 2011, 02:31:30 »
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Is there one up to date with 1.0.5?
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« Reply #52 on: 12 December, 2011, 05:14:33 »
+1

Bump?
« Last Edit: 12 December, 2011, 05:15:15 by Happybobjr » Logged

School: East Central High School

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« Reply #53 on: 12 December, 2011, 05:16:01 »
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Will there be a new one for 1.1 ever?
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« Reply #54 on: 12 December, 2011, 05:23:21 »
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So many commands have changed since my last update of this, and now there are peephole optimizations to account for too. Although it would be a lot of work, I really should get this back up to date...
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« Reply #55 on: 12 December, 2011, 05:26:35 »
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Are cycles the unit used to measure speed?
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« Reply #56 on: 12 December, 2011, 05:27:34 »
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yes.
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« Reply #57 on: 12 December, 2011, 06:47:38 »
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To be more precise, it is a small length of time, around either 1/6000000 seconds for 6MHz mode or 1/15000000 seconds for 15MHz mode (and of course, these lengths vary between different calculators and operating conditions)
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« Reply #58 on: 04 January, 2012, 15:01:44 »
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Good job.
I hope it will be update soon ! Smiley
(at least can you indicate which part are available currently ?)
« Last Edit: 04 January, 2012, 15:06:05 by kindermoumoute » Logged

Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%
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« Reply #59 on: 08 March, 2012, 23:41:42 »
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up ? Roll Eyes
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Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%
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