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Author Topic: Gateways: Portals of Time I - Cloud Cover -  (Read 5050 times) Bookmark and Share
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yunhua98
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« Reply #30 on: 25 January, 2011, 00:50:29 »
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I'll get a screenie up as soon as I get some sprites.  Wink
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« Reply #31 on: 26 January, 2011, 00:59:37 »
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Update:

I resumed work on the map until I got some more sprites.  For now, you can explore your little area/town/Noble-grounds.
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« Reply #32 on: 29 January, 2011, 04:28:13 »
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Cool Cheesy. I hope you can get some new sprites soon. In any case, feel free to use some from ROL3, although they're monochrome, so I don't know if that's what you need.
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« Reply #33 on: 01 February, 2011, 01:18:19 »
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I got this pretty awesome idea.  I really liked how Pokemon on the DS has those Wi-fi gifts, and i thought maybe i could vreplicate that by creating a topic where I EDIT the first post
everyonce in a while with an appvar gift that you can use in-game?  Although I'll have to code all that stuff in  before hand unless its just an easier way to get something already availible.  Wink

Thoughts?
« Last Edit: 01 February, 2011, 01:19:41 by yunhua98 » Logged


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« Reply #34 on: 01 February, 2011, 03:29:56 »
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That would be a neat idea!
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« Reply #35 on: 02 February, 2011, 06:17:30 »
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Do you mean like secret codes that appears on the forums every now and then and the user enters them in the game to get gifts?
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« Reply #36 on: 04 February, 2011, 01:01:54 »
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no, that would require to much forethought, I was thinking uploading an appvar with some code in it that a user has to get within a period of time.  Wink

Also, progress is slow ATM since I'm kinda busy, and I'm working on Bomberman 2 more right now.  Wink  Don't worry thoug, I'll get more progress after Next Wednesday hopefully.  Cheesy
« Last Edit: 04 February, 2011, 01:03:27 by yunhua98 » Logged


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« Reply #37 on: 04 February, 2011, 09:49:31 »
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I see. Also sorry to hear about low progress, I'm glad you still have time to work on something, though. Cheesy
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« Reply #38 on: 16 February, 2011, 05:12:59 »
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Work on T-nspire?
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« Reply #39 on: 16 February, 2011, 06:48:48 »
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Since it's made in Axe Parser, which runs on the Nspire, it should.
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« Reply #40 on: 25 February, 2011, 00:00:44 »
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I haven't used anything the Nspire can't do, so it should, but I noticed Bomberman runs really slow on the Nspire, so it might be kinda slow.

also:

Update:
I fixed the greyscale in NPC's.  (I put Fix 4 twice instead of Fix 5 then Fix 4 Tongue)  I optimized off about 50 bytes, and put all the maps I have so far together to see how transitions and stuff looks.  And I will now move this up the list and is now my first priority.

also, (*yunhua98 looks at Xeda) does anyone have the Hex code for storing the user's current contrast to a certain variable in Axe?
« Last Edit: 25 February, 2011, 00:01:14 by yunhua98 » Logged


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To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
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« Reply #41 on: 25 February, 2011, 00:06:53 »
+1

Even better, Axe code:
{E8447}->VAR

Also nice to hear this is back up.
« Last Edit: 25 February, 2011, 00:07:14 by squidgetx » Logged

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Check out the demo now!- Current progress: battle engine and stuff
Proud author of: Cuberunner | SpaceDash | The Psyche | XXEdit | AxeSynth | StickNinja | Gravity Guy | Embers:Phoenix | Zombie Gun
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« Reply #42 on: 25 February, 2011, 00:10:11 »
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that works just as well then.  Cheesy  Thanks!
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Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
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To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11

DJ Omnimaga
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« Reply #43 on: 28 February, 2011, 07:25:52 »
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Glad to see it's progressing again. Smiley
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« Reply #44 on: 05 March, 2011, 07:07:28 »
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I see, glad to see more progress Smiley. I wonder if you will have screenshots/mockups soon? Tongue

I also wonder what will be the attack names and enemy types in general. Will the game be more magic-focused in general or more battle-moves?

well, humans can't do magic, but theres "wild magic" in existance.  and then there's creature magic...

I was wondering, since I know the story anyway, I don't need NPCs to help me.  Should I do NPC convos last?
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Minor setback due to code messing up.  On hold for Contest.

On hold for Contest.


Spoiler for ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11

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