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Author Topic: Getting started in Casio-Basic? You can ask here. -  (Read 8152 times) Bookmark and Share
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flyingfisch
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« Reply #105 on: 19 October, 2011, 15:51:22 »
0

a mistake that newbies usually make is to say some thing like: 1 -> Mat A[1,1]

when actually, you need to do this first to prevent a mem error: [[0][0]] -> Mat A

That creates a matrix. 1-> Mat A[1,1] does not create a matrix, so if it doesn't exist, you get a mem error.

Just thought i'd add that info, since a lot of BASIC progs have that problem.
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« Reply #106 on: 20 October, 2011, 15:33:27 »
0

There are other ways to create a matrix other than [[0][0]] -> Mat A, however, I have not programmed casio for 2 years and have forgotten. Something like Dim Mat A, or setting the number of rows and columns
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TI-nspire Lua
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***List of Programs in the TI-nspire Stadium***
Group Release 2012/04/07 on omnimaga.org

Games
   Noteable Release    ticalc.org Release Development/Not Publicly Released
2010/05/08 TI-nspire Hold 'em
   2012/04/07 v1.1.2   2012/04/10 v1.1.3  2012/04/14 v1.2.1
2010/08/03 Cosmic Legions
   2012/04/07 v0.2.2.2 (1st Release)
2010/08/12 Battle of 16s
   2012/04/07 v0.2.7
2010/09/10 Health Bar
   2012/04/07 v1.2     2012/04/02 v1.0   
2010/12/04 sTIck RPG
   2012/04/07 v0.1.5.2
2011/01/09 Monopoly
   2012/04/07 v0.16    (1st Release)
2012/04/09 Scissors Paper Rock
   2012/04/14 v0.8.1

Miscellaneous
2010/11/07 中文 (Chinese) Demonstration
   2012/04/07 v1.3     (1st Release)

Potential/Minor Programs
2010/09/26 Shanghai Metro
   2012/04/07 v0.2     (1st Release)
2010/12/22 TI-nspire Programming Tutorials
   2012/04/07 v0.1     (1st Release)
2010/12/28 Casino Games
   Was not released.
2011/04/22 Interlink
   2012/04/07 v0.0.4   (1st Release)
2012/03/22 Hierarchy
   2012/04/07 v0.01

Demo Programs (some may become Potential Programs)
2010/06/23 Monopoly (Board)
   2012/04/07 Prototype
2010/07/14 Strategy Battle
   2012/04/07 v0.12
2010/10/05 JRPG
   2012/04/07 v0.2
2010/11/02 PlotGrid
   2012/04/07 v0.2
2010/11/24 civilizaTIon™
   2012/04/07 v0.11

Purely Informational
2011/01/05 TI-nspire Stadium Changelog
   2012/04/07 v2
   Created to list significant releases of my programs. A page similar to this List of Programs in the TI-nspire Stadium was included in the documentation of most of my programs until sometime in Late 2011/Early 2012.

All games and programs coded in TI-nspire Basic.
© 2010-2012 Jason Ho.
Last Updated 14 April 2012

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« Reply #107 on: 20 October, 2011, 15:54:14 »
+1

There are other ways to create a matrix other than [[0][0]] -> Mat A, however, I have not programmed casio for 2 years and have forgotten. Something like Dim Mat A, or setting the number of rows and columns
You are right, the syntax is {<rows>,<columns>} -> Dim Mat A.
It's also worth noting that the closing brackets at the end are optional (e.g [[0][0->Mat A).  It looks messier but it saves space.
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« Reply #108 on: 20 October, 2011, 16:08:19 »
0

I know there are ways to check for particular values in a matrix:
And display certain characters as a result:
Eg: a 5 x 5 matrix


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[[5][5]]->Mat A
[[1,2,3,1,2][2,3,1,2,1][3,1,2,1,2][1,2,1,2,3][2,1,2,3,1]]->Mat A
For 1->A To 5
For 1->B To 5
Mat A[A,B] = 1 => Locate B,A, "O"
Mat A[A,B] = 2 => Locate B,A, "M"
Mat A[A,B] = 3 => Locate B,A, "N"
Next
Next

Try and see what that says
« Last Edit: 20 October, 2011, 16:09:17 by Jonius7 » Logged



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Userbars for these coming... in the process

My Released and Announced Projects (Updated 2013/01/29)
TI-nspire BASIC
TI-nspire Hold 'em | Health Bar | Scissors Paper Rock | Battle of 16s (stalled) | sTIck RPG (stalled) | Monopoly (stalled)

TI-nspire Lua
Numstrat | TI-nspire Hold 'em Lua | Terraria (coming soon)
Axe Parser
Doodle God (stalled while I go and learn some Axe)

Spoiler for Other Stuff:
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Spoiler for My TI-nspire Basic Programs (Updated 2012/04/15):
***List of Programs in the TI-nspire Stadium***
Group Release 2012/04/07 on omnimaga.org

Games
   Noteable Release    ticalc.org Release Development/Not Publicly Released
2010/05/08 TI-nspire Hold 'em
   2012/04/07 v1.1.2   2012/04/10 v1.1.3  2012/04/14 v1.2.1
2010/08/03 Cosmic Legions
   2012/04/07 v0.2.2.2 (1st Release)
2010/08/12 Battle of 16s
   2012/04/07 v0.2.7
2010/09/10 Health Bar
   2012/04/07 v1.2     2012/04/02 v1.0   
2010/12/04 sTIck RPG
   2012/04/07 v0.1.5.2
2011/01/09 Monopoly
   2012/04/07 v0.16    (1st Release)
2012/04/09 Scissors Paper Rock
   2012/04/14 v0.8.1

Miscellaneous
2010/11/07 中文 (Chinese) Demonstration
   2012/04/07 v1.3     (1st Release)

Potential/Minor Programs
2010/09/26 Shanghai Metro
   2012/04/07 v0.2     (1st Release)
2010/12/22 TI-nspire Programming Tutorials
   2012/04/07 v0.1     (1st Release)
2010/12/28 Casino Games
   Was not released.
2011/04/22 Interlink
   2012/04/07 v0.0.4   (1st Release)
2012/03/22 Hierarchy
   2012/04/07 v0.01

Demo Programs (some may become Potential Programs)
2010/06/23 Monopoly (Board)
   2012/04/07 Prototype
2010/07/14 Strategy Battle
   2012/04/07 v0.12
2010/10/05 JRPG
   2012/04/07 v0.2
2010/11/02 PlotGrid
   2012/04/07 v0.2
2010/11/24 civilizaTIon™
   2012/04/07 v0.11

Purely Informational
2011/01/05 TI-nspire Stadium Changelog
   2012/04/07 v2
   Created to list significant releases of my programs. A page similar to this List of Programs in the TI-nspire Stadium was included in the documentation of most of my programs until sometime in Late 2011/Early 2012.

All games and programs coded in TI-nspire Basic.
© 2010-2012 Jason Ho.
Last Updated 14 April 2012

jhgenius01.webs.com
Will be moving! Stay tuned for updates.
Spoiler for Progress of Doodle God Axe:
2011/12/21 4% - Progress Suspended, ideas of graphical sprites still uncertain
Spoiler for Other Other You Know What Other Stuff I'm Talking About Stuff Stuff (Updated 2012/01/17):
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« Reply #109 on: 26 October, 2011, 10:45:10 »
0

So has anyone figured out a way to have dynamic coloring? I mean for example if I got the code:


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For 1->A To 10
Red Locate 1,1,"HELLO WORLD!"
Red Locate 1,2,"THIS IS A TEST"
Red Locate 1,3,"PROGRAM!"
Red Locate 1,4,"BUT IT TAKES"
Red Locate 1,5,"WAY TOO MUCH"
Red Locate 1,6,"BLEEPING SPACE"
Red Locate 1,7,"OPTIMIZE PLZ!"
Magenta Locate 1,1,"HELLO WORLD!"
Magenta Locate 1,2,"THIS IS A TEST"
Magenta Locate 1,3,"PROGRAM!"
Magenta Locate 1,4,"BUT IT TAKES"
Magenta Locate 1,5,"WAY TOO MUCH"
Magenta Locate 1,6,"BLEEPING SPACE"
Magenta Locate 1,7,"OPTIMIZE PLZ!"
Blue Locate 1,1,"HELLO WORLD!"
Blue Locate 1,2,"THIS IS A TEST"
Blue Locate 1,3,"PROGRAM!"
Blue Locate 1,4,"BUT IT TAKES"
Blue Locate 1,5,"WAY TOO MUCH"
Blue Locate 1,6,"BLEEPING SPACE"
Blue Locate 1,7,"OPTIMIZE PLZ!"
Cyan Locate 1,1,"HELLO WORLD!"
Cyan Locate 1,2,"THIS IS A TEST"
Cyan Locate 1,3,"PROGRAM!"
Cyan Locate 1,4,"BUT IT TAKES"
Cyan Locate 1,5,"WAY TOO MUCH"
Cyan Locate 1,6,"BLEEPING SPACE"
Cyan Locate 1,7,"OPTIMIZE PLZ!"
Green Locate 1,1,"HELLO WORLD!"
Green Locate 1,2,"THIS IS A TEST"
Green Locate 1,3,"PROGRAM!"
Green Locate 1,4,"BUT IT TAKES"
Green Locate 1,5,"WAY TOO MUCH"
Green Locate 1,6,"BLEEPING SPACE"
Green Locate 1,7,"OPTIMIZE PLZ!"
Yellow Locate 1,1,"HELLO WORLD!"
Yellow Locate 1,2,"THIS IS A TEST"
Yellow Locate 1,3,"PROGRAM!"
Yellow Locate 1,4,"BUT IT TAKES"
Yellow Locate 1,5,"WAY TOO MUCH"
Yellow Locate 1,6,"BLEEPING SPACE"
Yellow Locate 1,7,"OPTIMIZE PLZ!"
Next

Pretty repetitive, right? shocked

Well I wonder if I can simply have something like the following pseudo code?

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For 1->A To 10
For 1->B To 6
If B=1
Then
<code to set color to Red>
EndIf
If B=2
Then
<code to set color to Magenta>
EndIf
If B=3
Then
<code to set color to Blue>
EndIf
If B=4
Then
<code to set color to Cyan>
EndIf
If B=5
Then
<code to set color to Green>
EndIf
If B=6
Then
<code to set color to Yellow>
EndIf
<color set> Locate 1,1,"HELLO WORLD!"
<color set> Locate 1,2,"THIS IS A TEST"
<color set> Locate 1,3,"PROGRAM!"
<color set> Locate 1,4,"BUT IT TAKES"
<color set> Locate 1,5,"WAY TOO MUCH"
<color set> Locate 1,6,"BLEEPING SPACE"
<color set> Locate 1,7,"OPTIMIZE PLZ!"
Next
Next

I forgot if we need the Then/EndIf when there's only one command to execute, since it has been so long since I last coded in Casio BASIC, but you get the idea. It might also be very helpful for tilemap generation.
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« Reply #110 on: 26 October, 2011, 15:36:50 »
+1

Here's my solution (Replace '_' by ' '):


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"HELLO WORLD!________
_THIS IS A TEST______
_PROGRAM!____________
_BUT IT TAKES________
_WAY TOO MUCH________
_BLEEPING SPACE._____
_OPTIMIZE PLZ!_______
_"->Str 1
ClrText:0->I
Do:I+1->I:I>7=>1->I
For 1->J To 7
I=1=>Black Locate 1,J,Str 1
I=2=>Blue Locate 1,J,Str 1
I=3=>Red Locate 1,J,Str 1
I=4=>Magenta Locate 1,J,Str 1
I=5=>Green Locate 1,J,Str 1
I=6=>Cyan Locate 1,J,Str 1
I=7=>Yellow Locate 1,J,Str 1
StrRotate(Str 1,21)->Str 1
Next
LpWhile Getkey=/=47
ClrText:" "
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« Reply #111 on: 26 October, 2011, 22:58:04 »
0

Wait I thought Locate had no word-wrapping? Huh?

EDIT Actually nvm I didn't notice the sub-string command stuff.

EDIT That works, thanks Cheesy

EDIT THat string rotate command is just cool! shocked
« Last Edit: 27 October, 2011, 02:55:34 by DJ_O » Logged

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« Reply #112 on: 27 October, 2011, 06:58:37 »
0

I like how casio BASIC has all those string based functions similar to the high level ones found in languages such as C. I find them useful for heavily text based programs such simple CAS's and other math/science programs.
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List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)
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« Reply #113 on: 27 October, 2011, 07:24:19 »
0

If it wasn't for the fact Locate lacks word-wrap, some of them could be very handy for scrolling.
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« Reply #114 on: 08 December, 2011, 11:42:34 »
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I've been attempting to make a 'protected' program. I want people to be able to run it at any time but I want to prevent them from transferring the program(s) to other calculators. Unfortunately the built-in password function of the fx-9860 GII only prevents one from editing the program, not from transferring it. I've been trying to think of ways to make sure people can't transfer the program to others but so far to no avail.

The problem with an idea such as a password built in the program I modify for each person I give the program to is that the password will just be copied along with the program. Does anybody know a solution to this problem or whether or not there even is one?
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« Reply #115 on: 08 December, 2011, 18:04:07 »
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Nope, sorry. i dunno how I could block a program. Send a backup will you send the totality of your ram, and thus what that's let's the program start.

You could with C progs, but for basic, i Think no.
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« Reply #116 on: 10 December, 2011, 09:39:05 »
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Unless you could call a C lib from a basic program then no. Such lib would need someway to individually identify the calculator it runs on such as for example checking a unique hardware id
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List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)
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« Reply #117 on: 18 January, 2012, 14:46:55 »
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In the guide of the Casio fx-9860 GII I found a list of data items that can be sent over communications. In regards to my previous question a data type that is missing from this list could be used to contain a unique password of sorts. The problem is that I haven't found any data types not present on this list. But since there is a list in the first place I am sure they must exist. Do any of you see a data item missing from this list?

Spoiler for Hidden:
ALPHA MEM (alpha memory contents)
<CAPTURE> (Capture memory group)
CAPT n (Capture memory (1 to 20) data)
CONICS (Conics setting data)
DYNA MEM (Dynamic Graph functions)
EQUATION (Equation calculation coefficient values)
E-CON2 (E-CON2 setup memory contents)
FINANCIAL (Financial data)
<F-MEM> (Function memory group)
F-MEM n (Function memory (1 to 20) contents)
<G-MEM> (Graph memory group)
G-MEM n (Graph memory (1 to 20) contents)
<LISTFILE> (List file group)
LIST n (List memory (1 to 26 and Ans) contents)
LIST FILE n (List file memory (1 to 6) contents)
<MATRIX> (Matrix group)
MAT n (Matrix memory (A to Z and Ans) contents)
<PICTURE> (Picture memory group)
PICT n (Picture (graph) memory (1 to 20) data)
<PROGRAM> (Program group)
Program names (Program contents (All programs are listed.))
RECURSION (Recursion data)
SETUP (Setup data)
STAT (Stat result data)
<STRING> (String memory group)
STR n (String memory (1 to 20) data)
SYSTEM (OS and data shared by applications (clipboard, replay, history, etc.))
<S-SHEET> (Spreadsheet group)
Spreadsheet data names (Spreadsheet data (All spreadsheet data are listed.))
TABLE (Table data)
<V-WIN> (V-Window memory group)
V-WIN n (V-Window memory (1 to 6) contents)
Y=DATA (Graph expressions, graph draw/non-draw status, V-Window contents, zoom factors)

Original data can be found through the link down here, page 318 and 319.
http://education.casio.com/resource/pdfs/GII%20User%20Guide.pdf
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