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18 June, 2013, 23:24:06 *
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Munchor
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« Reply #15 on: 23 January, 2011, 12:57:52 »
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I hate those Err: Unknown Error, that then proceed to crash your calc Tongue

I only got one of those in Axe 0.0.1 Grin
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« Reply #16 on: 23 January, 2011, 13:09:21 »
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unknow error when compiling for apps Tongue very annoying mostly when there isn't any error in the code
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squidgetx
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« Reply #17 on: 23 January, 2011, 17:44:12 »
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ERR: BAD SYMBOL. then when you scroll to the error, your whole code has been transformed into LinReg (ax+b)'s. Although MAX SYMBOLS are pretty annoying too >.<
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« Reply #18 on: 23 January, 2011, 17:46:10 »
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Max Symbols...    Evil
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« Reply #19 on: 23 January, 2011, 18:11:03 »
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ERR: BAD SYMBOL. then when you scroll to the error, your whole code has been transformed into LinReg (ax+b)'s. Although MAX SYMBOLS are pretty annoying too >.<

Really? Are you compiling from archive or something?
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Ashbad
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« Reply #20 on: 23 January, 2011, 20:24:44 »
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Err: GAME TOO AWESOME

TaNF gets this too often, did quigibo fix this 0.4.8 by any chance?  I only really noticed it in 0.4.7. Sad
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« Reply #21 on: 23 January, 2011, 20:26:14 »
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Err: GAME TOO AWESOME

TaNF gets this too often, did quigibo fix this 0.4.8 by any chance?  I only really noticed it in 0.4.7. Sad

Weird, I thought it only happened when compiling my quadratic solver :S
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Ashbad
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« Reply #22 on: 23 January, 2011, 20:27:33 »
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Lol, I actually wonder if someone made a grayscale quadratic solver in axe Azn
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« Reply #23 on: 23 January, 2011, 20:37:40 »
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oddly enough, i never run into errors while compiling. any issues in the code appear later when my calc goes matrix on me and, after a quick trip to archudel, i discover that i had mistyped a character or something similar.
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« Reply #24 on: 01 February, 2011, 17:30:31 »
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What drove me insane or a while was how getKey required the parenthesis all the time.
But yeah, I've probably spent a few days' worth of time trying to find that stupid End or the lack of one.
Also, whenever I use the automatic goto thing, my calc always crashes on exit, so I kind of dislike any error.
« Last Edit: 01 February, 2011, 17:32:02 by Darl181 » Logged




 
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« Reply #25 on: 01 February, 2011, 17:32:58 »
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What dorve me insane or a while was how getKey required the parenthesis all the time.

I'd still close my parentheses even if it's not required. It makes debugging much, much easier (for me).
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« Reply #26 on: 01 February, 2011, 19:59:08 »
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I don't get errors any more.
My code tends to be at a low (as in noob) enough level, that I don't encounter ERR:'s

Blocks used to be annoying untill I figured out to always have a blank line at the end of you code.
So If  (lol If as in the command, and I am talking about blocks right now Cheesy) it scrolls to the 2nd to last line (always an end for me) It has to many End's
If it goes to the final line, it doesn't have enough.
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« Reply #27 on: 01 February, 2011, 23:08:54 »
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That's an interesting trick... never thought of that. I just indent in order to keep track of blocks when programming on-calc.
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« Reply #28 on: 01 February, 2011, 23:30:20 »
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I don't get errors any more.
My code tends to be at a low (as in noob) enough level, that I don't encounter ERR:'s

Blocks used to be annoying untill I figured out to always have a blank line at the end of you code.
So If  (lol If as in the command, and I am talking about blocks right now Cheesy) it scrolls to the 2nd to last line (always an end for me) It has to many End's
If it goes to the final line, it doesn't have enough.

Technically, if you have more than one missing end shouldn't it scroll to the very first extra End it encounters?
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« Reply #29 on: 01 February, 2011, 23:30:59 »
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Yep, it does. It just stops when it finds an extra End and leads you there.
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