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Author Topic: BatLib Ideas/Wishlist -  (Read 6119 times) Bookmark and Share
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Munchor
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« Reply #15 on: 03 February, 2011, 00:29:01 »
0

I do plan to add assembly mnemonic support in BASIC ReCode.

like...

Mnemonic(ld hl,1

??
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Xeda112358
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« Reply #16 on: 03 February, 2011, 00:31:53 »
0

No, this does not create its own tokens. It would be like:
LD A,B
OR A
RET Z

So it would take up a lot of memory...
Maybe I should just make a compiler...
That can compile to a program or just return the hex...
I do have it working for simple mnemonics, but that just means some LD and ADD/SUB things.
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Grammer Download (2.29.04.12)
Latest update (possibly incomplete)
My pastebin
Spoiler for FileSyst:
FileSyst is an application that provides a folder and filesystem for the TI-83+/84+ calculators. It is designed to be easy to access and use in BASIC, and it can be used to access game files and save data, or to create a command prompt, among other things:

Spoiler for Graphiti:
This is a graph explorer for graph theory. It will require lots of work to finish. Currently you can:
Add/delete vertices
Add edges (direction not shown, but they are directed)
Arrange vertices in a circle (in the future, you will be able to define levels of rings and the number of nodes in each)
Create complete graphs quickly

Plans:
Add adjacency matrix viewer
Deleting edges
Multiple graphs support
Arrows for directed graphs
Planarity testing
Matrix operations
Weighted edges
Chromatic polynomials
Chromatic numbers

Spoiler for Stats:

Samocal             [o---------]
Virtual Processor   [o---------]
EnG                 [oo--------]
Grammer             [ooo-------]
AsmComp             [ooo-------]
Partex              [oooo------]
BatLib              [oooooooo--]
Grammer82           [----------]
Grammer68000        [----------]


Pseudonyms:  Zeda, Xeda, Thunderbolt
Languages:   English, français
Programming: z80 Assmebly
             Grammer
             TI-BASIC (83/84/+/SE, 89/89t/92)
Known For:   -Creator of the Grammer programming language
              (Winning program of zContest2011)
             -BatLib- One of the most feature packed libraries for BASIC programmers available
              with over 100 functions and a simple programming language
             -Learning to program z80 in hexadecimal before using an assembler (no computer was
              available!)
╔═╦╗░╠═╬╣▒║ ║║▓╚═╩╝█


DJ Omnimaga
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« Reply #17 on: 03 February, 2011, 07:39:21 »
0

Ahh, this isn't a programming language, it is like Celtic 3. This just modifies the regular OS command "dim("

However, when I do get back to work on command 40 (BASIC ReCode), it uses "." as the start of a comment... BASIC ReCode is a programming language, but I am pretty sure it doesn't work anymore.
I haven't checked but I hope we can still use dim( normally with Batlib, though, right? shocked (or at least that there's a way to temporary disable Batlib when we need to use dim(. (we tend to use that command a lot to create lists.
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« Reply #18 on: 03 February, 2011, 07:42:26 »
0

Yep, it still works properly Cheesy I use it the normal way in the example program.
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Grammer Download (2.29.04.12)
Latest update (possibly incomplete)
My pastebin
Spoiler for FileSyst:
FileSyst is an application that provides a folder and filesystem for the TI-83+/84+ calculators. It is designed to be easy to access and use in BASIC, and it can be used to access game files and save data, or to create a command prompt, among other things:

Spoiler for Graphiti:
This is a graph explorer for graph theory. It will require lots of work to finish. Currently you can:
Add/delete vertices
Add edges (direction not shown, but they are directed)
Arrange vertices in a circle (in the future, you will be able to define levels of rings and the number of nodes in each)
Create complete graphs quickly

Plans:
Add adjacency matrix viewer
Deleting edges
Multiple graphs support
Arrows for directed graphs
Planarity testing
Matrix operations
Weighted edges
Chromatic polynomials
Chromatic numbers

Spoiler for Stats:

Samocal             [o---------]
Virtual Processor   [o---------]
EnG                 [oo--------]
Grammer             [ooo-------]
AsmComp             [ooo-------]
Partex              [oooo------]
BatLib              [oooooooo--]
Grammer82           [----------]
Grammer68000        [----------]


Pseudonyms:  Zeda, Xeda, Thunderbolt
Languages:   English, français
Programming: z80 Assmebly
             Grammer
             TI-BASIC (83/84/+/SE, 89/89t/92)
Known For:   -Creator of the Grammer programming language
              (Winning program of zContest2011)
             -BatLib- One of the most feature packed libraries for BASIC programmers available
              with over 100 functions and a simple programming language
             -Learning to program z80 in hexadecimal before using an assembler (no computer was
              available!)
╔═╦╗░╠═╬╣▒║ ║║▓╚═╩╝█


DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
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Gender: Male
Last Login: Today at 05:59:03
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50213


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« Reply #19 on: 04 February, 2011, 08:31:15 »
0

Good to hear Cheesy
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Location: Land of Little Cubes and Tea, NY
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« Reply #20 on: 04 February, 2011, 18:46:36 »
0

Okay, so I just got an idea for a super complicated command... for a new tilemap routine. I have not changed the current routine in over six months, so I think it is time for an update. So here is kind of a projected syntax:
dim(xx,DisplayMethod,"Tilemap",MapWidth,DispHeight,DispWidth,XOffset,YOffset,"SpriteVarName",SpriteHeight,SpriteWidth,FlipVert,FlipHoriz,Offset

So it will take, say, a 32x96 tilemap, display a portion of it using sprites from a variable of some size. Then, if you choose to flip a sprite vertically, say a 8x8 sprite, it will display a 16x8 sprite and flipped horizontally will make it display each tile as 16x16 (useful for symmetrical tiles).

As a note, I doubt I will add it anytime soon, but it is a neat idea that I have wanted to add for a long time.
Logged



Grammer Download (2.29.04.12)
Latest update (possibly incomplete)
My pastebin
Spoiler for FileSyst:
FileSyst is an application that provides a folder and filesystem for the TI-83+/84+ calculators. It is designed to be easy to access and use in BASIC, and it can be used to access game files and save data, or to create a command prompt, among other things:

Spoiler for Graphiti:
This is a graph explorer for graph theory. It will require lots of work to finish. Currently you can:
Add/delete vertices
Add edges (direction not shown, but they are directed)
Arrange vertices in a circle (in the future, you will be able to define levels of rings and the number of nodes in each)
Create complete graphs quickly

Plans:
Add adjacency matrix viewer
Deleting edges
Multiple graphs support
Arrows for directed graphs
Planarity testing
Matrix operations
Weighted edges
Chromatic polynomials
Chromatic numbers

Spoiler for Stats:

Samocal             [o---------]
Virtual Processor   [o---------]
EnG                 [oo--------]
Grammer             [ooo-------]
AsmComp             [ooo-------]
Partex              [oooo------]
BatLib              [oooooooo--]
Grammer82           [----------]
Grammer68000        [----------]


Pseudonyms:  Zeda, Xeda, Thunderbolt
Languages:   English, français
Programming: z80 Assmebly
             Grammer
             TI-BASIC (83/84/+/SE, 89/89t/92)
Known For:   -Creator of the Grammer programming language
              (Winning program of zContest2011)
             -BatLib- One of the most feature packed libraries for BASIC programmers available
              with over 100 functions and a simple programming language
             -Learning to program z80 in hexadecimal before using an assembler (no computer was
              available!)
╔═╦╗░╠═╬╣▒║ ║║▓╚═╩╝█


Hot_Dog
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« Reply #21 on: 04 February, 2011, 19:06:10 »
0

Sweet idea!
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DJ Omnimaga
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« Reply #22 on: 05 February, 2011, 06:51:29 »
0

Seems interesting. By the way have you thought about adding a pic-based tilemapper that reads data like Illusiat 12? Some people might want to use pics for the size advantage, despite being limited to 3 tiles and not being able to store event tiles there.
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Xeda112358
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*
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Last Login: Yesterday at 21:06:29
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« Reply #23 on: 05 February, 2011, 07:06:05 »
0

I'm confused... Pictures use more space unless you use the whole thing... and 3 tiles? I can do it, but it will be at the cost of speed. I will try to add it Cheesy I mean, I have over 8000 bytes to fill up yet!

Also, how about making a command to convert a pic to the form of map data used for the current tilemap command...

IDEA! Okay, before I forget, I just thought of a way to make a fast version using pics. It will be slightly slower, but much faster than what I originally thought. I am jotting this down before I forget...
Okay, so I will copy the pic to the graph buffer, convert it to saveSScreen in the proper format, and then just use the regular tilemap routine using the pointer to saveSScreen as the tile data!

Thanks DJ Azn
Logged



Grammer Download (2.29.04.12)
Latest update (possibly incomplete)
My pastebin
Spoiler for FileSyst:
FileSyst is an application that provides a folder and filesystem for the TI-83+/84+ calculators. It is designed to be easy to access and use in BASIC, and it can be used to access game files and save data, or to create a command prompt, among other things:

Spoiler for Graphiti:
This is a graph explorer for graph theory. It will require lots of work to finish. Currently you can:
Add/delete vertices
Add edges (direction not shown, but they are directed)
Arrange vertices in a circle (in the future, you will be able to define levels of rings and the number of nodes in each)
Create complete graphs quickly

Plans:
Add adjacency matrix viewer
Deleting edges
Multiple graphs support
Arrows for directed graphs
Planarity testing
Matrix operations
Weighted edges
Chromatic polynomials
Chromatic numbers

Spoiler for Stats:

Samocal             [o---------]
Virtual Processor   [o---------]
EnG                 [oo--------]
Grammer             [ooo-------]
AsmComp             [ooo-------]
Partex              [oooo------]
BatLib              [oooooooo--]
Grammer82           [----------]
Grammer68000        [----------]


Pseudonyms:  Zeda, Xeda, Thunderbolt
Languages:   English, français
Programming: z80 Assmebly
             Grammer
             TI-BASIC (83/84/+/SE, 89/89t/92)
Known For:   -Creator of the Grammer programming language
              (Winning program of zContest2011)
             -BatLib- One of the most feature packed libraries for BASIC programmers available
              with over 100 functions and a simple programming language
             -Learning to program z80 in hexadecimal before using an assembler (no computer was
              available!)
╔═╦╗░╠═╬╣▒║ ║║▓╚═╩╝█


DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Online Online

Gender: Male
Last Login: Today at 05:59:03
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50213


Total Post Ratings: +2613

View Profile WWW
« Reply #24 on: 05 February, 2011, 11:15:20 »
0

Oh, when you use pics to store tilemaps, you fill the entire pic with maps. If you look at Illusiat/ROL maps they usually fill entire pics. Tongue Otherwise the only advantage there was to use pics was that pixel test is the fastest way to do collision detection in TI-BASIC.
Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
Xeda112358
Xombie. I am it.
Coder Of Tomorrow
LV12 Extreme Poster (Next: 5000)
*
Offline Offline

Last Login: Yesterday at 21:06:29
Date Registered: 31 October, 2010, 08:46:36
Location: Land of Little Cubes and Tea, NY
Posts: 3753


Topic starter
Total Post Ratings: +605

View Profile
« Reply #25 on: 05 February, 2011, 18:32:08 »
0

Ah okay Cheesy Yeah, I've never used a whole picture for tiles, so I just made BatLib able to use strings or appvars or any other var that could be variable size to store the sprite data. I mean, you can actually use pictures right now, but you would have a tough time recognising your sprites if you did RecallPic. But yeah, I'll work on a code to convert pictures to sprite sets right now.
Logged



Grammer Download (2.29.04.12)
Latest update (possibly incomplete)
My pastebin
Spoiler for FileSyst:
FileSyst is an application that provides a folder and filesystem for the TI-83+/84+ calculators. It is designed to be easy to access and use in BASIC, and it can be used to access game files and save data, or to create a command prompt, among other things:

Spoiler for Graphiti:
This is a graph explorer for graph theory. It will require lots of work to finish. Currently you can:
Add/delete vertices
Add edges (direction not shown, but they are directed)
Arrange vertices in a circle (in the future, you will be able to define levels of rings and the number of nodes in each)
Create complete graphs quickly

Plans:
Add adjacency matrix viewer
Deleting edges
Multiple graphs support
Arrows for directed graphs
Planarity testing
Matrix operations
Weighted edges
Chromatic polynomials
Chromatic numbers

Spoiler for Stats:

Samocal             [o---------]
Virtual Processor   [o---------]
EnG                 [oo--------]
Grammer             [ooo-------]
AsmComp             [ooo-------]
Partex              [oooo------]
BatLib              [oooooooo--]
Grammer82           [----------]
Grammer68000        [----------]


Pseudonyms:  Zeda, Xeda, Thunderbolt
Languages:   English, français
Programming: z80 Assmebly
             Grammer
             TI-BASIC (83/84/+/SE, 89/89t/92)
Known For:   -Creator of the Grammer programming language
              (Winning program of zContest2011)
             -BatLib- One of the most feature packed libraries for BASIC programmers available
              with over 100 functions and a simple programming language
             -Learning to program z80 in hexadecimal before using an assembler (no computer was
              available!)
╔═╦╗░╠═╬╣▒║ ║║▓╚═╩╝█


DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Online Online

Gender: Male
Last Login: Today at 05:59:03
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50213


Total Post Ratings: +2613

View Profile WWW
« Reply #26 on: 05 February, 2011, 22:12:50 »
0

Oh I didn't store sprites into the map pic. I really drew a map in a pic using Pen and the map engine read from the graph screen usign pxl-test. Sprites were stored in a different pic.
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Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
Xeda112358
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Coder Of Tomorrow
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*
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Last Login: Yesterday at 21:06:29
Date Registered: 31 October, 2010, 08:46:36
Location: Land of Little Cubes and Tea, NY
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« Reply #27 on: 05 February, 2011, 22:35:10 »
0

Oh, okay. Well, I did just make a routine that lets you use a picture as a tileset. But that being said, I did add that routine a week or two ago that lets you pixel test pictures without recalling them to the graph screen.
Logged



Grammer Download (2.29.04.12)
Latest update (possibly incomplete)
My pastebin
Spoiler for FileSyst:
FileSyst is an application that provides a folder and filesystem for the TI-83+/84+ calculators. It is designed to be easy to access and use in BASIC, and it can be used to access game files and save data, or to create a command prompt, among other things:

Spoiler for Graphiti:
This is a graph explorer for graph theory. It will require lots of work to finish. Currently you can:
Add/delete vertices
Add edges (direction not shown, but they are directed)
Arrange vertices in a circle (in the future, you will be able to define levels of rings and the number of nodes in each)
Create complete graphs quickly

Plans:
Add adjacency matrix viewer
Deleting edges
Multiple graphs support
Arrows for directed graphs
Planarity testing
Matrix operations
Weighted edges
Chromatic polynomials
Chromatic numbers

Spoiler for Stats:

Samocal             [o---------]
Virtual Processor   [o---------]
EnG                 [oo--------]
Grammer             [ooo-------]
AsmComp             [ooo-------]
Partex              [oooo------]
BatLib              [oooooooo--]
Grammer82           [----------]
Grammer68000        [----------]


Pseudonyms:  Zeda, Xeda, Thunderbolt
Languages:   English, français
Programming: z80 Assmebly
             Grammer
             TI-BASIC (83/84/+/SE, 89/89t/92)
Known For:   -Creator of the Grammer programming language
              (Winning program of zContest2011)
             -BatLib- One of the most feature packed libraries for BASIC programmers available
              with over 100 functions and a simple programming language
             -Learning to program z80 in hexadecimal before using an assembler (no computer was
              available!)
╔═╦╗░╠═╬╣▒║ ║║▓╚═╩╝█


DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Online Online

Gender: Male
Last Login: Today at 05:59:03
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50213


Total Post Ratings: +2613

View Profile WWW
« Reply #28 on: 06 February, 2011, 07:58:31 »
0

Cool. Personally I like to store my sprites inside pics because it's easier to organize them. I always hated having to convert them to hex all the time. X.x
Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
Xeda112358
Xombie. I am it.
Coder Of Tomorrow
LV12 Extreme Poster (Next: 5000)
*
Offline Offline

Last Login: Yesterday at 21:06:29
Date Registered: 31 October, 2010, 08:46:36
Location: Land of Little Cubes and Tea, NY
Posts: 3753


Topic starter
Total Post Ratings: +605

View Profile
« Reply #29 on: 06 February, 2011, 08:32:37 »
0

Ah, yeah, I know what you are talking about... That is where command 35 comes in handy Cheesy It converts a sprite on the graph screen to data. It even lets you choose the size of the sprite Azn I made the command because BatLib only used data (for speed purposes), so it was more difficult to create sprite data. This command does all the work and saves it in its compressed form.
Logged



Grammer Download (2.29.04.12)
Latest update (possibly incomplete)
My pastebin
Spoiler for FileSyst:
FileSyst is an application that provides a folder and filesystem for the TI-83+/84+ calculators. It is designed to be easy to access and use in BASIC, and it can be used to access game files and save data, or to create a command prompt, among other things:

Spoiler for Graphiti:
This is a graph explorer for graph theory. It will require lots of work to finish. Currently you can:
Add/delete vertices
Add edges (direction not shown, but they are directed)
Arrange vertices in a circle (in the future, you will be able to define levels of rings and the number of nodes in each)
Create complete graphs quickly

Plans:
Add adjacency matrix viewer
Deleting edges
Multiple graphs support
Arrows for directed graphs
Planarity testing
Matrix operations
Weighted edges
Chromatic polynomials
Chromatic numbers

Spoiler for Stats:

Samocal             [o---------]
Virtual Processor   [o---------]
EnG                 [oo--------]
Grammer             [ooo-------]
AsmComp             [ooo-------]
Partex              [oooo------]
BatLib              [oooooooo--]
Grammer82           [----------]
Grammer68000        [----------]


Pseudonyms:  Zeda, Xeda, Thunderbolt
Languages:   English, français
Programming: z80 Assmebly
             Grammer
             TI-BASIC (83/84/+/SE, 89/89t/92)
Known For:   -Creator of the Grammer programming language
              (Winning program of zContest2011)
             -BatLib- One of the most feature packed libraries for BASIC programmers available
              with over 100 functions and a simple programming language
             -Learning to program z80 in hexadecimal before using an assembler (no computer was
              available!)
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