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Author Topic: Bomberman 2 -  (Read 2955 times) Bookmark and Share
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yunhua98
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« on: 29 January, 2011, 22:17:22 »
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I'm starting a new Bomberman game since the old one is pretty much finished and has a lot of messy code that I started a long time ago, when I wasn't as good at Axe.  Tongue  The new one is 3lvl greyscale, has 16x16 sprites, and features scrolling.  The explosion sprites aren't done yet, so I'm using black sprites as placeholders, you can't die yet, and there is no AI, but I'll get that added in due time, and I'll get sprites facing the other directions done soon too.  Wink  For now, here's a screenie.  Cheesy


* Bomberman2screen.gif (628.02 KB, 192x128 - viewed 956 times.)
« Last Edit: 29 January, 2011, 22:17:46 by yunhua98 » Logged


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« Reply #1 on: 29 January, 2011, 22:20:20 »
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That looks cool. The only thing I think you should change is that the character looks really Pokemon like and think it should look different. But that's just me, good luck on it Smiley Looks cool.
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« Reply #2 on: 29 January, 2011, 22:20:53 »
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Lol, that guy looks like the one from Pokemon. The graphics look great, but is the gray as flickery on calc as in the screenie? Also, do you think that 16x16 gives you too narrow of a view? Undecided (although I guess it's too late to change that...)

lol ninja'd sort of
« Last Edit: 29 January, 2011, 22:21:14 by squidgetx » Logged

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« Reply #3 on: 29 January, 2011, 22:21:47 »
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I agree with whats been said, especially the field of view unfortunately :[ As for the character, are you planning to give him walking animations and turning?
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« Reply #4 on: 29 January, 2011, 22:23:34 »
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actually that character is also a place holder, its the Pokemon sprite but with a "B" on the cap.  Wink  this weekend, once I get more comp access, I'm gonna make new sprites and then copy them to the calc.  As for the 16x16 view, thats kinda what I'm trying to do, make it narrower and harder.  It'll require more strategy.  Wink
« Last Edit: 29 January, 2011, 22:24:19 by yunhua98 » Logged


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« Reply #5 on: 29 January, 2011, 22:24:29 »
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Gotcha, well in that case, carry on!  Its looking great! Cheesy
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« Reply #6 on: 29 January, 2011, 22:42:28 »
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Very nice, great success! (in Borat voice..) Looks nice, 16x16 would make it more interesting!
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« Reply #7 on: 29 January, 2011, 22:45:52 »
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thanks guys!  I'm going to work on more sprites for now though...  Wink
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« Reply #8 on: 30 January, 2011, 00:01:41 »
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Looks good, I had some old bomberman sprites but they weren't 16x16 but I think 8x16
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« Reply #9 on: 31 January, 2011, 02:28:12 »
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I kinda like the pokemon character...
Makes me nonstalgic Tongue

Looks nice!
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« Reply #10 on: 31 January, 2011, 02:36:44 »
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yunhua, that looks awesome Cheesy  I'm really anticipating this! Smiley
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yunhua98
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« Reply #11 on: 31 January, 2011, 04:16:27 »
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Thanks!  Although I'm not going to keep the pokemon-ish sprite.  I could add a cheat code to toggle it though.  Wink
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« Reply #12 on: 31 January, 2011, 21:52:00 »
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Nice, I would change the tiles that surrounds the level area, though. Will there be different looking levels, by the way?
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« Reply #13 on: 31 January, 2011, 22:08:20 »
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Good job, I can't wait to see !
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« Reply #14 on: 31 January, 2011, 23:28:06 »
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Nice, I would change the tiles that surrounds the level area, though. Will there be different looking levels, by the way?

you mean the black ones?  I don't really know what to do for them, suggestions?
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Spoiler for =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.

On hold for Contest.


Spoiler for ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11

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