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Author Topic: Blaster Master! -  (Read 6798 times) Bookmark and Share
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shmibs
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« Reply #15 on: 09 February, 2011, 02:50:06 »
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the level sets, gameplay, etc will be similar to the original game but not exactly the same, as some things just wouldn't be practical.
the jet fuel not being refilled by items dropped by enemies, for instance, and the map's being in smaller room chunks instead of the massive, contiguous maps of the original. i still intend to add in the overhead map portions and the bosses that need to be defeated in order to upgrade the tank, though. oh, and there will be fewer maps than are in the original game, because the sizes i'll be working with are massive enough as it is. probably just the first three (forest-y place, castle, and futuristic space station).
at the moment(after seeing squidget's sandland tilemapper), though, it's obvious that i still have some optimising to do.
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