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Author Topic: Sprites and Maps in C 68k -  (Read 2731 times) Bookmark and Share
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Lionel Debroux
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« Reply #15 on: 29 January, 2012, 21:28:06 »
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Ranman's code was meant for B/W, but grayscale is another story Wink

See http://debrouxl.github.com/gcc4ti/gray.html#GrayGetPlane :
Quote
GrayGetPlane returns a pointer to the grayscale plane plane. Valid values for plane are LIGHT_PLANE and DARK_PLANE. To draw in black, draw in both planes.

Note: Do not assume that any plane is on 0x4C00 when in grayscale mode, due to hardware version 2 support. Also do not assume that the 2 grayscale planes are consecutive, this is not the case on hardware version 1.

Some software grayscale implementations have two consecutive grayscale planes, but the one in TIGCC and GCC4TI doesn't.
« Last Edit: 29 January, 2012, 21:30:06 by Lionel Debroux » Logged

Member of the TI-Chess Team.
Co-maintainer of GCC4TI (GCC4TI online documentation), TILP and TIEmu.
Co-admin of TI-Planet.
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