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Author Topic: Samocal -  (Read 3324 times) Bookmark and Share
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Xeda112358
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« on: 04 February, 2011, 09:45:19 »
+6

Samocal is an RPG I started and never finished over two years ago. It made use of Celtic 3, but it was still slow and data files were still very large. So guess what? I've been programming assembly for well over a year and ya know what, I'm getting a little bored. I think it is time I pick up this old project again, but this time I will use BatLib to take advantage of the speed and memory efficiency I designed it for. Below you will see what the old program looked like.
For an example of size, in the old version, a map uses about 1000 byte (16x24 tiles). In this version. 16x24 tiles will use less than 200 bytes.

Currently, my priority is on BatLib, but I figured I may as well get the word out here. Feel free to comment!


* THE GAME.gif (273.35 KB, 192x128 - viewed 259 times.)
Logged



Grammer Download (2.29.04.12)
Latest update (possibly incomplete)
My pastebin
Spoiler for FileSyst:
FileSyst is an application that provides a folder and filesystem for the TI-83+/84+ calculators. It is designed to be easy to access and use in BASIC, and it can be used to access game files and save data, or to create a command prompt, among other things:

Spoiler for Graphiti:
This is a graph explorer for graph theory. It will require lots of work to finish. Currently you can:
Add/delete vertices
Add edges (direction not shown, but they are directed)
Arrange vertices in a circle (in the future, you will be able to define levels of rings and the number of nodes in each)
Create complete graphs quickly

Plans:
Add adjacency matrix viewer
Deleting edges
Multiple graphs support
Arrows for directed graphs
Planarity testing
Matrix operations
Weighted edges
Chromatic polynomials
Chromatic numbers

Spoiler for Stats:

Samocal             [o---------]
Virtual Processor   [o---------]
EnG                 [oo--------]
Grammer             [ooo-------]
AsmComp             [ooo-------]
Partex              [oooo------]
BatLib              [oooooooo--]
Grammer82           [----------]
Grammer68000        [----------]


Pseudonyms:  Zeda, Xeda, Thunderbolt
Languages:   English, français
Programming: z80 Assmebly
             Grammer
             TI-BASIC (83/84/+/SE, 89/89t/92)
Known For:   -Creator of the Grammer programming language
              (Winning program of zContest2011)
             -BatLib- One of the most feature packed libraries for BASIC programmers available
              with over 100 functions and a simple programming language
             -Learning to program z80 in hexadecimal before using an assembler (no computer was
              available!)
╔═╦╗░╠═╬╣▒║ ║║▓╚═╩╝█


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« Reply #1 on: 04 February, 2011, 09:46:10 »
0

It looks excellent.
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DJ Omnimaga
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« Reply #2 on: 04 February, 2011, 09:53:30 »
0

THis looks nice. It would have been cool if it was finished. Cheesy

One thing I noticed though is that it flickers when your char moves. Didn't Celtic III have sprite arguments that let you not update the LCD when displaying them?

Anyway hopefully a batlib version would be smaller. One major issue with my last games was the large map files. I used matrices so with all the commas and two digits numbers it filled my archive fast.
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Xeda112358
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Last Login: 23 May, 2013, 22:01:23
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« Reply #3 on: 04 February, 2011, 18:32:10 »
0

Yeah, I had the same problem. BatLib uses a string of bytes for tilemap data. The disadvantage is the ease of use (which is why I am made a sprite editor and map editor), but the advantage is size and speed. BatLib doesn't need to convert all those floating point numbers which saves over a thousand (maybe several thousand) cycles per tile. Plus, it is set up to make sprite display even faster because the result of one displayed sprite is the pointer to where the next tile is. Oh, jeez, I need to make a variable size tilemap method... I think I just figured out an easy way to make tilemaps with, say, 8x16 tiles or something crazy like that... Ideas update!
Logged



Grammer Download (2.29.04.12)
Latest update (possibly incomplete)
My pastebin
Spoiler for FileSyst:
FileSyst is an application that provides a folder and filesystem for the TI-83+/84+ calculators. It is designed to be easy to access and use in BASIC, and it can be used to access game files and save data, or to create a command prompt, among other things:

Spoiler for Graphiti:
This is a graph explorer for graph theory. It will require lots of work to finish. Currently you can:
Add/delete vertices
Add edges (direction not shown, but they are directed)
Arrange vertices in a circle (in the future, you will be able to define levels of rings and the number of nodes in each)
Create complete graphs quickly

Plans:
Add adjacency matrix viewer
Deleting edges
Multiple graphs support
Arrows for directed graphs
Planarity testing
Matrix operations
Weighted edges
Chromatic polynomials
Chromatic numbers

Spoiler for Stats:

Samocal             [o---------]
Virtual Processor   [o---------]
EnG                 [oo--------]
Grammer             [ooo-------]
AsmComp             [ooo-------]
Partex              [oooo------]
BatLib              [oooooooo--]
Grammer82           [----------]
Grammer68000        [----------]


Pseudonyms:  Zeda, Xeda, Thunderbolt
Languages:   English, français
Programming: z80 Assmebly
             Grammer
             TI-BASIC (83/84/+/SE, 89/89t/92)
Known For:   -Creator of the Grammer programming language
              (Winning program of zContest2011)
             -BatLib- One of the most feature packed libraries for BASIC programmers available
              with over 100 functions and a simple programming language
             -Learning to program z80 in hexadecimal before using an assembler (no computer was
              available!)
╔═╦╗░╠═╬╣▒║ ║║▓╚═╩╝█


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« Reply #4 on: 04 February, 2011, 23:24:13 »
0

Cool, "THE GAME" looks nice. Tongue I like RPGs... Cheesy
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DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
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« Reply #5 on: 05 February, 2011, 09:47:34 »
0

I hate having to make a tilemap editor X.x. I tried in Axe before and it would just throw me a Done message. In BASIC it was usually slow so I just used Draw N Map in the archives.

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Xeda112358
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*
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Last Login: 23 May, 2013, 22:01:23
Date Registered: 31 October, 2010, 08:46:36
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« Reply #6 on: 05 February, 2011, 18:27:33 »
0

Ah, I actually find it pretty easy to do, now. I always use the same basic outline, though. Move the tile, press enter to place it, use two keys to cycle through tiles, and press clear to the clear the map. The map editor I currently have only does one map at a time. From the old BatLib version (including the program version) I made a map editor that handled the whole 64x128 map... I am currently working on that again Cheesy
Logged



Grammer Download (2.29.04.12)
Latest update (possibly incomplete)
My pastebin
Spoiler for FileSyst:
FileSyst is an application that provides a folder and filesystem for the TI-83+/84+ calculators. It is designed to be easy to access and use in BASIC, and it can be used to access game files and save data, or to create a command prompt, among other things:

Spoiler for Graphiti:
This is a graph explorer for graph theory. It will require lots of work to finish. Currently you can:
Add/delete vertices
Add edges (direction not shown, but they are directed)
Arrange vertices in a circle (in the future, you will be able to define levels of rings and the number of nodes in each)
Create complete graphs quickly

Plans:
Add adjacency matrix viewer
Deleting edges
Multiple graphs support
Arrows for directed graphs
Planarity testing
Matrix operations
Weighted edges
Chromatic polynomials
Chromatic numbers

Spoiler for Stats:

Samocal             [o---------]
Virtual Processor   [o---------]
EnG                 [oo--------]
Grammer             [ooo-------]
AsmComp             [ooo-------]
Partex              [oooo------]
BatLib              [oooooooo--]
Grammer82           [----------]
Grammer68000        [----------]


Pseudonyms:  Zeda, Xeda, Thunderbolt
Languages:   English, français
Programming: z80 Assmebly
             Grammer
             TI-BASIC (83/84/+/SE, 89/89t/92)
Known For:   -Creator of the Grammer programming language
              (Winning program of zContest2011)
             -BatLib- One of the most feature packed libraries for BASIC programmers available
              with over 100 functions and a simple programming language
             -Learning to program z80 in hexadecimal before using an assembler (no computer was
              available!)
╔═╦╗░╠═╬╣▒║ ║║▓╚═╩╝█


DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Online Online

Gender: Male
Last Login: Today at 08:39:50
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50235


Total Post Ratings: +2615

View Profile WWW
« Reply #7 on: 05 February, 2011, 22:08:57 »
0

Yeah my main issue was mostly in Axe. Idk why. My gripe with Axe was dealing with external appvars. I always had troubles with them. This is the main reason why I quitted Axe.

Also do you mean 96x64 instead of 128x96? Because the screen is 96x64 pixels Huh? (Unless you don't mean pxl-test-based maps?)
« Last Edit: 05 February, 2011, 22:09:34 by DJ Omnimaga » Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
Xeda112358
Xombie. I am it.
Coder Of Tomorrow
LV12 Extreme Poster (Next: 5000)
*
Offline Offline

Last Login: 23 May, 2013, 22:01:23
Date Registered: 31 October, 2010, 08:46:36
Location: Land of Little Cubes and Tea, NY
Posts: 3760


Topic starter
Total Post Ratings: +610

View Profile
« Reply #8 on: 05 February, 2011, 22:32:22 »
0

I meant 64 tiles tall by 128 tiles wide-- I was using the font hook method, so there were 8 maps by 8 maps that were each 8x16
Logged



Grammer Download (2.29.04.12)
Latest update (possibly incomplete)
My pastebin
Spoiler for FileSyst:
FileSyst is an application that provides a folder and filesystem for the TI-83+/84+ calculators. It is designed to be easy to access and use in BASIC, and it can be used to access game files and save data, or to create a command prompt, among other things:

Spoiler for Graphiti:
This is a graph explorer for graph theory. It will require lots of work to finish. Currently you can:
Add/delete vertices
Add edges (direction not shown, but they are directed)
Arrange vertices in a circle (in the future, you will be able to define levels of rings and the number of nodes in each)
Create complete graphs quickly

Plans:
Add adjacency matrix viewer
Deleting edges
Multiple graphs support
Arrows for directed graphs
Planarity testing
Matrix operations
Weighted edges
Chromatic polynomials
Chromatic numbers

Spoiler for Stats:

Samocal             [o---------]
Virtual Processor   [o---------]
EnG                 [oo--------]
Grammer             [ooo-------]
AsmComp             [ooo-------]
Partex              [oooo------]
BatLib              [oooooooo--]
Grammer82           [----------]
Grammer68000        [----------]


Pseudonyms:  Zeda, Xeda, Thunderbolt
Languages:   English, français
Programming: z80 Assmebly
             Grammer
             TI-BASIC (83/84/+/SE, 89/89t/92)
Known For:   -Creator of the Grammer programming language
              (Winning program of zContest2011)
             -BatLib- One of the most feature packed libraries for BASIC programmers available
              with over 100 functions and a simple programming language
             -Learning to program z80 in hexadecimal before using an assembler (no computer was
              available!)
╔═╦╗░╠═╬╣▒║ ║║▓╚═╩╝█


DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Online Online

Gender: Male
Last Login: Today at 08:39:50
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50235


Total Post Ratings: +2615

View Profile WWW
« Reply #9 on: 06 February, 2011, 07:33:16 »
0

Oh ok. That said, even then I am glad they're split, though, because I was also wondering how you fit 128x64 tiles in memory. Grin
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Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
Xeda112358
Xombie. I am it.
Coder Of Tomorrow
LV12 Extreme Poster (Next: 5000)
*
Offline Offline

Last Login: 23 May, 2013, 22:01:23
Date Registered: 31 October, 2010, 08:46:36
Location: Land of Little Cubes and Tea, NY
Posts: 3760


Topic starter
Total Post Ratings: +610

View Profile
« Reply #10 on: 06 February, 2011, 08:28:36 »
0

Ah, it fit in 4096 bytes. I used Str0 to contain the font data and the tilemap data, so Str0 was 4108 bytes of data. Luckily it could be archived Cheesy
Logged



Grammer Download (2.29.04.12)
Latest update (possibly incomplete)
My pastebin
Spoiler for FileSyst:
FileSyst is an application that provides a folder and filesystem for the TI-83+/84+ calculators. It is designed to be easy to access and use in BASIC, and it can be used to access game files and save data, or to create a command prompt, among other things:

Spoiler for Graphiti:
This is a graph explorer for graph theory. It will require lots of work to finish. Currently you can:
Add/delete vertices
Add edges (direction not shown, but they are directed)
Arrange vertices in a circle (in the future, you will be able to define levels of rings and the number of nodes in each)
Create complete graphs quickly

Plans:
Add adjacency matrix viewer
Deleting edges
Multiple graphs support
Arrows for directed graphs
Planarity testing
Matrix operations
Weighted edges
Chromatic polynomials
Chromatic numbers

Spoiler for Stats:

Samocal             [o---------]
Virtual Processor   [o---------]
EnG                 [oo--------]
Grammer             [ooo-------]
AsmComp             [ooo-------]
Partex              [oooo------]
BatLib              [oooooooo--]
Grammer82           [----------]
Grammer68000        [----------]


Pseudonyms:  Zeda, Xeda, Thunderbolt
Languages:   English, français
Programming: z80 Assmebly
             Grammer
             TI-BASIC (83/84/+/SE, 89/89t/92)
Known For:   -Creator of the Grammer programming language
              (Winning program of zContest2011)
             -BatLib- One of the most feature packed libraries for BASIC programmers available
              with over 100 functions and a simple programming language
             -Learning to program z80 in hexadecimal before using an assembler (no computer was
              available!)
╔═╦╗░╠═╬╣▒║ ║║▓╚═╩╝█


DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Online Online

Gender: Male
Last Login: Today at 08:39:50
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50235


Total Post Ratings: +2615

View Profile WWW
« Reply #11 on: 06 February, 2011, 09:48:03 »
0

Hmm now that I think about it, 128x64 in string format isn't too large, after all. I thought it was something like 50 KB, but it's 8192 KB. What kind of compression do you use to keep it under 8192, though?
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Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
Xeda112358
Xombie. I am it.
Coder Of Tomorrow
LV12 Extreme Poster (Next: 5000)
*
Offline Offline

Last Login: 23 May, 2013, 22:01:23
Date Registered: 31 October, 2010, 08:46:36
Location: Land of Little Cubes and Tea, NY
Posts: 3760


Topic starter
Total Post Ratings: +610

View Profile
« Reply #12 on: 06 February, 2011, 09:56:48 »
0

Oh, it uses only 16 sprites, so each tile uses half a byte.
Logged



Grammer Download (2.29.04.12)
Latest update (possibly incomplete)
My pastebin
Spoiler for FileSyst:
FileSyst is an application that provides a folder and filesystem for the TI-83+/84+ calculators. It is designed to be easy to access and use in BASIC, and it can be used to access game files and save data, or to create a command prompt, among other things:

Spoiler for Graphiti:
This is a graph explorer for graph theory. It will require lots of work to finish. Currently you can:
Add/delete vertices
Add edges (direction not shown, but they are directed)
Arrange vertices in a circle (in the future, you will be able to define levels of rings and the number of nodes in each)
Create complete graphs quickly

Plans:
Add adjacency matrix viewer
Deleting edges
Multiple graphs support
Arrows for directed graphs
Planarity testing
Matrix operations
Weighted edges
Chromatic polynomials
Chromatic numbers

Spoiler for Stats:

Samocal             [o---------]
Virtual Processor   [o---------]
EnG                 [oo--------]
Grammer             [ooo-------]
AsmComp             [ooo-------]
Partex              [oooo------]
BatLib              [oooooooo--]
Grammer82           [----------]
Grammer68000        [----------]


Pseudonyms:  Zeda, Xeda, Thunderbolt
Languages:   English, français
Programming: z80 Assmebly
             Grammer
             TI-BASIC (83/84/+/SE, 89/89t/92)
Known For:   -Creator of the Grammer programming language
              (Winning program of zContest2011)
             -BatLib- One of the most feature packed libraries for BASIC programmers available
              with over 100 functions and a simple programming language
             -Learning to program z80 in hexadecimal before using an assembler (no computer was
              available!)
╔═╦╗░╠═╬╣▒║ ║║▓╚═╩╝█


DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Online Online

Gender: Male
Last Login: Today at 08:39:50
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50235


Total Post Ratings: +2615

View Profile WWW
« Reply #13 on: 06 February, 2011, 10:21:53 »
0

Oh wait you have half byte support too? :O

Btw does your asm tools allow people to squish their tile/sprite/map data to machine code format like the AsmComp(prgmNAME,prgmNAME2) command does? Because hex is twice larger...
« Last Edit: 06 February, 2011, 10:22:57 by DJ Omnimaga » Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
Xeda112358
Xombie. I am it.
Coder Of Tomorrow
LV12 Extreme Poster (Next: 5000)
*
Offline Offline

Last Login: 23 May, 2013, 22:01:23
Date Registered: 31 October, 2010, 08:46:36
Location: Land of Little Cubes and Tea, NY
Posts: 3760


Topic starter
Total Post Ratings: +610

View Profile
« Reply #14 on: 06 February, 2011, 17:55:06 »
0

Ah, yeah it does that. It is command 5 and command 6 does the opposite. I want to add a squisher that works with weird bit sizes so like if you had only 8 tiles, you would need 3 bits per tile in the tilemap... It would also be useful for sprites... especially if they are, say, 5 pixels wide... good for compression...
Logged



Grammer Download (2.29.04.12)
Latest update (possibly incomplete)
My pastebin
Spoiler for FileSyst:
FileSyst is an application that provides a folder and filesystem for the TI-83+/84+ calculators. It is designed to be easy to access and use in BASIC, and it can be used to access game files and save data, or to create a command prompt, among other things:

Spoiler for Graphiti:
This is a graph explorer for graph theory. It will require lots of work to finish. Currently you can:
Add/delete vertices
Add edges (direction not shown, but they are directed)
Arrange vertices in a circle (in the future, you will be able to define levels of rings and the number of nodes in each)
Create complete graphs quickly

Plans:
Add adjacency matrix viewer
Deleting edges
Multiple graphs support
Arrows for directed graphs
Planarity testing
Matrix operations
Weighted edges
Chromatic polynomials
Chromatic numbers

Spoiler for Stats:

Samocal             [o---------]
Virtual Processor   [o---------]
EnG                 [oo--------]
Grammer             [ooo-------]
AsmComp             [ooo-------]
Partex              [oooo------]
BatLib              [oooooooo--]
Grammer82           [----------]
Grammer68000        [----------]


Pseudonyms:  Zeda, Xeda, Thunderbolt
Languages:   English, français
Programming: z80 Assmebly
             Grammer
             TI-BASIC (83/84/+/SE, 89/89t/92)
Known For:   -Creator of the Grammer programming language
              (Winning program of zContest2011)
             -BatLib- One of the most feature packed libraries for BASIC programmers available
              with over 100 functions and a simple programming language
             -Learning to program z80 in hexadecimal before using an assembler (no computer was
              available!)
╔═╦╗░╠═╬╣▒║ ║║▓╚═╩╝█


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