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Author Topic: Yumé: The Eternal Dreams -  (Read 11683 times) Bookmark and Share
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TsukasaZX
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« Reply #195 on: 16 April, 2011, 12:13:01 »
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Ohaithar! Update!



On the right is the GFX as you knew them. On the left is a preview of the GFX as they will be from now on.

Tile system is migrating from my doofy "3xPixel" graphics and 84x80px size to single pixel resolution graphics and a more standard 64x64px size.

Nanami will receive a graphical overhaul to single pixel resolution and 64x128 dimensions at an unspecified future date.


The new brick tiles are pretty solid Beta and probably won't change much. The box tiles are super alpha and are just there to show I have more than 2 tile types in progress.
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« Reply #196 on: 16 April, 2011, 13:14:43 »
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Those bricks are looking very good! The new grass is cool too Cheesy
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TsukasaZX
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« Reply #197 on: 16 April, 2011, 13:17:25 »
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Hint: new grass is old grass, just not magnified 300% Wink
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« Reply #198 on: 16 April, 2011, 13:17:53 »
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Hint: new grass is old grass, just not magnified 300% Wink

It still looks better =D
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« Reply #199 on: 17 April, 2011, 19:30:15 »
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Maybe you could post here your new sprites like the door and stuff?
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TsukasaZX
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« Reply #200 on: 17 April, 2011, 20:34:47 »
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For those of you who were wondering how sanctuaries were going to be implemented, wonder no further. Sanctuaries are null fields surrounding a certain type of statue. This is that statue as well as a size comparison with Nanami.


The statue itself is a tad ironic, unintentionally. Think of them in their "religious" meaning, rather than their literal morbid one Tongue


As for the field itself, I'm debating between two things:

1) Letting the player figure out the field distance or be happy knowing that "oh hey, if I walk up to this thing, my health restores"
2) The grass or ground within the field itself glows slightly.


What do you all think?


Also, all human-like things get the 3xPixel treatment for now due to time constraints. Although, I think that makes these statues more visually distinct, such that players will be more likely to check them out.

[edit]
http://twitter.com/#!/NanamiMugenTeam will be updated as frequently as I remember with Yumé related things and other stuff.
« Last Edit: 17 April, 2011, 21:14:59 by TsukasaZX » Logged

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« Reply #201 on: 18 April, 2011, 12:32:04 »
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Looks great!
I could probabily draw some blocks if you need me to, I actually have some free time and some experiance with making tiles.
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« Reply #202 on: 18 April, 2011, 12:43:50 »
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"The grass or ground within the field itself glows slightly." I prefer this one.
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« Reply #203 on: 19 April, 2011, 00:41:24 »
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Looks great!
I could probabily draw some blocks if you need me to, I actually have some free time and some experiance with making tiles.

If you could make me a 64x64 pixel water tile, I'd love you forever Smiley

Also, the glow itself wouldn't be animated so it'd just look gold/yellow-tinted. I'll go with that anyway though.
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"Alenda lux ubi orta libertas" - Let learning be cherished where liberty has arisen.

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« Reply #204 on: 20 April, 2011, 15:55:31 »
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Maybe have the glow come on only when you're within the range? Just spouting ideas here.

Sorry for no music progress. My VSTs are still broken.
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« Reply #205 on: 20 April, 2011, 15:56:43 »
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I like that idea. Duly noted Smiley

Well, let's just hope I get at least a bare minimum in the next 1.5 weeks. I'd love to have some GOOD music when I demo my game. Tongue
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IRC EFNet | Nick Su-Hime | Chan #omnimaga, #unss, #cemetech
Yumé - 100% Complete!
Yumé 2: Rika's Story - 10%
 - Hiatus until summertime
Yumé: The Eternal Dreams - 50%
 - World and events
TIBiC/GO C Library - N%

"Alenda lux ubi orta libertas" - Let learning be cherished where liberty has arisen.

  ▲
▲ ▲ Triforce!
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« Reply #206 on: 21 April, 2011, 22:32:58 »
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1.5 weeks. Okay. I can do that. No problem. Easy as pie. Piece of cake. Generally speaking, as non-difficult as sweet pastries and/or confections. You can't see me right now, but hopefully I've managed to convey the hyperventilating, ultra-panicked state I'm in right now. If not...

* JustCause shifts into epic panic mode and begins checking his watch every five seconds.

Well, I guess I know what I'll be doing this weekend! w00t

Oh, and when I tried to do a piano version of the title theme, this was the result... so I'll likely be finding some new VSTs soon or actually getting a legit recording setup.
« Last Edit: 21 April, 2011, 22:35:29 by JustCause » Logged

Geekboy1011
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« Reply #207 on: 21 April, 2011, 22:41:32 »
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I have no good vsts for fruity loops ;.;

need to spend more time on this just calling a blank on ideas Undecided
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Yumé - The Eternal Dreams(tsukasaZX's project): music making working on second piece
PROJECT:TiX - planning stages almost done few more things to think about then i start coding so coding should commence tommorow or the NULL of NULL yay
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« Reply #208 on: 21 April, 2011, 22:53:20 »
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I like that idea. Duly noted Smiley

Well, let's just hope I get at least a bare minimum in the next 1.5 weeks. I'd love to have some GOOD music when I demo my game. Tongue

Don't hesitate to ask for music sprites too!
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« Reply #209 on: 22 April, 2011, 01:59:08 »
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Ohaithar! Update!



On the right is the GFX as you knew them. On the left is a preview of the GFX as they will be from now on.

Tile system is migrating from my doofy "3xPixel" graphics and 84x80px size to single pixel resolution graphics and a more standard 64x64px size.

Nanami will receive a graphical overhaul to single pixel resolution and 64x128 dimensions at an unspecified future date.


The new brick tiles are pretty solid Beta and probably won't change much. The box tiles are super alpha and are just there to show I have more than 2 tile types in progress.
I like these sprites. As suggestion, I would put an outline on the wall sides (if any in the game) and the brown sprites, but make sure it's not too visible either.
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