As much as I love programming on a TI calculator, I do not believe that my skill level is adequate enough for my ambitions. In essence, there is so much I want to do but so little I really can do on a z80 hybrid BASIC platform. As such, I've decided to port the Yumé series over to the PC and continue it as a PC game series. Note, however, that I will
still be releasing the TI-84 Yumé and finishing and releashing the TI-84 Yumé 2. I just won't be making any further Yumé games (or perhaps games in general, who knows?) on the calculator.
Anywho, on to the meat and potatoes!Yumé: The Eternal DreamsThe Eternal Dreams
is divided into 3 chapters, the first two of which being rebuilds of Yumé
and Yumé 2: Rika's Story
and the last being Yumé 3: Finality
. The chapters are simply titled "Nanami", "Rika", and "Finality".
The alpha title screen:
One of Nanami's 12 current alpha sprites:
Still need to add detail to Nanami's outfit and create "felled" sprites.Slated Features
- Anytime Saving: Due to the expansiveness of the game, you will be able to save your progress at anytime and resume exactly where you left off.
- Expanded Map: The explorable portion of the Dream World in the Nanami Chapter will be larger than it is in the original. The explorable portion of the Dream World in the Rika Chapter will remain the same but will also include the areas from Nanami Chapter. Finality will be confined to its own relatively large map (moving on from Chapter 2 to 3 is a PoNR [Point of No Return]).
- Expanded Gameplay: Nanami Chapter will be longer and include more items and events
- More Easter EggsGame Summary
Nanami Chapter introduces the Dream World and its mechanics. As with the original Yumé 1, there won't be much in terms of plot development.
Rika Chapter delves into the actual plot and begins to unravel the mystery of what exactly the Dream World is.
Finality is the climax of the plot and the solution of the mystery.The Dream World"I was drawn into a world so strange... a world devoid of life... every moment I feel weaker as if my soul is being slowly devoured...."
The Dream World is a strange land that exists outside of reality. Devoid of animal life, it is a very desolate land. Mysteriously, an unseen force drains away the life energy of those caught in the Dream World's grasp. It is possible to escape from the realm, but whether or not you do depends solely on your wits and skill (and a few other factors).
Your character's life energy is literally slowly drained away every moment. However, you will be able to restore it in small amounts. At this point in time, I'm debating between two methods. Feel free to vote on them:
Survival/"Classic" - As with the original TI-83+ games, there are respawning "Life Energy" orbs scattered throughout the Dream World. Collecting these will restore some of your life energy.
Sanctuary - Certain areas of the map are "sanctuaries". The draining effects of the Dream World do not take hold in them and your life energy will naturally and gradually recover.Actual Progress
I have some semblance of a movement engine done. I'm hoping to get the full movement engine complete in a couple of days. Then it's on to the Tile Mapper and HUD.
The game is being written in C/C++ with Allegro with cross-compatibility in mind. That is, I should be able to compile this on Linux AND Windows without changing source-code (much).
Thoughts? Comments? Questions?
Oh, and I might be requesting sprite and/or music help. I will also post progress updates on weekly if not daily intervals.