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Author Topic: nTris - Tetris for nSpire - -  (Read 8223 times) Bookmark and Share
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wRieDen
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« Reply #30 on: 01 March, 2011, 17:03:37 »
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yes, i updated it  Wink
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« Reply #31 on: 01 March, 2011, 23:44:06 »
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uhm there seems to be a bug in the current version
after I exit ntris my calc responds extremely slow to keys etc. (he behaves quasi like underclockt)
if you take the time to renter ntris or any other ndless program this effect seems to be gone, until you go back to normal "OS-mode"
other than reset I fund no way to fix it.

If you need some more information just say what exactly you need to know please.
btw. I'm using a Touchpad CAS with OS 2.1
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ExtendeD
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« Reply #32 on: 02 March, 2011, 21:59:02 »
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wRieDen, 0x900D0000 (timer) doesn't seem to be restored on exit. The OS value needs unfortunately to be hard coded (32).

Couldn't Ndless's sleep(ms) function have been used in your case by the way, to make things easier?
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« Reply #33 on: 02 March, 2011, 22:48:35 »
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Whoops, yes i tested the current version just on the emulator  Embarrassed , now the timer is retored properly.
The sleep funktion would block the whole controls, at the moment the timer is used for the falling blocks.
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« Reply #34 on: 03 March, 2011, 23:27:58 »
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I'd like it if you added a hold feature.
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« Reply #35 on: 04 March, 2011, 06:12:24 »
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Hi and welcome to the forums. Also what is a hold feature? Is it just making everything stop moving until you release a certain key so you think about where to put the block? That might be an interesting feature, although it would be nice to have an hard mode where it can't be used too.
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Lemmy
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« Reply #36 on: 04 March, 2011, 13:40:44 »
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Hi and welcome to the forums. Also what is a hold feature? Is it just making everything stop moving until you release a certain key so you think about where to put the block? That might be an interesting feature, although it would be nice to have an hard mode where it can't be used too.
It's actually when you can press a button to put the current falling block in a "hold chamber" where you can then substitute it out later to get combos more easily. Almost all tetris games have this so I'm surprised you've never heard of it.


See that box with the N piece? That's where the hold block goes.
« Last Edit: 04 March, 2011, 13:45:26 by Lemmy » Logged
Stefan Bauwens
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« Reply #37 on: 04 March, 2011, 14:27:29 »
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Hi and welcome to the forums. Also what is a hold feature? Is it just making everything stop moving until you release a certain key so you think about where to put the block? That might be an interesting feature, although it would be nice to have an hard mode where it can't be used too.
It's actually when you can press a button to put the current falling block in a "hold chamber" where you can then substitute it out later to get combos more easily. Almost all tetris games have this so I'm surprised you've never heard of it.


See that box with the N piece? That's where the hold block goes.
Hmm, I never heard of that 'hold chamber'. I think that box with the 'N' peace is the box that shows witch block's going to be next.
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Art_of_camelot
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« Reply #38 on: 04 March, 2011, 15:44:02 »
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@Lemmy: I've never heard of a "hold" feature either, but to be fair, I've only played the gameboy versions(original and gamboy color) of Tetris. As Stefan pointed out in the above screenshot, that box in the lower right hand corner show the next piece that is going to fall. Oh, and welcome to the forums! Wink
« Last Edit: 04 March, 2011, 15:59:43 by Art_of_camelot » Logged

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« Reply #39 on: 04 March, 2011, 17:01:16 »
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I guess he means that feature: http://www.tetrisfriends.com/help/tips_intermediate.php
Well, i have to say that I didn't know about this hold queue before, but it seems to be quite useful.
Maybe i'll add it in further versions.

@DJ_O: I've already included this, but it's more a bug than a feature  Cool
Just try to hold one of controls.
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« Reply #40 on: 04 March, 2011, 17:04:59 »
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Oh I see, but than its wrong to say: 'Almost all tetris games have this.'
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« Reply #41 on: 04 March, 2011, 21:14:36 »
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Oh I see, but than its wrong to say: 'Almost all tetris games have this.'

There hasn't been a single version of tetris that I've played that didn't have hold. Even the ti-84 versions (at least the ones I tried) have hold
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« Reply #42 on: 04 March, 2011, 21:32:31 »
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Oh I see, but than its wrong to say: 'Almost all tetris games have this.'

There hasn't been a single version of tetris that I've played that didn't have hold. Even the ti-84 versions (at least the ones I tried) have hold
Then it looks like you haven't played the original gameboy one Tongue
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« Reply #43 on: 04 March, 2011, 21:42:08 »
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Then it looks like you haven't played the original gameboy one Tongue
I admit to this
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DJ Omnimaga
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« Reply #44 on: 04 March, 2011, 23:22:05 »
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Hi and welcome to the forums. Also what is a hold feature? Is it just making everything stop moving until you release a certain key so you think about where to put the block? That might be an interesting feature, although it would be nice to have an hard mode where it can't be used too.
It's actually when you can press a button to put the current falling block in a "hold chamber" where you can then substitute it out later to get combos more easily. Almost all tetris games have this so I'm surprised you've never heard of it.


See that box with the N piece? That's where the hold block goes.
Well I didn't play the 84+ version very much and that was in 2001. The last time I played Tetris before was on a 40 MHz computer at school and it was a limited version with many removed features (eg: blocks felt instantly when hitting the down arrow and there was no way to make them go down one spot like in other Tetris games.). Besides that I only played the NES version around 1992.

Note, I'M not a big puzzle game fan, so I never got into Tetris as much as some other people.
« Last Edit: 04 March, 2011, 23:25:02 by DJ_O » Logged

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