Okay, here's a question (or two):
The Text( command seems to only draw whatever you want it to for one frame at which point the text seems to disappear. Is this just how Text( works or am I doing something wrong? So, if I wanted to output text that would stay there (the graph screen) until I used ClrDraw, how would I go about doing that? (Sprites would be really inefficient, mind you).
Also, what does it mean when I try to run my program after compiling and get ERR:INVALID? I have ample RAM left (>15000) and tons of archive (>100000) so I couldn't think it'd be a memory issue, but all the same it happened after I wrote a few everyday lines. An example of the format these lines were in is:
:If A=0:If B=0:Text(1,1,"COOL"):End:End
After commenting those lines out it worked fine again, but if I bring one back my sprites glitch up and more makes me get ERR:INVALIDs again. My game is rather huge, using like, 30 pictures, all the letter variables, and a bit of L1, so it makes me think it might have to do with free RAM or whatever? Mind you, it's not an Axe error but a TI error I'm getting, after trying to run the game.