I am curious how far we'll be able to push the Prizm when display routines like IonFastCopy are written.
Imagine actually being able to use real color textures in a 3D engine. Its kinda hard to distinguish texture in 4-color greyscale but imagine being able to use real color texture in a game. If you can get a routine to work fast enough then you can produce some amazing games with just that alone.
Personally, I can entertain myself for a long time just by staring at the bouncing rectangles. Imagine what games developed later on would do.