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Author Topic: Compiling stuff for Prizm -  (Read 15540 times) Bookmark and Share
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z80man
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« Reply #15 on: 03 April, 2011, 22:52:08 »
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Whoa how are you doing all of this? That's pretty cool, but how do we replicate this in our programs? Last time I checked the VRAM-DMAC was still undocumented. What I think we need is a long explanation of how insight exactly works and how you created all of those routines. I don't mean to put any pressure on you Simon, but me and I assume many others are starting to fall behind on all of these new finds. I have several projects that I wish to start, but I cannot not start them yet as I don't understand all of the inner workings. For me as an asm coder it is important to know this because I can't rely on C routines. Also a few of us have no prior experience with other Casio calcs, like me, and are unfamiliar with the previous SDK and syscalls. An explanation from the ground up would be very helpful.
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List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)
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