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Author Topic: Compiling stuff for Prizm -  (Read 15581 times) Bookmark and Share
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z80man
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« Reply #15 on: 06 April, 2011, 06:15:29 »
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Thanks for pointing out the help file Simon. I had trouble opening it at first due to Windows 7 incompatibilities, but soon fixed that using 7zip. I do have a small problem now that involves the fx 9860g SDK. Apparently to download that form Casio's site you must own an fx 9860g which I do not have. Hopefully this shouldn't be too much of a problem once I finish my assembler.

In other things. What I meant to say by the Insight explanation is if you could add comments to the code. I do already know C, but it can be hard to read without comments.

Lastly with the assembler/IDE I'm working on. I'm designing it to be much more advanced than the standard gcc assembler.  New features that it will include are a special type of macro (too difficult to explain here), namespaces, structs, thread support, self-modifying code support, interrupts/exception handling,  auto opts, and classes/objects. The IDE will be like any standard coding IDE with syntax highlighting and all that sort, but will add certain features such as helping the coder establish code and data blocks with proper displacements along with 16 bit color tools. At the moment this project is in development and early versions will be available soon.
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List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)
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