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Author Topic: Compiling stuff for Prizm -  (Read 15530 times) Bookmark and Share
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z80man
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« Reply #75 on: 08 October, 2011, 07:51:20 »
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That would really be great if we could get the wiki updated. I believe Jos Juice currently is the wiki admin and controls all of the major changes. In fact what I had in mind for the syscalls page was an organization system similar to wikiti.brandonw.net so that full documentation could be provided for each call. Right now the only syscall documentation is just copied from the .chm and is geared more towards asm coders and provides little insight to those who code in C. What we'll need in the discussion is an explanation of what each call does exactly, what all the args do, the use of the return value, ram locations destroyed, and how to effectively use it in a program.

But then again we aren't as reliant on syscalls for the Prizm as we were on the 83+. So far the only reason why I use a syscall is to draw the screen or depending on the program draw text. But they will become more important in the future as we start experimenting with some of the hardware such as the usb.
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List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)
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