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Author Topic: Storm #1: BASIC Game in 30 days -  (Read 3567 times) Bookmark and Share
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Raylin
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« on: 15 February, 2011, 18:13:35 »
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No poll this time. You must review and choose.

NOTE: I took mine out after seeing FinaleTI's.

* Zadoth.zip (1.61 KB - downloaded 47 times.)
* FinaleTI - FMA.zip (25.03 KB - downloaded 61 times.)
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Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
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« Reply #1 on: 15 February, 2011, 18:28:01 »
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Seriously? Only two people entered anything!?  I can't wait for lunch break so I can try these out.
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My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.
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« Reply #2 on: 15 February, 2011, 21:57:38 »
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Darn I am disappointed at how many people ditched their entry. I wish at least they entered a demo or something. That kind of stuff always makes me feel relunctant about doing a 2011 Axe contest.

Also Raylin could you post your entry anyway even if it's no longer participating? I would like to try it too. I'll download the other two now.
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aeTIos
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« Reply #3 on: 15 February, 2011, 21:59:08 »
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Axe contest? sounds cool! I would participate for sure!
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If something above sounds rude, feel free to vote it down, it was not meant to be rude<<lolol
--Always stay relAXEd!--


Spoiler for Hidden:


[







Spoiler for Still Alive:
This was a triumph.
I'm making a note here: HUGE SUCCESS.
It's hard to overstate my satisfaction.

Aperture Science:
We do what we must because we can.
For the good of all of us
Except the ones who are dead.

But there's no sense crying over every mistake
You just keep on trying till you run out of cake
And the science gets done and you make a neat gun
For the people who are still alive.

I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart and killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because
I was so happy for you.

Now these points of data make a beautiful line
And we're out of beta we're releasing on time.
So I'm GLaD I got burned think of all the things we learned
For the people who are still alive.

Go ahead and leave me.
I think I prefer to stay inside.
Maybe you'll find someone else to help you.
Maybe Black Mesa -
THAT WAS A JOKE. HA HA, FAT CHANCE.
Anyway, this cake is great:
It's so delicious and moist.

Look at me still talking when there's science to do.
When I look out there it makes me GLaD I'm not you.
I've experiments to run there is research to be done
On the people who are still alive

And believe me I am still alive.
I'm doing science and I'm still alive.
I feel FANTASTIC and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.

Still alive
Still alive
DJ Omnimaga
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« Reply #4 on: 15 February, 2011, 22:08:24 »
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Yeah it would be like last year, although I am unsure when it would start. It would most likely be a similar deadline as the other, though.

Btw, I tried the Zadoth game and it's kinda cool and quite challenging at first, but then I found a glitch that allowed me to survive forever until I decide to let myself die. I scored 9818. shocked

Btw who made that Zombie game? Huh?

EDIT: I just tried FinaleTI's entry and it looks great, but there were two issues: Game was extremly slow outside battles (it took 3 seconds to render the character) and I got plenty of ERR:INVALID DIM everywhere, forcing me to reinstall the game over and over. Undecided
« Last Edit: 15 February, 2011, 22:14:56 by DJ_O » Logged

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FinaleTI
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« Reply #5 on: 15 February, 2011, 22:41:11 »
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Yeah it would be like last year, although I am unsure when it would start. It would most likely be a similar deadline as the other, though.

Btw, I tried the Zadoth game and it's kinda cool and quite challenging at first, but then I found a glitch that allowed me to survive forever until I decide to let myself die. I scored 9818. shocked

Btw who made that Zombie game? Huh?

EDIT: I just tried FinaleTI's entry and it looks great, but there were two issues: Game was extremly slow outside battles (it took 3 seconds to render the character) and I got plenty of ERR:INVALID DIM everywhere, forcing me to reinstall the game over and over. Undecided
Huh. The ERR:INVALID DIM thing is something I didn't expect. I thought the problem would be more with memory errors.
Could you tell me where you encountered the errors?
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So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
DJ Omnimaga
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« Reply #6 on: 15 February, 2011, 22:53:01 »
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When walking and after selecting Attack in battle. During walking the error happened randomly while moving.
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« Reply #7 on: 15 February, 2011, 22:57:48 »
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The zombie game was willrandship's.
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AngelFish
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« Reply #8 on: 15 February, 2011, 23:00:31 »
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Darn I am disappointed at how many people ditched their entry. I wish at least they entered a demo or something. That kind of stuff always makes me feel relunctant about doing a 2011 Axe contest.

I'll be releasing my discontinued entry soon, after I work out a few bugs.

EDIT: What happened to my avatar?
« Last Edit: 15 February, 2011, 23:01:14 by Qwerty.55 » Logged

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« Reply #9 on: 15 February, 2011, 23:05:48 »
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I'm sure an Axe contest would be much more popular than a TI-Basic one.

Also, I tried FinaleTI's and so many files to archive, I'll do it later.
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« Reply #10 on: 15 February, 2011, 23:17:08 »
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Not to be voted on or anything but this is what I would have submitted if i felt like I had a chance at winning.

* MILLIONA.8xp (0.85 KB - downloaded 38 times.)
* QUESTION.8xp (1.27 KB - downloaded 52 times.)
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School: East Central High School

Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Non-Cas |||  OS: 1.1 |||  Build: Old  |||  84+ keypad.   Being lent out
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« Reply #11 on: 15 February, 2011, 23:40:01 »
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I think the reason so many dropped out is because with school going on right now nobody had a lot of time to work on entries, especially in TI-BASIC since they can take a lot more concentration to crank out good speeds and such. That's why I couldn't anyways. I think if this had been done during the summer there would have been much more entries.

But I'll have to try these out later when I get a chance and cast my opinion. I'm really looking forward to Finale's since I know what it was looking like Smiley Good luck you two.
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squidgetx
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« Reply #12 on: 16 February, 2011, 01:00:46 »
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ZaDoth:

Game concept/originality: Great concept 9/10
Ease of use: 5/10 Although speed was good, in several places key presses did not respond at all, which basically led to me dying. Additionally, I couldn't quite figure out TNT. Also when you died you had to press right or something to properly restart which was annoying...
Graphics: ASCII is acceptable by BASIC standards: 7.5/10
Overall: 21.5/30: Interesting puzzle/reflex concept that had me excited as I started the game. Unfortunately some buggy gameplay sort of ruined it. This would be amazing if ported to Axe with a scrolling map Shocked

FMA:
Game concept/originality: It's an RPG, plus I love FMA 9/10
Ease of use: 3/10 I couldn't get this to work at all Sad. Wabbit would give me ERR UNDEFINED's since Windows can't extract the statvar-pics properly, and I couldn't get enough RAM free on real hardware. Other bugs people have reported in addition to the slow rendering times seen in the screenies have also influenced this rating.
Graphics: 9.5/10 amazing!!! Only reason it's not 10/10 is because of the slow char render times...
Overall: 21.5/30: It probably would have been epic if I had less programs taking up VAT space in my calculator...

So...I guess it's a tie then for me. Tongue I actually didn't plan that at all. Great. Now I have to actually decide....
« Last Edit: 16 February, 2011, 01:05:19 by squidgetx » Logged

Read my webcomic! | My SoundCloud
Projects:

Check out the demo now!- Current progress: battle engine and stuff
Proud author of: Cuberunner | SpaceDash | The Psyche | XXEdit | AxeSynth | StickNinja | Gravity Guy | Embers:Phoenix | Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
willrandship
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« Reply #13 on: 16 February, 2011, 01:05:16 »
+1

Glad you liked it, Smiley

I was actually thinking of doing a much better axe version. my first one had regenning dirt Tongue and only TNT.

Anyone want a nice screenie of the final?

Here's one

BTW zombies only move once every 2-3 (Dont remember) Tongue turns you can move/place. emphasis on can. they move crazy fast without the limit.


* ZADOTH.gif (823.95 KB, 192x128 - viewed 173 times.)
« Last Edit: 16 February, 2011, 01:20:47 by willrandship » Logged

FinaleTI
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« Reply #14 on: 16 February, 2011, 01:10:49 »
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Wow. I didn't expect my game to be that buggy for everyone...
I'll try to make a hybrid version(at the very least I'll use XCOPY or CopyProg) so that it's more playable.
Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
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