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Author Topic: Flames tutorial -  (Read 4390 times) Bookmark and Share
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ztrumpet
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« Reply #30 on: 20 February, 2011, 20:28:02 »
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This is wonderful!  I had no idea it was so simple.  Great routine! Grin
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« Reply #31 on: 20 February, 2011, 20:51:44 »
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This is very, very cool Smiley
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« Reply #32 on: 20 February, 2011, 20:53:17 »
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It is. And it's so simple Cheesy I like it.
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« Reply #33 on: 21 February, 2011, 01:15:45 »
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I like that you did the TAO pic for it.  The way I'm currently doing it is, I'm taking the white line below the TAO, and just ORing pixels on up, while anding the title screen back on it.  It's nice because there are flames all around it, but especially more from the white areas in the lettering.
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« Reply #34 on: 22 February, 2011, 06:59:28 »
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Woah this is great and small! If I was still coding, this could be useful for a title screen for a Mana Force remake or something, since the original had fire surrounding the text, but in ASCII art animation form.
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« Reply #35 on: 22 February, 2011, 13:43:46 »
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I'm not an axe programmer, but this is still a very cool concept that can also apply to the nspire.
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« Reply #36 on: 22 February, 2011, 14:12:57 »
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NOOOOOOO~

I was tinkering with something like this in Axe a few days ago...
Now, I can't use it... Sad
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« Reply #37 on: 22 February, 2011, 14:13:23 »
+1

Weeeeeeee!

* A0T.8xp (0.5 KB - downloaded 37 times.)

* Weeeee.gif (2002.43 KB, 192x128 - viewed 191 times.)
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« Reply #38 on: 22 February, 2011, 18:14:36 »
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I was tinkering with something like this in Axe a few days ago...
Now, I can't use it... Sad

Why not?
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« Reply #39 on: 22 February, 2011, 18:31:00 »
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Because now everyone can use it and it just looks like I recycled code. :c
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« Reply #40 on: 22 February, 2011, 18:40:38 »
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Just gotta use it in an original way, or modify it in a way that makes it stand out Smiley
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« Reply #41 on: 22 February, 2011, 21:46:44 »
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Quote from: squidgetx
Weeeeeeee!
Reminds me of JetPack...now I know what to do for V6.
And the GUI on fire...w00t

Btw it looks great in full speed mode, with drawinv just before and after dispgraph Wink
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« Reply #42 on: 22 February, 2011, 22:37:33 »
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Darl you know you can get the same effect without the DrawInv by inverting the bit data and changing the AND to an OR right? Cheesy Then it can be even faster ^^
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« Reply #43 on: 22 February, 2011, 22:50:37 »
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Raylin could you post it anyway? Especially if it's slightly different it would be cool anyway. More effects == even greater.

Also awesome Squidgetx Cheesy

This could be useful for some games where some maps occur in an inferno-style area, like Demon Crest's forest stage part 2
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« Reply #44 on: 23 February, 2011, 16:26:14 »
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Weeeeeeee!

Setting things on fire is fun Cheesy

You could make a game out of that!
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