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Author Topic: Arrays in Axe (Enemy/Bullet Code Tutorial) -  (Read 2719 times) Bookmark and Share
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Ashbad
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« Reply #30 on: 26 February, 2011, 02:31:28 »
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lol, nice.  I was able to get method attachment to work, but inheritance is proving tricky Undecided though I have a hunch of how I might do it Wink
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Deep Thought
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« Reply #31 on: 01 March, 2011, 03:16:09 »
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Update: I won't be working on this anymore because I feel like it explains arrays well enough. But here's my tutorial on SHMUPs, if anyone wanted to see that.

EDIT: Just realized the images were broken because I moved them (again). Fixed.
« Last Edit: 02 March, 2011, 01:27:24 by Deep Thought » Logged




Deep Thought
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« Reply #32 on: 23 September, 2011, 05:41:42 »
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Seven months later, it's finally done.

Here are the changes:
  • Added a final section on "arrays in arrays"
  • Made the "table of contents" link do something useful (finally)
  • Converted each of the images to a Homer-generated one
I've also updated the copy in the first post Smiley
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« Reply #33 on: 19 April, 2012, 23:37:32 »
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EDIT: Just realized the images were broken because I moved them (again). Fixed.
I'm sure this is a very good and helpful tutorial, but the images are broken again! Please fix!
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AngelFish
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« Reply #34 on: 19 April, 2012, 23:39:43 »
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The images show up for me...
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Deep Thought
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« Reply #35 on: 20 April, 2012, 00:44:40 »
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Not in the post here, whoops.

I fixed it, Derf321.
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« Reply #36 on: 20 April, 2012, 00:55:39 »
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I fixed it, Derf321.
Thank you very much Deep Thought!! Great tut!
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