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Author Topic: Correlation: Correlific Mode! -  (Read 3797 times) Bookmark and Share
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Hot_Dog
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Date Registered: 28 December, 2009, 18:47:54
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« Reply #30 on: 02 March, 2011, 09:33:32 »
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@willrandship All sprites will use the fonts and strings used for a normal correlation game.  The only difference is that you are limited to the 10 Strings rather than having temporary strings in quotation marks.  About the on-calc font editor, I don't have time to make one, but two other people are. 

Also, I'm pretty sure games will run quite stabely unless you try to crash the calculator on purpose.  This is because Correlific Mode runs on a should-be-stable game engine.

@DJ and Qwerty.55 I haven't finalized everything, but I know that I'm going to provide a table of values for scripting commands, using DECIMAL values from 00 to 99.  A small portion of a list (without commands as to which data goes to which sprite) might look something like this:

00050001039901020304

The Correlific Manual is going to highly recommend that you plan your game on paper (writing events in English) so that when you put the program on your calculator it will be easily to look at the table and punch in numbers.
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