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Author Topic: Casio RPG: The age of Slime (beta 0.2) -  (Read 4378 times) Bookmark and Share
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m1ac4
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« Reply #60 on: 06 October, 2011, 16:00:54 »
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If you start working on this in C for the 9860 it won't be compatible with the Prizm and I won't be able to try it out.  However, that wouldn't stop me from offering ideas/suggestions.  There is a lot more potential for RPGs in C anyways.
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« Reply #61 on: 10 October, 2011, 13:22:28 »
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Oops, I didn't mean I'd be making this game in C, I'm merely experimenting with it for future projects since BASIC is far too restricted. This game will still be in BASIC.
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m1ac4
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« Reply #62 on: 10 October, 2011, 13:27:50 »
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Ok, good to know.   Cheesy
I hope good things will come from your experimenting with C as well.
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flyingfisch
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« Reply #63 on: 03 November, 2011, 01:20:56 »
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Why dont you try luaFX?
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« Reply #64 on: 27 December, 2011, 08:46:06 »
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Isn't LuaFX still for the Casio AFX series, though? Huh?

Also I wonder if this is still being worked on?
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