ouch I remember that

I think it was Zelda DLQ, right? But didn't DLQ actually crashed your calc instead? I remember you badmouthed me about it a long while ago (I think like 3 or 4 years ago) but then I simply pointed out the rule mentionned in the readme saying "I'm not going to hold responsible for any damage this game might cause to your calculator. Use at your own risk."

That sucked though because I think a lot of your projects were nearing completion, especially Res and DDR and I was personally looking forward for them a lot.
I actually never found the source of that crash. I never even got a crash during making this game. I think it might have been caused by using MirageOs or xLIB after/before running the game, which had major incompatibility with Zapi asm lib
Could have been omnicalc, since I was working with the xLIB program + omnicalc at the time...